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EBF3 Bestiary complete

EBF3 Bestiary

Foes are the enemies that the main characters must battle their way through in the Epic Battle Fantasy series. They consist of antagonists, and different species of monsters and mutants. In Epic Battle Fantasy 1 and 2, foes approach in waves that must be defeated progressively. Epic Battle Fantasy 3, 4 and 5 employ the exploration element, and groups of random foes can be encountered or avoided on the map, each map with its own general elemental types of foes, though some foes may appear in more than one area. The farther the game progresses, the stronger foes can be encountered.

The Bestiary is a recurring feature in the Epic Battle Fantasy series, making its first appearance in Epic Battle Fantasy 2. It holds records about all foes you have scanned throughout the journey. Each entry consists of information about foe's elemental, status, and stats weaknesses and resistances, and a small description which may include their special abilities, used attacks, and a flavor text. It also displays a picture of the foe (in EBF2) or the foe itself (since EBF3). In the latter case, foes with multiple possible appearances choose their variant at random.

Bestiary can be accessed at any time by opening it from the respective game menu, and, in later installments, also by hovering over the question mark (?) icon which appears in the battle screen right next to every foe.

Epic Battle Fantasy

Epic Battle Fantasy 2

See also: List of Foes in Epic Battle Fantasy 2

It the first game featuring bestiary a total of 27 pages can be added onto it, which can be filled by using the Scanbot summon available to Natalie on different foes as they are encountered in the game. Due to this being its first appearance in the series, the Bestiary is somewhat unrefined; the foes' pictures are little more than hasty scribbles, and players must manually scroll through the entries to find a specific file.

An in-game medal Beast Master can be awarded by scanning all 27 foes and completing the bestiary.

Epic Battle Fantasy 3

See also: List of Foes in Epic Battle Fantasy 3

There are a total of 75 creatures in EBF3´s Bestiary, which are added to the compendium by being scanned by Lance. Compared to the previous game, the Bestiary has been substantially improved, with a full-screen profile for each foe that shows their elemental weaknesses, resistances, and status resistances, along with general information on their combat capabilities.

A total of three medals can be awarded in-game by filling the Bestiary:

  • Beast Tamer — Scan 25 different foes.
  • Beast Hunter — Scan 50 different foes.
  • Beast Scholar — Complete the Bestiary by scanning all 75 foes.

Epic Battle Fantasy 4

  • Post-BM Bestiary, page 1
  • Post-BM Bestiary, page 2
  • Post-BM Bestiary, page 3
See also: List of Foes in Epic Battle Fantasy 4

The fourth installment of the series features the largest and most comprehensive Bestiary yet, with 124 entries at game's release, increasing up to 147 entries after the Battle Mountain update. The entries themselves have been updated into a more professional form, with a standard background and highly detailed information about each foe, including:

  • Elemental, status and debuff weaknesses and resistances with exact percentages.
  • Which items they may drop on defeat, including the percent chance of them dropping each item.

A total of two medals can be awarded in-game by filling the Bestiary:

  • Zoology Student — Scan a foe and begin filling in the bestiary.
  • Zoology Expert — Scan all foes and complete the bestiary.

Certain foes have their data readily given in-battle, but cannot be added to the bestiary. Meeting one for the first time awards the player with the Unknown Power Level medal.

Epic Battle Fantasy 5

See also: List of Foes in Epic Battle Fantasy 5

EBF5 features 149 foes in the free version and 164 in the premium one. The bestiary is very similar to the one of EBF4 but it includes also an icon on the foe's picture about the captured status as a summon.

In EBF5 the ability to scan foes changes again from the previous installment and it becomes a tactical ability, which allows every character to perform it and it costs nothing, neither mana points nor summon points.

The related medals shifted from just scanning foes to capturing them. Only one medal is related to scan foes (X-Ray Goggles), while there are other six medals related to capturing them.

