The Giant Red Slime looks like most other Giant Slimes; it is an oversized version of the smaller Red Slime with three smaller blobs for "limbs". It has a multitude of brown stones protruding from its back (one of which has speared a tiny Red Slime) and is filled with an assortment of bones from some unknown animal.
The Giant Red Slime is a mighty foe who takes no damage from any magic and can unleash a fearsome barrage of Fire- and Earth-elemental attacks. A Giant Red Slime can not only deal heavy Fire damage but also debuff either Defence stat as well as heal its Fire-themed allies not immune to magic.
Due to their magic immunity, Natalie's only options are the Meow Meow skill, attacking items or Doom/Instant Death with the Death Bringer staff. Lance's Deep Blue gun will deal some serious damage with Double Shot/Unload, and so would Matt's Heaven's Gate sword with Seiken.
|Giant Red Slime||Volcano Dwelling Slime||EBF3|
|Massive flame slime, casts fire spells. Immune to magical damage.|
|Item Drop Rate|
The Giant Red Slime is completely immune to any source of magical damage, any magical attack that hits it will deal 0 damage instead. However, that doesn't prevent status effects nor stat debuffs from being inflicted.
Prior to the 2016 update, Fire- and Poison-elemental attacks were an exception to the rule, independent of their element %. With these exceptions cut, the slime can no longer heal from its own Hot Ash attack, and cannot be damaged by the Poison status despite being weak to the element.
Attacks and Abilities
|Notes: Allies will only be hit for 15/3 power and won't ever have their Magic Defence debuffed.|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Berserked → Body Slam;
- Syphoned → Body Slam (1/2), Ground Pound (1/2);
- Otherwise → Body Slam (3/12), Ground Pound (3/12), Hot Ash (4/12), Firestorm (1/12), Dragon Flame (1/12).