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The Drowned Fallen is a foe and a summon in Epic Battle Fantasy 5. It is often found along the Rainbow River and in the Frozen Valley.

Appearance[]

The Drowned Fallen is a suit of blue and dull green armor animated by the spirit of a "battle mage". Its helmet has a crystalline green horn on top, a blue plume on the back, a small grate over the mouth area, and a pair of blue-green eyes glowing beneath its protruding visor. It also has large shoulder guards and four-fingered gauntlets, one of which holds a silver staff with dull green accents and a green crystal head. Its body is covered by a blue robe with dark blue details and a matching vest/cloak held by a green brooch.

Overview[]

Unlike the other Fallen, the Drowned Fallen prefers a magical offensive, although it still has some physical staff attacks. It has an abundance of Wind spells, some of which can inflict Stagger, but it can also cast Bubble Ring to inflict magical Water damage with a high chance of Syphon. It's smarter than the average foe, choosing the best spell based on the party's total elemental resistance; on higher difficulty levels, it'll aim its single-target magic at players with the least resistance to their specific elements.

Inflicting Syphon or Berserk on a Drowned Fallen makes it much less of a threat by limiting it to its physical skills. Like the rest of its brethren, it can also be intimidated by ghost-scaring equipment, going Berserk at high HP and fleeing at low HP.

The Drowned Fallen is immune to Thunder, resists Bomb and absorbs Dark, Wind, and Water to a lesser degree. It is weak to Holy and especially Ice. It is also immune to Curse, Bad Luck, Weaken, Tired, Doom, and Instant Death. With "More Foe Resistance" enabled, it absorbs Ice, becomes immune to Holy, Fire, and Bio, and slightly resists Attack, Defence, and Accuracy debuffs; incidentally, this means that only Earth and non-elemental attacks will do normal damage against it.

Statistics[]

EBF5 Foe Icon Drowned Fallen
Drowned Fallen EBF5
The haunted armor of a battle mage. It attacks with wind spells, but will also use water spells if wind is not effective.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
249 4 4 4 4 4 4 35 3.8 3.8 28 50 13
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- 100% -80% - - 50% 150% 200% -50% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - 100% - - - 100% - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon Steel Plate Geode Belt Buckle Silver Plate Satin
Name Steel Plate Geode Belt Buckle Silver Plate Satin
Chance 25% 30% 33% 10% 10%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
3% per stack,
up to 27%
6% per stack,
up to 54%
Immune -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Before the v2 update, had 199 base HP instead.

Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Drowned Fallen
Drowned Fallen EBF5
The haunted armor of a battle mage. It attacks with wind spells, but will also use water spells if wind is not effective.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
249 4 4 4 4 4 4 35 3.8 3.8 28 50 13
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
100% 100% 150% - 100% 50% 150% 200% 100% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - 100% - - - 100% - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 30% - 30% - 30% -
Item Drop Rate
Icon Steel Plate Geode Belt Buckle Silver Plate Satin
Name Steel Plate Geode Belt Buckle Silver Plate Satin
Chance 25% 30% 33% 10% 10%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0 0 0 0 Immune -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Double Hit Single 26/2 Physical ---- -- -- -- 100% 10% 10%
Staff Throw Single 40/5 Physical ---- -- -- -- 100% 10% 10%
Wind Surge All 24/3 Magical 100% EBF5 Element Wind -- -- -- 100% 10% 10%
Airwave Single 43/2 Magical 100% EBF5 Element Wind 20% 2x EBF5 Status Stagger 100% 10% 10%
Air All 20 Magical 100% EBF5 Element Wind 10% 1x EBF5 Status Stagger 100% 10% 10%
Bubble Ring Single 46 Magical 100% EBF5 Element Water 100% 1x EBF5 Status Syphon 100% 10% 10%

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned or Berserked, catchscore >55, and all players are Lovable → Flee;
  • If Syphoned or Berserked → Double Hit (1/2), Staff Throw (1/2);
  • If catchscore >55 and all players are Lovable → Wind Surge;
  • Otherwise → Double Hit (1/4), Staff Throw (1/4), Wind Surge (1/4);
    • Chooses best elemental spell based on active party's elemental resistance →
      Bubble Ring (1/4) / [Air (1/8), Airwave (1/8)].

*On Hard/Epic, Airwave and Bubble Ring will prioritize targets that aren't resistant to their elements.

Counter (only if Counter-Attacking Foes is enabled)

  • 33%;
    • If Syphoned → Double Hit;
    • Otherwise → Wind Surge.

Additionally, if any front line player has equipment that scares Ghosts, the Drowned Fallen will immediately Surrender and Flee on their turn if <49% HP, or inflict 1x Berserk on themselves otherwise (the latter does not take up their action).

Summon[]

The Drowned Fallen can be captured and used as a summon. It removes all stat debuffs from the active party.

EBF5 Foe Icon Drowned Fallen
Drowned Fallen SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Gracefully dispels the debuffs of all active allies. 37 Kept
Target Power Type Element Status Effect Acc Crit RdF
Allies -- -- ---- -- -- -- -- -- --
Note: Affects only stat debuffs.
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