  • Slave Trader — Enslave a beast, later to be forced into combat against its will.
  • Beast Tamer — Tame a strong monster as you work your way up the food chain.
  • Not Pok*mon — Equip more than 6 summons, but no more than 18, as that would be simply unfair.
  • None Are Safe — Capture 50 different foes. No living creature can escape the completionist's snare.
  • None Are Free — Capture 100 different foes. Leave no free animals to graze the fields - all bow before their master.
  • Boss's Boss — Imprison your boss in a shipping container, for later use.
  • X-Ray Goggles — Scan 125 different foes.

Foes AI

In EBF5, foes' artificial intelligence became slightly more complex than just "use a random attack on a random player", e.g., some will try to aim elemental attacks at players weaker to that element, focus attacks on whoever dealt damage to them most recently, or use a different spell when the originally planned one would be resisted. The following lists how are certain aspects calculated.

Scare

"Intimidates or angers (group) enemies."
―Equips with this effect

Certain equips can "scare" certain foes if equipped by a player in the front row. This ability never has to be unlocked through upgrading.

Icon Name Type Affected group(s)
EBF5 WepIcon Devil's Fork Devil's Fork Sword Slimes
EBF5 WepIcon The Chopper The Chopper Sword Trees
EBF5 WepIcon Celtic Cross Celtic Cross Staff Ghosts
EBF5 WepIcon Oak Staff Oak Staff Staff Trees
EBF5 WepIcon Slime Staff Slime Staff Staff Slimes
EBF5 WepIcon Chainsaw Gun Chainsaw Gun Gun Trees
EBF5 WepIcon Dog Sausage Dog Sausage Toy Dogs, Bears, Mammoths
EBF5 Hat Pope Hat Pope Hat Female Hat Ghosts

When scared (checked at the beginning of foe's turn), the foe either EBF5 Status Surrender Surrenders, flees or goes EBF5 Status Berserk Berserk, depending on which behavior is programmed for this specific foe.

Icon Name Behavior Group
EBF5 Foe Icon Chocolate Slime Chocolate Slime Flee Slimes
EBF5 Foe Icon Sand Slime Sand Slime
EBF5 Foe Icon Icecream Slime Icecream Slime
EBF5 Foe Icon Lava Slime Lava Slime
EBF5 Foe Icon Mud Slime Mud Slime
EBF5 Foe Icon Water Slime Water Slime
EBF5 Foe Icon Slime Bunny Slime Bunny
EBF5 Foe Icon Slime Mouse Slime Mouse
EBF5 Foe Icon Big Chocolate Slime Big Chocolate Slime 2x EBF5 Status Berserk Slimes
EBF5 Foe Icon Big Sand Slime Big Sand Slime
EBF5 Foe Icon Big Icecream Slime Big Icecream Slime
EBF5 Foe Icon Big Lava Slime Big Lava Slime
EBF5 Foe Icon Big Mud Slime Big Mud Slime
EBF5 Foe Icon Green Bush Green Bush Flee Trees
EBF5 Foe Icon Red Bush Red Bush
EBF5 Foe Icon Muddy Bush Muddy Bush
EBF5 Foe Icon Sandy Bush Sandy Bush
EBF5 Foe Icon Mage Dog Mage Dog 1x EBF5 Status Berserk Dogs
EBF5 Foe Icon Tanuki Dog Tanuki Dog EBF5 Status Surrender
EBF5 Foe Icon Wolf Dog Wolf Dog EBF5 Status Surrender
EBF5 Foe Icon Zap Dog Zap Dog 1x EBF5 Status Berserk
EBF5 Foe Icon Brown Bear Brown Bear 1x EBF5 Status Berserk Bears
EBF5 Foe Icon Grolar Bear Grolar Bear
EBF5 Foe Icon Panda Bear Panda Bear
EBF5 Foe Icon Camel Mammoth Camel Mammoth 1x EBF5 Status Berserk Mammoths
EBF5 Foe Icon Wooly Mammoth Wooly Mammoth
EBF5 Foe Icon War Mammoth War Mammoth
EBF5 Foe Icon Wooden Idol Wooden Idol EBF5 Status Surrender Trees
EBF5 Foe Icon Roasted Gloop Roasted Gloop Flee Trees
EBF5 Foe Icon Stumpy Gloop Stumpy Gloop
EBF5 Foe Icon Leafy Chomper Leafy Chomper 1x EBF5 Status Berserk Trees
EBF5 Foe Icon Seaweed Chomper Seaweed Chomper
EBF5 Foe Icon Flame Wraith Flame Wraith EBF5 Status Surrender Ghosts
EBF5 Foe Icon Frost Wraith Frost Wraith EBF5 Status Surrender
EBF5 Foe Icon Leaf Wraith Leaf Wraith EBF5 Status Surrender
EBF5 Foe Icon Steel Wraith Steel Wraith 1x EBF5 Status Berserk
EBF5 Foe Icon Master Wraith Master Wraith 1x EBF5 Status Berserk
EBF5 Foe Icon Burned Fallen Burned Fallen HP ≥49%: 1x EBF5 Status Berserk
HP <49%: Flee
Ghosts
EBF5 Foe Icon Lost Fallen Lost Fallen
EBF5 Foe Icon Crucified Fallen Crucified Fallen
EBF5 Foe Icon Drowned Fallen Drowned Fallen
EBF5 Foe Icon Beheaded Fallen Beheaded Fallen
EBF5 Foe Icon Green Pixel Green Pixel Flee Slimes

