The Giant Squid is one of the bosses encountered in Epic Battle Fantasy 3. Fought at the end of Rock Lake, it is implied to be one of the peaceful denizens of the nearby ocean driven to violence by Akron's power. It reappears in Epic Battle Fantasy 4 as one of the summons available to the player.
Appearance
The Giant Squid is a large red cephalopod resembling a more cartoonish version of its real-world namesake. It has a large, somewhat egg-shaped head and ten limbs; eight short, sucker-covered tentacles which function as legs and a pair of long, thin tentacle arms. Its face consists of a large, funnel-like mouth and a pair of large, bulging eyeballs with orange irises.
Apparently, at least one of the fishermen in the area has taken a stab at the Giant Squid; its head has been stabbed by a large silver fork, and it has a large, "X"-shaped scar just beneath it. Judging by the latter's condition, the squid may have received that injury before it started attacking people.
Overview
Like Jack before it, the Giant Squid regularly summons foes to assist it; it mostly calls in basic Water foes like Blue Slimes and Spiral Crabs. However, it's the first boss in the game to have unique "helpers"; its Squid Arms count as separate foes and can continue fighting even after the Squid itself dies (albeit only due to a coding error). The arms use nothing but Water attacks, but some of them are capable of inflicting Evade debuffs and status effects like Poison and Stun; one even hits the enemy side as well as the players, which acts as a weak heal for Water-absorbent foes. Most of the arms' attacks are partially elemental and physical in nature.
The Giant Squid itself uses a ton of Water-based attacks, but it can also cast Iceshard and spit Dark-based ink. Most of its attacks are magical and pure elemental, with the exception of Narwhal; it's physical and only 40% Water-based. Every several turns, it'll regenerate its Squid Arms to full health, also buffing its own defenses in the process; on Epic difficulty, this also gives it a huge offensive buff and it'll use the move almost twice as often.
The Giant Squid absorbs Water, strongly resists Fire, and is immune to Berserk, Death, and Stun. However, it has below-average Evade and serious weaknesses to Ice and especially Thunder, giving all three party members a means to quickly tear through its HP. Its Squid Arms have similar resistances and weaknesses, but they have normal Evade and weaknesses to Stun and Syphon (although the latter does nothing against them).
Statistics
Giant Squid
Giant Squid | Huge Sea Creature | EBF3 | |
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Spawns tentacles and attacks with water and dark magic. |
Statistics | ||||||||||
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Base Statistics |
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Exp | AP | Gold |
2200 | 4 | 4 | 4 | 4 | 4 | 3.7 | 400 | 70 | 400 | |
Elemental Resistance |
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80% | -70% | -60% | 200% | - | - | - | - | - | - | |
Status Resistance |
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- | - | - | - | 100% | 100% | 100% | ||||
Debuff Resistance |
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- | - | - | - | - | - |
Item Drop Rate | |||||||
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Icon | ![]() |
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- | - | - | - |
Name | Rainbow Gems | Purple Potion | Bubble Stone | - | - | - | - |
Chance | 100% | 80% | 60% | - | - | - | - |
Squid Arm
Squid Arm | Rapist Tentacle | EBF3 | |
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The Giant Squid's tentacle, which can stun and poison, and regenerate. |
Statistics | ||||||||||
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Base Statistics |
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Exp | AP | Gold |
300 | 4 | 4 | 4 | 4 | 4 | 4 | 15 | 3 | 15 | |
Elemental Resistance |
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80% | -70% | -60% | 200% | - | - | - | - | - | - | |
Status Resistance |
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- | -50% | - | - | 100% | -50% | 100% | ||||
Debuff Resistance |
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- | - | - | - | - | - |
Item Drop Rate | |||||||
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Icon | ![]() |
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- | - | - | - |
Name | Tentacle | Bubble Stone | Sea Shell | - | - | - | - |
Chance | 100% | 80% | 20% | - | - | - | - |
Attacks and Abilities
Giant Squid
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Bubbles | All | 40 | ![]() |
100% ![]() |
60% | 20% | ![]() |
90% | 0% | 10% |
Oil Spit | All | 28 | ![]() |
100% ![]() |
40% | 20% | ![]() |
110% | 0% | 10% |
Ink Shot | Single | 50 | ![]() |
100% ![]() |
100% | 40% | ![]() |
100% | 10% | 10% |
Flood | Single | 40 | ![]() |
100% ![]() |
-- | -- | -- | 100% | 20% | 10% |
Narwhal | Single | 60 | ![]() |
40% ![]() |
-- | -- | -- | 100% | 30% | 10% |
Iceshard | Single | 45 | ![]() |
100% ![]() |
-- | -- | -- | 100% | 10% | 10% |
Regrow Arms | Self | -- | -- | ---- | -- | 30% 30% |
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-- | -- | -- |
Notes: Revives or/and fully heals both arms. On Epic difficulty, also buffs self for 70% ![]() ![]() |
Squid Arm
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Basic Strike | Single | 40 | ![]() |
50% ![]() |
-- | -- | -- | 120% | 10% | 10% |
Double Strike | Single | 62/2 | ![]() |
50% ![]() |
-- | -- | -- | 100% | 10% | 10% |
Poisonous Strike | Single | 22 | ![]() |
50% ![]() |
70% | 1x | ![]() |
100% | 10% | 10% |
Notes: On Epic difficulty, this attack instead has 33 power, 100% status chance and 2x status strength. | ||||||||||
Stunning Strike | Single | 28 | ![]() |
50% ![]() |
50% | 1x | ![]() |
100% | 10% | 10% |
Bubbles | Single | 30 | ![]() |
100% ![]() |
80% | 30% | ![]() |
95% | 10% | 20% |
Rain | Everyone | 12 | ![]() |
100% ![]() |
-- | -- | -- | 200% | 10% | 10% |
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Giant Squid
- 6th turn and then every 5th turn → Regrow Arms;
- On Epic difficulty, it is instead used the 3rd turn and then every 2nd turn.
