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Statistics Growth

Epic Battle Fantasy 3

The stat is rounded down if the result is a decimal (ie, 43.76 will become 43). Base stats are the initial stats characters have at the beginning of the game, at level 0.

Player HP MP atk matk def mdef acc eva spe exp2
Matt 200 20 6 5 5 4.2 (4)
4.2
4 4 50
Natz 160 35 2 6 (4.3)
4.2
5 4 4 5 50
Lance 180 25 5.8 5.8 (4.3)
4.6
(4.2)
4.6
5 (4)
4.2
4 50

Italic is for the original version, bold is for "2016 v1.0".

Each time a character levels up, the following are recalculated:

  • HP: new HP = base HP * 1.15^(new level)
  • MP: new MP = base MP * 1.10^(new level)
  • Attack/Magic Attack: new Att = base Att * 1.13^(new level)
  • Defence/Magic Defence: new Def = base Def * 1.11^(new level)
  • Accuracy/Evade: (old Acc + 0.2) * (base Acc) * (new level / 7)
  • Experience required for the next level: 50 * 1.39^(new level)

Epic Battle Fantasy 4

The stat is rounded down if the result is a decimal (ie, 43.76 will become 43). Base stats are the initial stats characters have at level 0.

Player HP MP atk matk def mdef acc eva
Matt 200 20 6.6 5.2 6.2 5 4
(3.6)
4.2
(3.78)
Natz 155 40 2 6.5 5.1 6.2 4.1
(3.69)
4.3
(3.87)
Lance 185 25 5.8 6.2 5.5 5.5 4.7
(4.23)
3.9
(3.51)
Anna 170 30 6.2 5.8 5.6 5.4 4.4
(3.96)
4.4
(3.96)

Base Accuracy and Evade have a 0.9 multiplier applied on them, and is maintained for any further calculations.

Players:

  • HP: new HP = base HP * 1.15^(new level)
  • MP: new MP = base MP * 1.11^(new level)
    • If above level 25, the result is then further divided by 1.06^(level - 25)
  • Attack/Magic Attack: new Atk = base Atk * 1.13^(new level)
  • Defence/Magic Defence: new Def = base Def * 1.11^(new level)
  • Accuracy/Evade: new Acc = base Acc * 1.08^(new level) * 2
  • Experience required for the next level: 90 * 1.39^(current level)
  • Summon Attack: 15*1.142^(party average level)
    • Players not yet in the party are counted as level 1.
    • If average level is above 33, the result is further divided by 1.012^(party average level - 33)
  • SP: 5 + Average party level * 5

Foes (the results for Atack/Magic Attack, HP and Evade will then be multiplied by the difficulty modifier). The EXP and AP provided are per player:

  • HP: New HP = Base HP * 1.18^(foe level)
    • If above level 32, the result is then further divided by 1.03^(foe level - 32)
  • Attack/Magic Attack: New Atk = Base Atk * 1.29^(foe level)
    • If above level 32, the result is then further divided by 1.03^(foe level - 32)
  • Defence/Magic Defence: New Def = Base Def + Base Def * (foe level/25)
  • Accuracy/Evade: New Acc = Base Evade * 1.0822^(foe level) * 2
    • If above level 32, the result is then further divided by 1.0014^(foe level - 32)
  • EXP Provided: Base EXP * 1.2^(foe level)
  • Gold Provided: Base Gold * 1.17^(foe level)
  • AP Provided: Base AP * 1.16^(foe level)
    • Foe level caps at 25.
  • SP Provided: (SP + SP * (foe level / 25)) / 2
    • For some reason, SP Provided alone is rounded up instead of down.


For NG+(this doesn't affect Battle Mountain):

  • Level: 31 + lv / 2.5
  • EXP: EXP * 4.5

For NG++ and onwards(this doesn't affect Battle Mountain):

  • Level: 44 + lv / 5
  • EXP: EXP * 8

Epic Battle Fantasy 5

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Foe formulas, summon attack formula.

The stat is rounded down if the result is a decimal (ie, 43.76 will become 43). Base stats are the initial stats characters have at level 0.

Player HP atk matk def mdef acc eva
Matt 210 6.6 5.4 6.2 5 4
(3.6)
4
(3.6)
Natz 165 4.2 7.1 5.4 6.3 4.1
(3.69)
4.3
(3.87)
Lance 185 6.1 6.2 5.5 5.5 4.7
(4.23)
3.9
(3.51)
Anna 175 6.2 6 5.5 5.4 4.4
(3.96)
4.5
(4.05)
NoLegs 105 6.2 6.1 5.3 5.9 4.3
(3.87)
7.6
(6.84)

Base Accuracy and Evade have a 0.9 multiplier applied on them, and is maintained for any further calculations.

Players:

  • HP: new HP = base HP * 1.15^(new level)
  • Attack/Magic Attack: new Atk = base Atk * 1.13^(new level)
  • Defence/Magic Defence: new Def = base Def * 1.11^(new level)
  • Accuracy/Evade: new Acc = base Acc * 1.08^(new level) * 2
  • Experience required for the next level: 90 * 1.39^(current level)
  • SP: 5 + Average party level * 5


Damage

To put it simply, damage dealt is equal to the used skill's power multiplied by user's attack (or magic attack) stat and divided by target's defence (or magic defence) stat, further modified by target's elemental resistance (or weakness), as well as a random factor.

Basic formula:

  • Damage dealt = ((skill power * Attack stat / Defence stat) * elemental resistance modifier) +/- random factor/2

Full formula (when player character is the attacker):

  • Damage = [(Power * [base Att * (100%+Food bonus) * (100%+Equipment modifier) * (100%+Att Buffs)] / [base Def * (100%+Def Buffs)]) * skill's elemental % * 100-elemental resistance % * 100%+/-random factor/2

Determining stats

In case of player characters, the total amount of a statistic they have at the moment can be expressed by this equation:

  • Total stat = base stat * (100%+Food bonus) * (100%+Equipment modifier) * (100%+In-battle buffs)

All bonuses of the same type are cumulative, while bonuses of different types are multiplicative, e.g. using two equipment parts that both increase Attack by 50% increases character's Attack up to base*(100%+50%+50%) = base*(200%); while using a single equipment part that with 50% boost and buffing Attack by 50% increases character's Attack up to base*(100%+50%)*(100%+50%) = base*(225%).

When checking character status in the overworld it automatically displays character's statistics with food and equipment bonus included. When checking status in battle, it also automatically includes any changes made by currently active buffs.

In case of foes, food and equipment bonuses are omitted, and their stat is simply the base amount multiplied by in-battle buffs. However, foes' Attack and Magic Attack are hidden from the player, only Defence and Magic Defence can be seen.

Exceptions

(possibly outdated or unconfirmed info) Some skills do not use any stats, these two formulas are applied to such:

  • Attack Power = skill power * level * 5
  • Attack Power = skill power * level * 3
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