Most/least damaged entity

Calculates Remaining HP % rounded down + 1 for every player or foe, from top to bottom; when several entities score the same amount of points, the last one takes priority. For players, it respects EBF5 Status Lovable Lovable and EBF5 Status Target Target unless specified otherwise; for foes, both statuses are ignored. When all entities of the side have full health, targets a random one instead, ignoring EBF5 Status Lovable Lovable but considering EBF5 Status Target Target.

Usage example: Cutie Worm#Battle logic

Player weakness points

Counts how much are the players (or one player, if specified so) weak to an element, summing up the points from each alive player. Considers EBF5 Status Lovable Lovable unless specified otherwise, but always ignores EBF5 Status Target Target. Resistances are taken in format: -30% → 1.3, 60% → 0.4, 100% → 0, → 150% → -0.5 and so on; then it's multiplied by 1.5 for every status effect inflicted on the player that boost this element's damage, and by 0.5 for those that reduce it. Depending on the result, a player is worth:

  • ≥1.6 (≤-60% resistance without element-affecting statuses) → 8 points.
  • ≥1.3 (≤-30%) → 4 points.
  • ≥1 (≤0%) → 2 points.
  • ≥0.7 (≤30%) → 1 point.
  • <0.7 (>30%) → 0 points.

Usage example: Cosmic Monolith#Battle logic

Best element

Counts player weakness points for every element to choose the most effective spell to use. Ignores EBF5 Status Lovable Lovable. Counts them in the order entered, and when several elements score the same amount of points, the first one takes priority.

Usage example: Drowned Fallen#Battle logic

(De)buff points

Counts how much is an entity buffed or debuffed, summing up the points from every stat (HP, Attack, Magic Attack, Defence, Magic Defence, Accuracy and Evade). Standard formula simply returns points scored, in format: no buffs or debuffs → 100 points, +70% → 170, -20% → 80 and so on. Alternative formula: 200 - points for each stat. Without any (de)buffs, both result in 700.

Best Reverse target

Counts (de)buff points for every player by the standard formula, and then for every foe by the alternative formula, ignoring EBF5 Status Lovable Lovable and EBF5 Status Target Target. An entity has to score over 800 points to be considered an appropriate target; both sides are checked from top to bottom, and when several entities score the same amount of points, the first one takes priority — e.g., when the choice is between a player with +60% Defence and +60% Magic Defence and a foe with -40% Attack, -40% Magic Attack and -40% Accuracy, it'll choose the player.

