The Gold Dragon is based off of Czars, the Pyrohydra head from EBF3. The only major difference is the color of the scales — golden, as opposed to Czars' red scales; all other features remain the same, including white eyes, a salmon coloured mane and horns, as well as whitish hairs coming down its spine and on its chin.
The Gold Dragon is one of the most powerful non-boss foes that the player will encounter, found only in the later areas in the Temple of Godcat. It is resistant to almost every element besides dark and poison, has high health and strong attacks, as well as healing abilities. On the positive side, it's worth about twice as much experience points as other non-boss dragons.
The Gold Dragon has a pair of non-elemental attacks, but is most notable for its powerful Holy attacks and its ability to not only heal itself but also Regen and Bless it at the same time. It has a tendency to fling Judgement at the party, dealing heavy Holy damage, but it can also use its White Megaflare to blast all of the party members. Both of these can readily Weaken the party, making Purify and Cleanse highly useful for fighting a Gold Dragon.
To combat a Gold Dragon, the player can slam it with either Dark attacks such as Antimatter and Pulse, or aim to Poison it with Toxic and Vines to weaken it. Vines in particular both deals heavy damage and poisons the Gold Dragon, making it quite efficient.
|A mighty mountain dragon which uses powerful holy attacks and heals other foes[incorrect — can only heal self].|
|Item Drop Rate|
|Name||Elixir of Life||Silk||Solid Spike||Dragon Scales||Gold Plate||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|1.4%|| 1.8% per stack,|
up to 16.2%
|Final damage is randomized by ±5% (except for Doom) and rounded down.|
Attacks and Abilities
|Notes: Has no usage conditions set, and therefore may not be seen during normal gameplay.|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Syphoned → Bite (1/2), Headbutt (1/2);
- Berserked → Judgement;
- >65% HP → Bite (1/3), Headbutt (1/3), Judgement (1/3);
- ≤65% to >32% HP → Bite (1/5), Nothing (1/5), Judgement (1/5), White Megaflare (1/5), Elixir (1/5);
- ≤32% HP → Nothing (1/4), Judgement (1/4), White Megaflare (1/4), Elixir (1/4).
Prior to the Battle Mountain update, one of possible "dice" roll results was not assigned an attack to use, thus Gold Dragon simply skipped its turn whenever this specific value was rolled. The update changed it into extra usage chance for Judgement in later phases.
Can be obtained in the premium-exclusive Battle Mountain area, from a chest on the screen left to the Dark Players' cave. The chest is guarded by a 7-wave battle that appears as a Green Jelly. The Stepladder is required to get to this place.
|Targets all foes. May weaken targets. Heals all allies.||100||Cured|
| 100% |