The Bestiary is a recurring feature in the Epic Battle Fantasy series, making its first appearance in Epic Battle Fantasy 2. It holds records about all foes you have scanned throughout the journey. Each entry consists of information about foe's elemental, status, and stats weaknesses and resistances, and a small description which may include their special abilities, used attacks, and a flavor text. It also displays a picture of the foe (in EBF2) or the foe itself (since EBF3). In the latter case, foes with multiple possible appearances choose their variant at random.
Bestiary can be accessed at any time by opening it from the respective game menu, and, in later installments, also by hovering over the question mark (?) icon which appears in the battle screen right next to every foe.
See also: List of Foes in Epic Battle Fantasy 2
It the first game featuring bestiary a total of 27 pages can be added onto it, which can be filled by using the Scanbot summon available to Natalie on different foes as they are encountered in the game. Due to this being its first appearance in the series, the Bestiary is somewhat unrefined; the foes' pictures are little more than hasty scribbles, and players must manually scroll through the entries to find a specific file.
An in-game medal Beast Master can be awarded by scanning all 27 foes and completing the bestiary.
See also: List of Foes in Epic Battle Fantasy 3
There are a total of 75 creatures in EBF3´s Bestiary, which are added to the compendium by being scanned by Lance. Compared to the previous game, the Bestiary has been substantially improved, with a full-screen profile for each foe that shows their elemental weaknesses, resistances, and status resistances, along with general information on their combat capabilities.
A total of three medals can be awarded in-game by filling the Bestiary:
- Beast Tamer — Scan 25 different foes.
- Beast Hunter — Scan 50 different foes.
- Beast Scholar — Complete the Bestiary by scanning all 75 foes.
The fourth installment of the series features a much larger and comprehensive Bestiary, with 124 entries at game's release, increasing up to 147 entries after the Battle Mountain update. The entries themselves have been updated into a more professional form, with a standard background and highly detailed information about each foe, including:
- Elemental, status and debuff weaknesses and resistances with exact percentages.
- Which items they may drop on defeat, including the percent chance of them dropping each item.
A total of two medals can be awarded in-game by filling the Bestiary:
- Zoology Student — Scan a foe and begin filling in the bestiary.
- Zoology Expert — Scan all foes and complete the bestiary.
See also: List of Foes in Epic Battle Fantasy 5
EBF5 features 149 foes in the free version and 164 in the premium one. The bestiary is very similar to the one of EBF4 but it includes also an icon on the foe's picture about the captured status as a summon.
EBF5 introduced the new Capture Foe tactic and mechanic, which allow players to capture most foes in the game by throwing a box at them, if the capture is successful, the foe then can be used as a summon (certain quests and equipment upgrades will also require captred foes).
In EBF5 the ability to scan foes changes again from the previous installment and it becomes a tactical ability, which allows every character to perform it and it costs nothing, neither mana points nor summon points.
The related medals shifted from just scanning foes to capturing them. Only one medal is related to scan foes (X-Ray Goggles), while there are other six medals related to capturing them.
- Slave Trader — Enslave a beast, later to be forced into combat against its will.
- Beast Tamer — Tame a strong monster as you work your way up the food chain.
- Not Pok*mon — Equip more than 6 summons, but no more than 18, as that would be simply unfair.
- None Are Safe — Capture 50 different foes. No living creature can escape the completionist's snare.
- None Are Free — Capture 100 different foes. Leave no free animals to graze the fields - all bow before their master.
- Boss's Boss — Imprison your boss in a shipping container, for later use.
- X-Ray Goggles — Scan 125 different foes.
In EBF5, foes' artificial intelligence became slightly more complex than just "use a random attack on a random player", e.g., some will try to aim elemental attacks at players weaker to that element, focus attacks on whoever dealt damage to them most recently, or use a different spell when the originally planned one would be resisted. The following lists how are certain aspects calculated.
- "Intimidates or angers (group) enemies."
- ―Equips with this effect
Certain equips can "scare" certain foes if equipped by a player in the front row. This ability never has to be unlocked through upgrading.
|Dog Sausage||Toy||Dogs, Bears, Mammoths|
|Pope Hat||Female Hat||Ghosts|
|Big Chocolate Slime||2x||Slimes|
|Big Sand Slime|
|Big Icecream Slime|
|Big Lava Slime|
|Big Mud Slime|
|Burned Fallen|| HP ≥49%: 1x |
HP <49%: Flee
Most/least damaged entity
Remaining HP % rounded down + 1 for every player or foe, from top to bottom; when several entities score the same amount of points, the last one takes priority. For players, it respects Lovable and Target unless specified otherwise; for foes, both statuses are ignored. When all entities of the side have full health, targets a random one instead, ignoring Lovable but considering Target.
Usage example: Cutie Worm#Battle logic
Player weakness points
Counts how much are the players (or one player, if specified so) weak to an element, summing up the points from each alive player. Considers Lovable unless specified otherwise, but always ignores Target. Resistances are taken in format: -30% → 1.3, 60% → 0.4, 100% → 0, → 150% → -0.5 and so on; then it's multiplied by 1.5 for every status effect inflicted on the player that boost this element's damage, and by 0.5 for those that reduce it. Depending on the result, a player is worth:
- ≥1.6 (≤-60% resistance without element-affecting statuses) → 8 points.
- ≥1.3 (≤-30%) → 4 points.
- ≥1 (≤0%) → 2 points.
- ≥0.7 (≤30%) → 1 point.
- <0.7 (>30%) → 0 points.
Usage example: Cosmic Monolith#Battle logic
Counts player weakness points for every element to choose the most effective spell to use. Ignores Lovable. Counts them in the order entered, and when several elements score the same amount of points, the first one takes priority.
Usage example: Drowned Fallen#Battle logic
Counts how much is an entity buffed or debuffed, summing up the points from every stat (HP, Attack, Magic Attack, Defence, Magic Defence, Accuracy and Evade). Standard formula simply returns points scored, in format: no buffs or debuffs → 100 points, +70% → 170, -20% → 80 and so on. Alternative formula:
200 - points for each stat. Without any (de)buffs, both result in 700.
Best Reverse target
Counts (de)buff points for every player by the standard formula, and then for every foe by the alternative formula, ignoring Lovable and Target. An entity has to score over 800 points to be considered an appropriate target; both sides are checked from top to bottom, and when several entities score the same amount of points, the first one takes priority — e.g., when the choice is between a player with +60% Defence and +60% Magic Defence and a foe with -40% Attack, -40% Magic Attack and -40% Accuracy, it'll choose the player.
Usage example: Yellow Flybot#Battle logic
Foes can also decide to surrender on their own if they consider themselves in a very bad position, see Surrender for more info.
- In EBF4, Bestiary info is tied to a specific save file and has to be collected again when starting a new game, while in EBF2 and 3 it is saved into a separate file and can be accessed to from all saves.
- In earlier version of EBF4 there was an empty slot between Evil Worm and Drill Bot, which was probably a bug caused by the Glitch occupying this slot even though it could not be scanned and its data could not be added into the bestiary.