Epic Battle Fantasy Wiki

Geometry defeating a Cat Sniper.

Geometry is a non-elemental skill in Epic Battle Fantasy 5, available to all players. Before the v2 update, it was only available as a bonus spell on certain weapons.


When cast, a barrage of spinning neon blue and purple shapes appear in front of the target and ram into them, dealing high non-elemental damage that is based off the user's highest offensive stat. It has higher-than-average Accuracy and a good chance to score a critical hit.

Being non-elemental, Geometry usually has lower damage potential than actual elemental skills due to its inability to exploit weaknesses or certain status effects. It also suffers from a two-turn cooldown; while this can be slightly mitigated with the Nano Machines, it still hampers its consistency. However, its overall high power can still make it a decent coverage skill for Lance, Anna and NoLegs when facing foes that resist their main elements; Matt and Natalie already have complete elemental coverage through shared skills, so they generally won't need it as much. Its high Accuracy and critical hit rate are rather negligible, but still points in its favor.

Epic Battle Fantasy 5

Geometry is given by Sabrina after completing Natalie's Arena 1-Player challenge in the Battle Arena. It can also be unleashed by the weapon-elemental skills of the Super Snipe ZX and the Sharanga.

EBF5 Skill Geometry.png
Powerful non-elemental skill, which hits a single target.
  • Damage type is based on highest stat.
  • High accuracy.
  • High critical hit rate.
  • Has a 2-turn cooldown.
Target Type Element Status Effect Acc Crit RdF
Single Varies ---- -- 150% 30% 10%
Level Power Status Chance Status Strength AP Cost
1 90 -- -- N/A
2 140 -- -- 1500
3 200 -- -- 3000
4 280 -- -- 6000


  • The shapes present in the attack are reminiscent of the buttons on a Playstation controller (triangle, square, cross, circle).