- Berserked → Bubbles;
- Since the boss is immune to Berserk, this pattern never comes into play.
- Syphoned → Ink Shot;
- ≥48.5% HP → Oil Spit (7/28), Ink Shot (7/28), Flood (2/28), Narwhal (2/28), Iceshard (2/28), Summon Blue Jellies (2/28), Summon Blue Slimes (2/28), Summon Blue Clays (2/28), Summon Spiral Crabs (2/28);
- <48.5% to ≥28.5% HP → Oil Spit (5/20), Ink Shot (5/20), Narwhal (2/20), Summon Blue Jellies (2/20), Summon Blue Slimes (2/20), Summon Blue Clays (2/20), Summon Spiral Crabs (2/20);
- <28.5 HP → Bubbles (5/30), Oil Spit (5/30), Ink Shot (5/30), Narwhal (3/30), Summon Blue Jellies (3/30), Summon Blue Slimes (3/30), Summon Blue Clays (3/30), Summon Spiral Crabs (3/30);
- Death → Summons Spiral Crabs.
All summon abilities spawn in two level 14 exemplars of the foe into slots 1 and 5.
- This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: List other unused patterns.
Squid Arm
Same chance for all attacks, at any time. Although the tentacles are weak to Syphon, the status has no effect on them.
Strategy
Equipment
Water resistance is extremely useful against both Squid's and ordinary foes' attacks, and Captain Hat and Pirate Gear gives a lot of it. The Gas Mask is also handy, as it increases resistance to Poison (both element and status) and Stun, which the Squid Arms use frequently.
Matt
- Hats: Gas Mask, Captain Hat
- Armor: Pirate Gear, Leather Armor
- Swords: Dragon Killer, Blizzard, Black Fang
Natalie
- Hats: Nurse Hat, Pink Flower
- Armor: Green Dress
- Staffs: Arctic Wind, Thunder Spear, Nirvana
Lance
- Hats: Gas Mask, Captain Hat
- Armor: Pirate Gear, Leather Armor
- Guns: Thunder Core, Destroyer
Battle
The Giant Squid fights with Water and Dark elemental attacks, but mainly relies on its tentacles, which act as separate enemies, to deal physical damage and inflict status effects.
Giant Squid is weak to Thunder and Ice and does not resist Poison element neither Poison status, so it's recommended to first get a good stack of Poison on it and then stomp it with what's it weak to. Buffing Matt's Attack and then using Cleaver with the Dragon Killer should do high damage.
Try to focus on the Squid because it is the main threat here, and killing its arms will only make them come back.
Be sure to use Lance's Scan on a Squid Arm as well as the Giant Squid's body during the battle to later get the medal for scanning every enemy.
- This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: When is Dispel effect first available? It would be useful against Squid's frequent buffs.
Summon
The Giant Squid returns in Epic Battle Fantasy 4, but it is now one of the summons available to the player. It can be acquired two screens above Greenwood Village's Slime Cat, in Lankyroot Jungle, from a chest guarded by a battle that appears as a Green Jelly. Leafy Boots are required to get to the chest.
When used, Giant Squid will breathe bubbles, which fly towards foes and pop above them, pouring them with water.
Giant Squid | SP | ![]() | |||||||
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Targets all foes. Wets the targets. | 42 | Cured | |||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
All | 100 | ![]() |
100% ![]() |
100% | 3x | ![]() |
130% | 10% | 10% |
Trivia
- Strangely, the Squid Arms are capable of fighting even after the Giant Squid has been defeated. This is actually an oversight: the code to remove the tentacles from the battle on boss' death does exist, but it uses incorrect syntax to identify their slots, making it non-functional.
- The Giant Squid returns in the cutscenes after completing Rock Lake, where it crashes the players's beach party by catching the beach ball Natalie threw at Matt. It proceeds to try and drown the boys by pulling them underwater with its tentacles, while using another tentacle to try and remove Natalie's bikini top. It is also seen in the ending cutscene, joining the players, NoLegs, Meow Meow, and the Tundra Mammoth in celebrating the defeat of Akron.
- It is unclear if the Giant Squid seen in the aforementioned cutscenes is the previously defeated boss or a new individual of the same species, but it's implied to be the latter. When the Giant Squid is defeated in battle, it clearly shows "X" eyes (usually symbolizing death), and both the medal for defeating it and Matt's post-battle comments imply that the party cut it up for food.
- While the Giant Squid itself only appears as a foe in EBF3, it inspired the Squids in subsequent games. To date, it remains the only member of this family whose arms count as separate enemies.