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The Gold Dragon is a foe and a summon in Epic Battle Fantasy 4, It is found in the higher plains in the Temple of Godcat. It is one of five dragons in EBF4, being the final one encountered.

Appearance

The Gold Dragon is based off of Czars, the Pyrohydra head from EBF3. The only major difference is the color of the scales — golden, as opposed to Czars' red scales; all other features remain the same, including white eyes, a salmon coloured mane and horns, as well as whitish hairs coming down its spine and on its chin.

Overview

The Gold Dragon is one of the most powerful non-boss foes that the player will encounter, found only in the later areas in the Temple of Godcat. It is resistant to almost every element besides dark and poison, has high health and strong attacks, as well as healing abilities. On the positive side, it's worth about twice as much experience points as other non-boss dragons.

The Gold Dragon has a pair of non-elemental attacks, but is most notable for its powerful Holy attacks and its ability to not only heal itself but also Regen and Bless it at the same time. It has a tendency to fling Judgement at the party, dealing heavy Holy damage, but it can also use its White Megaflare to blast all of the party members. Both of these can readily Weaken the party, making Purify and Cleanse highly useful for fighting a Gold Dragon.

To combat a Gold Dragon, the player can slam it with either Dark attacks such as Antimatter and Pulse, or aim to Poison it with Toxic and Vines to weaken it. Vines in particular both deals heavy damage and poisons the Gold Dragon, making it quite efficient.

Statistics

Icon bestiary ebf4 gold dragon Gold Dragon EBF4
A mighty mountain dragon which uses powerful holy attacks and heals other foes[incorrect — can only heal self].
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
788 6 4 6 4 4 4 555 22 22 350 20
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
50% 50% 50% 50% -50% 50% 50% 50% 200% -100%
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 70% 70% - - - - 70% - - - 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- 50% - 50% - -
Item Drop Rate
Icon Item Elixir of Life Item Silk Item Solid Spike Item Dragon Scales Item Gold Plate - -
Name Elixir of Life Silk Solid Spike Dragon Scales Gold Plate - -
Chance 25% 100% 100% 100% 100% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
1.4% 1.8% per stack,
up to 16.2%
Immune -13.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bite Single 65 Stat Attack ---- -- -- -- 100% 10% 10%
Headbutt Single 55 Stat Attack ---- -- -- -- 100% 10% 10%
Judgement Single 120 Stat Magic 100% Element Holy 40% 4x Status Weaken 150% 10% 10%
White Megaflare All 50 Stat Magic 100% Element Holy 100% 3x Status Weaken 120% 10% 10%
Elixir Self MaxHP/25 -- ---- -- 3x
3x
Status Regen
Status Bless
-- -- 20%
Megalixir Allies 10 Stat Magic ---- -- -- -- -- -- 10%
Notes: Has no usage conditions set, and therefore may not be seen during normal gameplay.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Syphoned → Bite (1/2), Headbutt (1/2);
  • Berserked → Judgement;
  • >65% HP → Bite (1/3), Headbutt (1/3), Judgement (1/3);
  • ≤65% to >32% HP → Bite (1/5), Nothing (1/5), Judgement (1/5), White Megaflare (1/5), Elixir (1/5);
  • ≤32% HP → Nothing (1/4), Judgement (1/4), White Megaflare (1/4), Elixir (1/4).

Prior to the Battle Mountain update, one of possible "dice" roll results was not assigned an attack to use, thus Gold Dragon simply skipped its turn whenever this specific value was rolled. The update changed it into extra usage chance for Judgement in later phases.

Summon

Can be obtained in the premium-exclusive Battle Mountain area, from a chest on the screen left to the Dark Players' cave. The chest is guarded by a 7-wave battle that appears as a Green Jelly. The Stepladder is required to get to this place.

Summon Gold Dragon
Gold Dragon SP Status Freeze
Targets all foes. May weaken targets. Heals all allies. 100 Cured
Target Power Type Element Status Effect Acc Crit RdF
All
Allies
200
95% MaxHP
Stat Magic
--
100% Element Holy
----
100%
--
3x
--
Status Weaken
--
150%
--
10%
--
10%
20%
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