EBF3 Bestiary complete

EBF3 Bestiary

Foes are the enemies that the main characters must battle their way through in the Epic Battle Fantasy series. They consist of antagonists, and different species of monsters and mutants. In Epic Battle Fantasy 1 and 2, foes approach in waves that must be defeated progressively. Epic Battle Fantasy 3, 4 and 5 employ the exploration element, and groups of random foes can be encountered or avoided on the map, each map with its own general elemental types of foes, though some foes may appear in more than one area. The farther the game progresses, the stronger foes can be encountered.

The Bestiary is a recurring feature in the Epic Battle Fantasy series, making its first appearance in Epic Battle Fantasy 2. It holds records about all foes you have scanned throughout the journey. Each entry consists of information about foe's elemental, status, and stats weaknesses and resistances, and a small description which may include their special abilities, used attacks, and a flavor text. It also displays a picture of the foe (in EBF2) or the foe itself (since EBF3). In the latter case, foes with multiple possible appearances choose their variant at random.

Bestiary can be accessed at any time by opening it from the respective game menu, and, in later installments, also by hovering over the question mark (?) icon which appears in the battle screen right next to every foe.

Epic Battle Fantasy

Epic Battle Fantasy 2

See also: List of Foes in Epic Battle Fantasy 2

It the first game featuring bestiary a total of 27 pages can be added onto it, which can be filled by using the Scanbot summon available to Natalie on different foes as they are encountered in the game. Due to this being its first appearance in the series, the Bestiary is somewhat unrefined; the foes' pictures are little more than hasty scribbles, and players must manually scroll through the entries to find a specific file.

An in-game medal Beast Master can be awarded by scanning all 27 foes and completing the bestiary.

Epic Battle Fantasy 3

See also: List of Foes in Epic Battle Fantasy 3

There are a total of 75 creatures in EBF3´s Bestiary, which are added to the compendium by being scanned by Lance. Compared to the previous game, the Bestiary has been substantially improved, with a full-screen profile for each foe that shows their elemental weaknesses, resistances, and status resistances, along with general information on their combat capabilities.

A total of three medals can be awarded in-game by filling the Bestiary:

  • Beast Tamer — Scan 25 different foes.
  • Beast Hunter — Scan 50 different foes.
  • Beast Scholar — Complete the Bestiary by scanning all 75 foes.

Epic Battle Fantasy 4

  • Post-BM Bestiary, page 1
  • Post-BM Bestiary, page 2
  • Post-BM Bestiary, page 3
See also: List of Foes in Epic Battle Fantasy 4

The fourth installment of the series features a much larger and comprehensive Bestiary, with 124 entries at game's release, increasing up to 147 entries after the Battle Mountain update. The entries themselves have been updated into a more professional form, with a standard background and highly detailed information about each foe, including:

  • Elemental, status and debuff weaknesses and resistances with exact percentages.
  • Which items they may drop on defeat, including the percent chance of them dropping each item.

A total of two medals can be awarded in-game by filling the Bestiary:

  • Zoology Student — Scan a foe and begin filling in the bestiary.
  • Zoology Expert — Scan all foes and complete the bestiary.

Certain foes have their data readily given in-battle, but cannot be added to the bestiary. Meeting one for the first time awards the player with the Unknown Power Level medal.

Epic Battle Fantasy 5

See also: List of Foes in Epic Battle Fantasy 5

EBF5 features 149 foes in the free version and 164 in the premium one. The bestiary is very similar to the one of EBF4 but it includes also an icon on the foe's picture about the captured status as a summon.

EBF5 introduced the new Capture Foe tactic and mechanic, which allow players to capture most foes in the game by throwing a box at them, if the capture is successful, the foe then can be used as a summon (certain quests and equipment upgrades will also require captred foes).

In EBF5 the ability to scan foes changes again from the previous installment and it becomes a tactical ability, which allows every character to perform it and it costs nothing, neither mana points nor summon points.

The related medals shifted from just scanning foes to capturing them. Only one medal is related to scan foes (X-Ray Goggles), while there are other six medals related to capturing them.

