A red flower with a barbed green spike at its center. It is the Flower species with the most similarities in terms of both its role in battle and aesthetically to the Rafflesia that spawned it, being a Poison-based foe that specializes in direct damage output.
A Florn uses powerful physical and Poison attacks that can inflict Poison status, including a barrage of razor-sharp petals that hits all party members, a stab of its barbed core against a single target, or a variety of Poison spells. When its HP is reduced to critical levels, it can sacrifice itself in a final attack, spearing a single target for heavy damage and a high chance of Poison.
Florn also takes a part in wave 24 of Monster Marathon, alongside other flowers.
|A red flower which uses poison attacks. Will self destruct at low HP.|
|Item Drop Rate|
|Name||Gash Nut||Jungle Flower||Lanky Root||Cactus||-||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Final damage is randomized by ±5% (except for Doom) and rounded down.|
Attacks and Abilities
|Notes: May be used only on Easy and Normal difficulties.|
|Notes: May be used only on Hard and Epic difficulties|
|Notes: The user dies during this attack.|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Berserked or/and Syphoned → Suicide;
- ≥32% HP → Petal Volley (1/3), Nettle/Vines (1/3), Thorny Vine (1/3);
- <32% HP → Suicide.