Usage example: Yellow Flybot#Battle logic

Capturing

  • Cardboard box used for little foes
  • Wooden box used for medium-sized foes
  • Container used for big foes

In EBF5, most foes (including bosses) can be captured/caught to be later used as summons. It is done through the new Capture Foe tactic, which throws a box at the enemy chosen. Unlike the Pokemon franchise it's inspired by, very little randomness is involved (and boxes' visual appearance has no impact on it); instead, the focus is on debilitating the foe — the stronger is the foe considered, the more negative status effects and debuffs have to be inflicted onto it to capture it.

Once captured, you can choose a nickname for the summon (except when Chinese, Japanese or Korean language is chosen in the game's options, to reduce the amount of different characters needed), which can be renamed by dragging a summon to the "Rename Summon" box in the summons menu. The summon can be used indefinitely, unless given to an NPC for a quest or sacrificed to upgrade an equipment piece, which would require the enemy to be captured again in order to use it, even if it was captured more than once previously — i.e., captured monsters don't stack.

Battle rewards are unaffected, meaning the foe would still drop loot and everything else as if it died. Capturing also unlocks the Bestiary entry for the foe, if it wasn't scanned yet. Capturing the same foe several times doesn't improve the summon in any way, but can still be used as an alternative for killing, primarily to avoid on-death abilities like Fishes' missiles.

Related medals:

  • Slave Trader — capture any foe.
  • None Are Safe — capture 50 different foes.
  • None Are Free — capture 100 different foes.
  • Beast Tamer — capture a foe with ≤20 base score.
  • Boss's Boss — capture Jotun or a foe with ≤4 base score.
  • Not Pok*mon — equip >6 summons.
  • Unusual Torture — use a summon as a material to upgrade an equip.

Additionally, the same formula is used to determine whether a foe should ignore the EBF5 Status Lovable Lovable status if all front players have it, requiring to score >55 points to respect the status. In other words, stronger foes must first be weakened for their Lovable-reserved patterns to take effect, and weaker ones can also fall under the mark if buffed up enough.

Equipment that boosts capturing

"Improves chances of catching foes."
―Equips with this effect

One player can take up to 3 equips with this bonus; all contribute equally and appear to stack. The strength of the boost is not increased with equip's level, but some must first be upgraded to a certain level in order to unlock this effect.

Icon Name Type The boost is
unlocked at
EBF5 Hat Puppy Hat Puppy Hat
(Premium only)
Male Hat Level 1
EBF5 Hat Spelunking Hat Spelunking Hat Level 3
EBF5 Hat Bunny Ears Bunny Ears
(Premium only)
Female Hat Level 5
EBF5 Hat Curly Horns Curly Horns Level 5
EBF5 Arm Explorer&#039;s Jacket Explorer's Jacket Male Armor Level 3
EBF5 Arm Viking Fur Viking Fur Level 5
EBF5 Arm Fur Dress Fur Dress Female Armor Level 5
EBF5 Arm Ranger Skirt Ranger Skirt Level 5
EBF5 Flair Mini Drone Mini Drone Flair Level 1