  • Slave Trader — Enslave a beast, later to be forced into combat against its will.
  • Beast Tamer — Tame a strong monster as you work your way up the food chain.
  • Not Pok*mon — Equip more than 6 summons, but no more than 18, as that would be simply unfair.
  • None Are Safe — Capture 50 different foes. No living creature can escape the completionist's snare.
  • None Are Free — Capture 100 different foes. Leave no free animals to graze the fields - all bow before their master.
  • Boss's Boss — Imprison your boss in a shipping container, for later use.
  • X-Ray Goggles — Scan 125 different foes.

Foes AI

In EBF5, foes' artificial intelligence became slightly more complex than just "use a random attack on a random player", e.g., some will try to aim elemental attacks at players weaker to that element, focus attacks on whoever dealt damage to them most recently, or use a different spell when the originally planned one would be resisted. The following lists how are certain aspects calculated.


"Intimidates or angers (group) enemies."
―Equips with this effect
Certain equips can "scare" certain foes if equipped by a player in the front row. This ability never has to be unlocked through upgrading.
Icon Name Type Affected group(s)
EBF5 WepIcon Devil's Fork Devil's Fork Sword Slimes
EBF5 WepIcon The Chopper The Chopper Sword Trees
EBF5 WepIcon Celtic Cross Celtic Cross Staff Ghosts
EBF5 WepIcon Oak Staff Oak Staff Staff Trees
EBF5 WepIcon Slime Staff Slime Staff Staff Slimes
EBF5 WepIcon Chainsaw Gun Chainsaw Gun Gun Trees
EBF5 WepIcon Dog Sausage Dog Sausage Toy Dogs, Bears, Mammoths
EBF5 Hat Pope Hat Pope Hat Female Hat Ghosts

When scared (checked at the beginning of foe's turn), the foe either EBF5 Status Surrender Surrenders, flees or goes EBF5 Status Berserk Berserk, depending on which behavior is programmed for this specific foe.

Icon Name Behavior Group
EBF5 Foe Icon Chocolate Slime Chocolate Slime Flee Slimes
EBF5 Foe Icon Sand Slime Sand Slime
EBF5 Foe Icon Icecream Slime Icecream Slime
EBF5 Foe Icon Lava Slime Lava Slime
EBF5 Foe Icon Mud Slime Mud Slime
EBF5 Foe Icon Water Slime Water Slime
EBF5 Foe Icon Slime Bunny Slime Bunny
EBF5 Foe Icon Slime Mouse Slime Mouse
EBF5 Foe Icon Big Chocolate Slime Big Chocolate Slime 2x EBF5 Status Berserk Slimes
EBF5 Foe Icon Big Sand Slime Big Sand Slime
EBF5 Foe Icon Big Icecream Slime Big Icecream Slime
EBF5 Foe Icon Big Lava Slime Big Lava Slime
EBF5 Foe Icon Big Mud Slime Big Mud Slime
EBF5 Foe Icon Green Bush Green Bush Flee Trees
EBF5 Foe Icon Red Bush Red Bush
EBF5 Foe Icon Muddy Bush Muddy Bush
EBF5 Foe Icon Sandy Bush Sandy Bush
EBF5 Foe Icon Mage Dog Mage Dog 1x EBF5 Status Berserk Dogs
EBF5 Foe Icon Tanuki Dog Tanuki Dog EBF5 Status Surrender
EBF5 Foe Icon Wolf Dog Wolf Dog EBF5 Status Surrender
EBF5 Foe Icon Zap Dog Zap Dog 1x EBF5 Status Berserk
EBF5 Foe Icon Brown Bear Brown Bear 1x EBF5 Status Berserk Bears
EBF5 Foe Icon Grolar Bear Grolar Bear
EBF5 Foe Icon Panda Bear Panda Bear
EBF5 Foe Icon Camel Mammoth Camel Mammoth 1x EBF5 Status Berserk Mammoths
EBF5 Foe Icon Wooly Mammoth Wooly Mammoth
EBF5 Foe Icon War Mammoth War Mammoth
EBF5 Foe Icon Wooden Idol Wooden Idol EBF5 Status Surrender Trees
EBF5 Foe Icon Roasted Gloop Roasted Gloop Flee Trees
EBF5 Foe Icon Stumpy Gloop Stumpy Gloop
EBF5 Foe Icon Leafy Chomper Leafy Chomper 1x EBF5 Status Berserk Trees
EBF5 Foe Icon Seaweed Chomper Seaweed Chomper
EBF5 Foe Icon Flame Wraith Flame Wraith EBF5 Status Surrender Ghosts
EBF5 Foe Icon Frost Wraith Frost Wraith EBF5 Status Surrender
EBF5 Foe Icon Leaf Wraith Leaf Wraith EBF5 Status Surrender
EBF5 Foe Icon Steel Wraith Steel Wraith 1x EBF5 Status Berserk
EBF5 Foe Icon Master Wraith Master Wraith 1x EBF5 Status Berserk
EBF5 Foe Icon Burned Fallen Burned Fallen HP ≥49%: 1x EBF5 Status Berserk
HP <49%: Flee
EBF5 Foe Icon Lost Fallen Lost Fallen
EBF5 Foe Icon Crucified Fallen Crucified Fallen
EBF5 Foe Icon Drowned Fallen Drowned Fallen
EBF5 Foe Icon Beheaded Fallen Beheaded Fallen
EBF5 Foe Icon Green Pixel Green Pixel Flee Slimes

