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"You inhale the stump's bad breath. You are afflicted with every disease known to man, and more."
―Narration, Epic Battle Fantasy 5

GLOB is a foe and a summon in Epic Battle Fantasy 5 introduced in the v2 update. It is found in a secret room behind the tree with 5 levers in front of it located in the Mystic Woods.

Appearance

GLOB is a living tree stump somewhat resembling a simplified Stumpy Gloop rendered in a 8-bit style. It has a wide, jagged mouth that appears to be formed from a crack in the stump, as well as two holes in the upper half of the stump that serve as eyes. Four small roots on the bottom of the stump act as its legs, and a pair of small orange lights glow within its eye holes.

Most of GLOB's body is brown, with an orange top representing the exposed interior of the stump and dark brown details representing shadows.

GLOB's arcade room appears as a subarboreal formation, two stories underneath the overworld. The room and its passage contains green-glowing plants and fungi.

Overview

GLOB's base stats are fairly unimpressive; while its Accuracy and Evade are above-average, its offenses are mediocre and its defenses are even more so. However, it compensates with its mastery of status effects, which range from annoying to incredibly debilitating.

Like all Arcade foes, GLOB's attacks have a 25% elemental degree, making resistance fairly ineffective at reducing their damage; on the other hand, it means that the Heavy inflicted by its physical, randomly-targeting Earth attack won't make it hit much harder. It also has a physical Bio attack that hits the entire party and inflicts both Tired and a decent Evade debuff; additionally, it applies Poison to GLOB to slightly heal it over time. On higher difficulty levels, the Evade debuff becomes much stronger and Poison is replaced by Virus, allowing GLOB to heal itself and damage the party at the same time if it's not removed immediately.

However, GLOB's most dangerous attack is Bad Breath; it only hits one player for mildly Wind-based magical damage, but it also saddles them with a ridiculous array of status effects. Mechanically, Bad Breath is actually treated as six consecutive attacks, each with their own ailment; most of them will randomly choose one of two ailments with each use. To top it off, the final hit inflicts Shroud, forcing the player to memorize just what the victim was afflicted with if they can't clear the status with Reflex.

Once you work around its status spam, GLOB isn't especially difficult, due to its relatively low offensive capabilities. Although Bless may seem like a good counter to its main gimmick, even a full nine stacks will only prevent the ailments from a single Bad Breath attack. As such, the player should prioritize getting immunity to as many of the most crippling statuses (Dispel, Doom, Syphon, Confuse, and Stun) as possible on each character. Another option is to inflict Berserk on GLOB, which locks it out of Bad Breath; a physically defensive Target tank is recommended to help weather its other skills. Conversely, Syphon limits GLOB to Bad Breath spam; while potentially more dangerous due to its status effects, this could be a viable option if the whole party (or a designated Target tank) has high status resistances.

Interestingly, GLOB isn't immune to many status effects (although it strongly resists a few), so it can be given a taste of its own medicine with a dedicated status build. Curse is particularly helpful, as it will exacerbate GLOB's Holy weakness while reducing its defenses; Wet and Dry can be also used to exploit its other elemental weaknesses. On the other hand, Weaken and Tired aren't especially useful except for boosting its Capture score; GLOB is highly resistant to Attack and Accuracy debuffs, and Tired also increases the healing it receives from Poison or Virus.

GLOB is vulnerable to Fire, Ice, and Holy, but it is immune to Dark and absorbs Earth and especially Bio. It is also immune to Doom and Instant Death, incredibly resistant to Stun, Chill, Freeze, and fairly resistant to Weaken, Tired, Curse, and Bad Luck. It also resists all stat debuffs, particularly HP, Attack, and Accuracy.

With "More Foe Resistance" active, GLOB absorbs Dark, resists Water, becomes neutral to Fire and immune to Stun, Chill, and Freeze. Its resistance to Defence and Magic Attack debuffs also increases.

Statistics

EBF5 Foe Icon GLOB.png
GLOB EBF5
THIS FOUL BEAST HAS VERY BAD BREATH. DO NOT CUDDLE.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
3134* 2.5 2 2.5 2 4.2 4.2 211 17 17 12 8 7
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-50% - -50% 150% 150% - 50% - -50% 100%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 80% 80% - - 50% - - - 50% - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
45% 60% 20% 20% 20% 60% 20%
Item Drop Rate
Icon Earth Ball Gash Root Amber Bio Virus Garlic
Name Earth Ball Gash Root Amber Bio Virus Garlic
Chance 75% 75% 75% 75% 25%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.84% per stack,
up to 7.56%
1.68% per stack,
up to 15.12%
-0.24% per stack,
up to -2.16%
-0.48% per stack,
up to -4.32%
Immune -5.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon GLOB.png
GLOB EBF5
THIS FOUL BEAST HAS VERY BAD BREATH. DO NOT CUDDLE.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
3134* 2.5 2 2.5 2 4.2 4.2 211 17 17 12 8 7
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- - -50% 150% 200% - 50% - -50% 150%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% - - 50% - - - 50% - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
45% 60% 40% 40% 20% 60% 20%
Item Drop Rate
Icon Earth Ball Gash Root Amber Bio Virus Garlic
Name Earth Ball Gash Root Amber Bio Virus Garlic
Chance 75% 75% 75% 75% 25%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.56% per stack,
up to 5.04%
1.12% per stack,
up to 10.08%
-0.48% per stack,
up to -4.32%
-0.96% per stack,
up to -8.64%
Immune -5.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

