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The Giga Harpoon is a foe in Epic Battle Fantasy 5. It is a stronger version of the Harpoon Turret found almost exclusively in the Mineshaft Maze dungeon.

Appearance

The Giga Harpoon is essentially a recolor of the Harpoon Turret, and thus has a similar design. It is a large, boxy cannon loaded with a massive harpoon on a chain that allows it to retract the spear after firing. Its barrel is a brassy reddish-brown with light red markings, with the lip being the same metallic tan as the bulky frame connecting it to a pair of hinges protruding from a similarly-colored panel in the ground or on the Neon Valhalla. The back of the turret has two small antennae and a few wires.

Overview

The Giga Harpoon has the same abilities and tactics as its weaker counterpart; while it can hit fairly hard by shooting its harpoon at players, its specialty is disrupting them and making them easier targets for its allies. Its signature trick is using its harpoon to force a random player out of the battle, dragging in one of the backup players instead. Like most Turrets, it can cast Lock On, Recycle, and Electron Gun; it can also use Bind to greatly debuff the party's Evade.

It's worth noting that the Giga Harpoon doesn't actually have stronger stats than the Harpoon Turret - rather, it has higher base power for its harpoon-related attacks. Much like the Harpoon Turret and unlike other Turrets, it will not Surrender when afflicted with Syphon; however, the status will prevent it from using most of its disruptive skills.

The Giga Harpoon has a wide range of weaknesses, including Thunder, Ice, Water and especially Bomb and Earth. However, it is immune to Fire, Wind and Bio. While the player can try a variety of attacks to crush it, during the Neon Valhalla fight it may be simpler to give Anna status infliction boosting gear and Fat Fly or Chrome Earrings, then use Arrow Rain.

Unlike most foes in EBF5 and like other Turrets, the Giga Harpoon cannot be captured to be used as a summon.

Statistics

EBF5 Foe Icon Giga Harpoon.png
Giga Harpoon EBF5
A stronger version of the Harpoon Turret. It'll pull players out of backup, and does more damage when attached to a tank.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
444 2* 4 4 4 4 2 32 3.8 3.8 30 50 N/A*
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
100% -50% -50% -80% 100% -80% -50% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% 50% 50% 100% 50% - 100% - - - - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 30% 30% 30% 30% 50% 50%
Item Drop Rate
Icon Steel Plate Metal Gear Spring Nano Fibre -
Name Steel Plate Metal Gear Spring Nano Fibre -
Chance 100% 100% 100% 20% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune Immune Immune 25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Giga Harpoon.png
Giga Harpoon EBF5
A stronger version of the Harpoon Turret. It'll pull players out of backup, and does more damage when attached to a tank.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
444 2* 4 4 4 4 2 32 3.8 3.8 30 50 N/A*
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
100% - - -80% 100% 200% -50% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% 50% 50% 100% 50% - 100% - - - - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 30% 30% 30% 30% 50% 50%
Item Drop Rate
Icon Steel Plate Metal Gear Spring Nano Fibre -
Name Steel Plate Metal Gear Spring Nano Fibre -
Chance 100% 100% 100% 20% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune Immune Immune 25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Harpoon Hit All 65 Physical ---- -- -- -- 100% 10% 10%
Notes: Gets 20% chance of 1xEBF5 Status Stagger.png Stagger on Hard or Epic difficulties.
Swap Players All 65 Physical ---- -- -- -- 100% 10% 10%
Notes: 100% chance of forcibly swapping one active player with a backup player.
Cannot swap out players with Status Defend.png Defend or EBF5 Status Bless.png Bless.
Recycle Anyone -- -- ---- -- -- -- -- -- --
Notes: Inverts the target's buffs/debuffs, turning negatives into positives, and vice versa.
Cannot miss and ignores EBF5 Status Lovable.png Lovable and EBF5 Status Target.png Target.
Lock On Ally -- -- ---- -- 50% Stat Accuracy.png -- -- --
Notes: Also gives 3xEBF5 Status Good Luck.png Good Luck on Hard or Epic difficulties.
Bind All -- -- ---- 100% 50% EBF5 StatDown Evade.png 150% -- --
Electron Gun Single 50/5 Magical 25% EBF5 Element Thunder.png 100% 2x EBF5 Status Confuse.png 100% 10% 10%

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If Syphoned, Berserked, or catch score >55 and all players are Lovable → Harpoon Hit (1/2), Swap Players (1/2);
  • Otherwise → Harpoon Hit (1/4), Swap Players (1/4);
    • If for any active player [sum of buffs - sum of debuffs] > 100%, or for any foe [sum of debuffs - sum of buffs] > 100% → Recycle (1/8), Lock On (1/8);
      • If the target has at least a 10% Evade debuff → Electron Gun (1/4);
      • Otherwise → Bind (1/8), Electron Gun (1/8);
    • Otherwise → Lock On (1/6);
      • If the target has at least a 10% Evade debuff → Electron Gun (1/3);
      • Otherwise → Bind (1/6), Electron Gun (1/6).

* Recycle always targets the best reverse target, ignoring Lovable and Target.

* Lock On will retarget to a different foe if their originally selected target has at least a 10% Accuracy buff (unless no other targets are available).

Unlike most other foes, the Giga Harpoon doesn't get a counter when Counter-Attacking Foes is enabled.

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