Most/least damaged entity

Calculates Remaining HP % rounded down + 1 for every player or foe, from top to bottom; when several entities score the same amount of points, the last one takes priority. For players, it respects EBF5 Status Lovable Lovable and EBF5 Status Target Target unless specified otherwise; for foes, both statuses are ignored. When all entities of the side have full health, targets a random one instead, ignoring EBF5 Status Lovable Lovable but considering EBF5 Status Target Target.

Usage example: Cutie Worm#Battle logic

Player weakness points

Counts how much are the players (or one player, if specified so) weak to an element, summing up the points from each alive player. Considers EBF5 Status Lovable Lovable unless specified otherwise, but always ignores EBF5 Status Target Target. Resistances are taken in format: -30% → 1.3, 60% → 0.4, 100% → 0, → 150% → -0.5 and so on; then it's multiplied by 1.5 for every status effect inflicted on the player that boost this element's damage, and by 0.5 for those that reduce it. Depending on the result, a player is worth:

  • ≥1.6 (≤-60% resistance without element-affecting statuses) → 8 points.
  • ≥1.3 (≤-30%) → 4 points.
  • ≥1 (≤0%) → 2 points.
  • ≥0.7 (≤30%) → 1 point.
  • <0.7 (>30%) → 0 points.

Usage example: Cosmic Monolith#Battle logic

Best element

Counts player weakness points for every element to choose the most effective spell to use. Ignores EBF5 Status Lovable Lovable. Counts them in the order entered, and when several elements score the same amount of points, the first one takes priority.

Usage example: Drowned Fallen#Battle logic

(De)buff points

Counts how much is an entity buffed or debuffed, summing up the points from every stat (HP, Attack, Magic Attack, Defence, Magic Defence, Accuracy and Evade). Standard formula simply returns points scored, in format: no buffs or debuffs → 100 points, +70% → 170, -20% → 80 and so on. Alternative formula: 200 - points for each stat. Without any (de)buffs, both result in 700.

Best Reverse target

Counts (de)buff points for every player by the standard formula, and then for every foe by the alternative formula, ignoring EBF5 Status Lovable Lovable and EBF5 Status Target Target. An entity has to score over 800 points to be considered an appropriate target; both sides are checked from top to bottom, and when several entities score the same amount of points, the first one takes priority — e.g., when the choice is between a player with +60% Defence and +60% Magic Defence and a foe with -40% Attack, -40% Magic Attack and -40% Accuracy, it'll choose the player.

Usage example: Yellow Flybot#Battle logic

Considering Surrendering

Foes can also decide to surrender on their own if they consider themselves in a very bad position, see Surrender for more info.


  • In EBF4, Bestiary info is tied to a specific save file and has to be collected again when starting a new game, while in EBF2 and 3 it is saved into a separate file and can be accessed to from all saves.
  • In earlier version of EBF4 there was an empty slot between Evil Worm and Drill Bot, which was probably a bug caused by the Glitch occupying this slot even though it could not be scanned and its data could not be added into the bestiary.
Community content is available under CC-BY-SA unless otherwise noted.