Base scores

Score Foes
90 Small Slimes (Bunny, Chocolate, Icecream, Lava, Mouse, Mud, Sand, Water)
80 Bushes (Dark, Green, Muddy, Red, Sandy)
70 Idols (Gem, Metal, Stone, Wooden)
60 Worms (Cutie, Fuzzy, Putrid, Scaly)
55 Cats (Bomber, Ninja, Sniper, Warrior, Wizard)
50 Bats (Blood, Bone, Electric, Snow)
45 Dogs (Mage, Rescue, Tanuki, Wolf, Zap)
42 Sprites (Fire, Ice, Rock, Thunder, Wind)
38 Fishes (Gold, Jet, Steam)
36 Gloops (Chunky, Hardy, Roasted, Stumpy)
35 Hands (Magma, Skeleton, Zombie)
33 Ores (Ruby, Quartz, Zircon, Peridot, Topaz, Sapphire, Amethyst)
32 Mirrors (Angel, Demon, Haunted, Wise)
25 Wraiths (Flame, Frost, Leaf, Master, Steel)
23 Dolls (Anna, Lance, Matt, Natalie, NoLegs)
20 Creeps (Blue, Green, Hermit, Icicle, Red, Thorny)
18 Boulders (Coral, Dirt, Marble, Obsidian, Sandstone)
16 Flybots (Blue, Red, Yellow)
15 Pixels (Dead, Gray, Green, Red)
13 Fallens (Beheaded, Burned, Crucified, Drowned, Lost)
10 Bears (Brown, Grolar, Panda)
9 Chompers (Leafy, Magma, Mutant, Seaweed)
8 Golems (Amethyst, Pearl, Topaz)
Jotun
7 Big Slimes (Chocolate, Icecream, Lava, Mud, Sand)
Squids (Lime, Pink, Purple)
?0x00??FF45
6 Defenders (Defender Mk III, Bubbler MX-01)
5 Mammoths (Camel, War, Wooly)
Ancient Monolith, Viking Monolith
Earth Dragon, Sea Dragon, Sky Dragon
4 Laurelin
Poseidon
Skadi
Sól
Ultra Chibi Knight
??.@'¬?]-?e??255
3 Evil Players (Annabelle, God, Lancelot, Matteus, Natalia)
Hydras (Blaze Hydra, Crystal Hydra, Zombie Hydra)
Cosmic Monolith
Omega Dragon
Telperion
Vulcan
2 Snowflake
N/A Bombs (Acid, Earthquake, Nuclear, Shockwave)
Normal players as bosses (Anna, Lance, Natalie, NoLegs)
Turrets (Cannon, Giga Harpoon, Harpoon, Laser)
Chibi Knight
Cosmic Gigalith
Neon Valhalla
Neon Valkyrie
Super Chibi Knight
The Devourer & its limbs

Calculation

Each type of multipliers is stored separately.

HP
  • 0.98 + ((Missing HP % rounded up) / 100%) ^ 2 * 10)

Status effects
  • How far one status is stacked does not matter, only whether it's inflicted at all.
  • Starts from 1
Icon Status Score
EBF5 Status Bad Luck Bad Luck +0.3
EBF5 Status Burn Burn +0.2
EBF5 Status Chill Chill +0.2
EBF5 Status Curse Curse +0.2
EBF5 Status Doom Doom +0.4
EBF5 Status Freeze Freeze +2
EBF5 Status Poison Poison +0.2
EBF5 Status Stagger Stagger +0.2
EBF5 Status Stun Stun +1
EBF5 Status Syphon Syphon +0.5
EBF5 Status Tired Tired +0.2
EBF5 Status Virus Virus +0.2
EBF5 Status Weak Weaken +0.2
EBF5 Status Brave Brave -0.2
Status Defend Defend -0.5
EBF5 Status Good Luck Good Luck -0.3
EBF5 Status Morale Morale -0.2
EBF5 Status Regenerate Regen -0.2

(De)buffs
  • Specified as displayed by in-battle icons, red color meaning positive value and gray meaning negative.
  • Starts from 1
Icon Stat Score
Stat Defence Defence - Condition / 100
Stat Mdef Magic Defence - Condition / 100
Stat Evade Evade - Condition / 50

This player's luck and equips
  • How far one status is stacked does not matter, only whether it's inflicted at all.
  • Neither does the upgrade level of equipment.
  • Starts from 1
Icon Status Score
EBF5 Status Good Luck Good Luck +0.3
EBF5 Status Bad Luck Bad Luck -0.4
Equipment pieces
that boost catching
+0.3
each

Mixing together
  • Base catch score * HP bonus * status bonus * debuff bonus * luck and equips bonus, with the result randomized by ±10%.
  • EBF5 Status Surrender Surrender: +120 (sic)

At least 100 points must be scored for the capture attempt to be successful. Considering randomization, guaranteed capturing requires 111.(1)2 points, though 112 is simpler to remember, and the minimum required for very small capture chance is 90.(90)1 or 91.