GLOB gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:


After Level 23, GLOB gains a 5% boost to Attack and Magic Attack, and a 2.5% boost to HP and Accuracy on every level-up (these boosts stack additively, acting as a multiplier). This boost caps out at level 36.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bushy Vines All 40 Physical 25% EBF5 Element Bio.png 100% 2x
20%
EBF5 Status Tired.png
EBF5 StatDown Evade.png
125% 10% 10%
Notes: Debuff strength increased to 80% on Hard or Epic difficulties.
Gives 2x EBF5 Status Poison.png Poison to self, changed to 1x EBF5 Status Virus.png Virus on Hard or Epic difficulties.
Glob Roots x3 Random 195/3 Physical 25% EBF5 Element Earth.png 50% 3x EBF5 Status Heavy.png 85% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Will not target the same player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available.
Bad Breath (Part 1) Single 14 Magical 25% EBF5 Element Wind.png 100% -- EBF5 Status Dispel.png 125% 10% 60%
Notes: Uses part 2 immediately after part 1.
Bad Breath (Part 2) Single 14 Magical 25% EBF5 Element Wind.png 66% 3x EBF5 Status Stagger.png
or
EBF5 Status Syphon.png
125% 10% 60%
Notes: Uses part 3 immediately after part 2.
Inflicts either EBF5 Status Stagger.png Stagger or EBF5 Status Syphon.png Syphon, with equal 50% chance of choosing either.
Status chance increased to 150% on Hard or Epic difficulties.
Bad Breath (Part 3) Single 14 Magical 25% EBF5 Element Wind.png 33% 4x EBF5 Status Stuffed.png
or
EBF5 Status Doom.png
125% 10% 60%
Notes: Uses part 4 immediately after part 3.
Inflicts either EBF5 Status Stuffed.png Stuffed or EBF5 Status Doom.png Doom, with equal 50% chance of choosing either.
Status chance increased to 100% on Hard or Epic difficulties.
Bad Breath (Part 4) Single 14 Magical 25% EBF5 Element Wind.png 66% 6x EBF5 Status Weak.png
or
EBF5 Status Tired.png
125% 10% 60%
Notes: Uses part 5 immediately after part 4.
Inflicts either EBF5 Status Weak.png Weaken or EBF5 Status Tired.png Tired, with equal 50% chance of choosing either.
Status chance increased to 150% on Hard or Epic difficulties.
Bad Breath (Part 5) Single 14 Magical 25% EBF5 Element Wind.png 33% 2x EBF5 Status Confuse.png
or
EBF5 Status Stun.png
125% 10% 60%
Notes: Uses part 6 immediately after part 5.
Inflicts either EBF5 Status Confuse.png Confuse or EBF5 Status Stun.png Stun, with 75% chance of choosing Confuse and 25% chance of choosing Stun.
Status chance increased to 100% on Hard or Epic difficulties.
Bad Breath (Part 6) Single 14 Magical 25% EBF5 Element Wind.png 100% 5x EBF5 Status Shroud.png 125% 10% 60%

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Nothing*;
  • If Syphoned → Bad Breath;
  • If Berserked → Bushy Vines (1/2), Glob Roots (1/2);
  • Otherwise → Bushy Vines (1/3), Glob Roots (1/3), Bad Breath (1/3).

* "Nothing" also gives GLOB 2x Berserk.

Additionally, GLOB will retarget to a different player if the originally selected target is Shrouded (unless no other targets are available).

Counter (only if Counter-Attacking Foes is enabled)

  • 33% and not Syphoned → Bushy Vines (1/2), Glob Roots (1/2).

Summon

GLOB can be captured to be used as a summon. It uses Bad Breath on a single foe, dealing light non-elemental magic damage, dispelling their buffs and saddling them with an array of status effects. Unfortunately, the last of these effects is Shroud, so the summon may be most useful for players with good memorization skills, when followed by a Wind or Holy attack to eliminate Shroud, or as a prelude to capturing a foe.

EBF5 Foe Icon GLOB.png
GLOB SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Unleashes its bad breath on a single target, which inflicts dispel, tired, curse, weaken, bad luck, and shroud - in that order. Also deals some non-elemental magic damage. 44 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 10
10
10
10
10
10
Magical ---- 100%
100%
100%
100%
100%
100%
--
5x
5x
5x
5x
5x
EBF5 Status Dispel.png
EBF5 Status Tired.png
EBF5 Status Curse.png
EBF5 Status Weak.png
EBF5 Status Bad Luck.png
EBF5 Status Shroud.png
100% 10% 10%

Trivia

  • GLOB may be inspired by the Malboro, a recurring foe in the Final Fantasy series. Like GLOB, the Malboro is a plant-like enemy with a massive mouth and a Bad Breath attack capable of inflicting multiple status conditions at once.
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