Epic Battle Fantasy Wiki

Geometry defeating a Cat Sniper.

Geometry is a non-elemental skill in Epic Battle Fantasy 5, available to all players. Before the v2 update it was only available as a bonus spell on certain weapons.


When cast, a barrage of spinning neon blue and purple shapes appear in front of the target enemy and ram into them, dealing high non-elemental damage that is based off the user's highest offensive stat.

Being non-elemental, Geometry usually has lower damage potential than actual elemental skills due to not being able to get boosted by weaknesses or certain status effects. However, its overall high power can still make it a decent coverage skill for Lance, Anna and NoLegs when facing foes that resist their main elements; Matt and Natalie already have complete elemental coverage through shared skills, so they generally won't need it as much.

Its two-turn cooldown prevents it from being used every turn, so Geometry is not the best source of consistent non-elemental offense. The higher Accuracy and higher critical hit rate are rather negligible as well, but they are still boons nonetheless.

Epic Battle Fantasy 5

The skill is given by Sabrina after completing Natalie's Arena 1-Player challenge in the Battle Arena.

EBF5 Skill Geometry.png
Powerful non-elemental skill, which hits a single target.
  • Damage type is based on highest stat.
  • High accuracy.
  • High critical hit rate.
  • Has a 2-turn cooldown.
Target Type Element Status Effect Acc Crit RdF
Single Varies ---- -- 150% 30% 10%
Level Power Status Chance Status Strength AP Cost
1 90 -- -- N/A
2 140 -- -- 1500
3 200 -- -- 3000
4 280 -- -- 6000


  • The shapes present in the attack are reminiscent of the buttons on a Playstation controller (triangle, square, cross, circle).