Box shaking provides a visual indicator on how close you were to scoring 100 points.

  • ≥175 → 0 shakes
  • <175 to ≥150 → 1
  • <150 to ≥120 → 2
  • <120 to ≥80 → 3
  • <80 to ≥60 → 2
  • <60 to ≥40 → 1
  • <40 → 0

Additionally, escaping the box counts as "forced movement" and thus cures the Freeze status from the foe.

Capturing tips

  • As seen from the formulas above, when the capture fails, it is a sign of bad preparation, not bad luck. Add in more things that have an effect, and keep in mind that low health alone won't do it for stronger foes.
  • Avoid putting foes very low on health. There usually isn't a huge difference between 1% and 10% HP (10.98 HP bonus VS 9.08), and the more health they have, the less likely they are to get killed by a random event like a weather attack, a critical hit, counterattack or a between-turn summon. (Ideally, equipment that features the latter two should be swapped for something else, and attacking weather should be changed to something neutral with a summon, such as Cat Ninja as one can get extra turns from Cherry Blossom.)
  • While making the enemy Surrender (Bow Whack, Fireworks, and Screamer are good at that) guarantees the capture unless they are buffed up, make sure to capture it in the same turn, or else it will run away.
  • Some bosses will try to clear bad effects from themselves, ruining the setup for capture. Try to inflict as much as you can and then capture it the same turn. The Viking Monolith summon grants every player an extra turn, useful in case three actions before the enemy turn are not enough. This is particularly important for Laurelin, as the Breezy weather needs to be cleared for statuses to be put into play and will come back after a few turns.
  • On free versions of the game, bosses can only be fought once, thus there is only one chance to capture them. Otherwise, they can be fought again in respawnable boss rushes as an endgame challenge in the Temple of Trials, or in New Game+.
  • Most non-boss foes can be found in respawnable battles in the Grand Gallery.
  • Get the Putrid Worm summon, accessible within the first minutes of gameplay. Its 80% Evade debuff will work wonders (without resistances and other debuffs, that raises debuff bonus to 2.6, already enough to capture everything weaker than Sprites), and its low damage is unlikely to kill the target.
  • Later in the game, the NoLegs Doll summon inflicts Bad Luck and 50% Evade debuff (for 1.3 status bonus and 2 debuff bonus, totalling to 2.6 again) on all foes without dealing any damage. The Fireworks skill obtained from the Chinese New Year quest also inflicts Bad Luck on all foes and also gives all players Good Luck; it may also force enemies to surrender, guaranteeing their capture.
  • Matt's Steal Item or Water Slime summon, having just 1 power, can be helpful late in the game to capture missed foes in earlier locations, if the party is over-leveled to the point where other damaging attacks kill the foes.You also can raise the difficulty, which gives them more health and thus makes them less prone to dying. Do keep in mind that on Hard and Epic certain foes adopt more potent and diverse battle strategies, meaning that they might be much more difficult to capture than on Normal.

Considering Surrendering

(foes can also decide to surrender on their own if they consider themselves in a very bad position)


Trivia

  • In EBF4, Bestiary info is tied to a specific save file and has to be collected again when starting a new game, while in EBF2 and 3 it is saved into a separate file and can be accessed to from all saves.
  • In earlier version of EBF4 there was an empty slot between Evil Worm and Drill Bot, which was probably a bug caused by the Glitch occupying this slot even though it could not be scanned and its data could not be added into the bestiary.