The Gold Fish is a foe in Epic Battle Fantasy 4 and 5, and a summon in the latter. In EBF4, it appears primarily in the Temple of Godcat; in EBF5, it's mainly found in the Iron Fortress.
Appearance[]
True to its name, the Gold Fish loosely resembles a fish made out of golden metal. It hovers in the air with two rocket boosters on its sides, with an additional thruster in its "tail" used for propulsion. It has a large structure on its back resembling an exaggerated dorsal fin, and its front is dominated by a huge "mouth."
In EBF4, the Gold Fish was very bright-looking, with pale gold accents, a single thruster on its tail, and a propellor visible in its "mouth." In EBF5, its main color became dark gold, it has two small thrusters on its tail, a strange red crest was attached to the golden plate on its "head," and the propellor in its "mouth" was replaced by a Holy-based beam cannon and a huge retractable lance.
Overview[]
In EBF4, the Gold Fish attacks with physical Wind, Fire, and non-elemental skills. It can buff its Evade and inflict mild Burn, but its most memorable skill comes when it dies; its thrusters will break off and hit a random party member for magical Bomb damage and a high chance of Stagger. Like all Fishes in EBF4, this final attack can be avoided by killing the Gold Fish at the very end of the wave.
In EBF5, the Gold Fish mainly uses physical attacks, some of which have a slight Fire element and a chance to Burn their targets. It can also use a laser beam that deals magical Holy damage with a chance to inflict Dry on higher difficulty levels, slightly increasing the damage of its Fire attacks. When killed, its thrusters will hit a random player with Bomb Blast for decent magical Bomb damage and a chance of Stagger. Unlike EBF4, killing the Gold Fish last won't stop its final attack; instead, try to Stun or Syphon it before striking the final blow.
In both of its appearances, the Gold Fish is weak to Wind and immune to Earth. EBF4 gives it additional weaknesses to Thunder and Bomb, as well as an immunity to Poison; EBF5 lets it absorb Thunder and Bomb while resisting Bio and Holy and being weak to Dark.
Statistics[]
Epic Battle Fantasy 4[]
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Gold Fish | EBF4 |
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A gold flying fish robot. Uses wind, fire and bomb[inaccurate - only used on death]attacks. Launches a final attack when defeated. |
Statistics | ||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP |
211 | 4 | 4 | 4 | 4 | 4 | 4.3 | 33 | 3.2 | 3.2 | 35 | 50 | |
Elemental Resistance |
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- | -80% | - | 100% | 100% | -80% | -80% | - | - | - | |||
Status Resistance |
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100% | - | 50% | - | 100% | - | - | - | - | - | - | - | |
Debuff Resistance |
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- | - | - | - | - | - |
Item Drop Rate | |||||||
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Icon | ![]() |
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- | - |
Name | Microcontroller | Springy Spring | Steel Plate | Chain Link | Gold Plate | - | - |
Chance | 70% | 60% | 20% | 40% | 10% | - | - |
Status Damage | |||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||
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Immune | Immune | 25% | -33.(3)% |
Final damage is randomized by ±5% (except for Doom) and rounded down. |
Prior to the Battle Mountain update, it had -50% Wind resistance instead.
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Gold Fish | EBF4 |
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A gold flying fish robot. Uses wind, fire and bomb[inaccurate - only used on death]attacks. Launches a final attack when defeated. |
Statistics | ||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP |
211 | 4 | 4 | 4 | 4 | 4 | 4.3 | 33 | 3.2 | 3.2 | 35 | 50 | |
Elemental Resistance |
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- | 100% | - | 100% | 100% | -80% | -80% | - | 200% | 50% | |||
Status Resistance |
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100% | 100% | 50% | - | 100% | 50% | - | - | - | - | - | - | |
Debuff Resistance |
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- | - | - | - | - | 50% |
Item Drop Rate | |||||||
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Icon | ![]() |
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- | - |
Name | Microcontroller | Springy Spring | Steel Plate | Chain Link | Gold Plate | - | - |
Chance | 70% | 60% | 20% | 40% | 10% | - | - |
Status Damage | |||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||
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Immune | Immune | 25% | -33.(3)% |
Final damage is randomized by ±5% (except for Doom) and rounded down. |
Epic Battle Fantasy 5[]
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Gold Fish | EBF5 |
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A flying robot which is great at jousting. Its engines burn hot, giving its attacks a slight fire effect. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
173 | 4 | 4 | 4 | 4 | 4 | 4 | 31 | 2.8 | 2.8 | 17 | 40 | 38 | |
Elemental Resistance |
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- | 200% | - | 100% | 50% | 200% | - | -80% | 50% | -80% | ||||
Status Resistance |
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- | - | - | 100% | - | - | - | - | - | - | - | - | ||
Debuff Resistance |
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- | - | - | - | - | - | - |
Item Drop Rate | |||||||
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Icon | ![]() |
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Name | Spring | Metal Gear | Gunpowder | White Feather | Gold Plate | ||
Chance | 25% | 50% | 25% | 25% | 5% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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2.8% per stack, up to 25.2% |
5.6% per stack, up to 50.4% |
Immune | Immune | 20% | -26.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
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Gold Fish | EBF5 |
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A flying robot which is great at jousting. Its engines burn hot, giving its attacks a slight fire effect. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
173 | 4 | 4 | 4 | 4 | 4 | 4 | 31 | 2.8 | 2.8 | 17 | 40 | 38 | |
Elemental Resistance |
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100% | 200% | 100% | 100% | 100% | 200% | - | - | 200% | -80% | ||||
Status Resistance |
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- | - | - | 100% | - | - | - | - | - | - | - | - | ||
Debuff Resistance |
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- | - | - | - | - | 50% | 50% |
Item Drop Rate | |||||||
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Icon | ![]() |
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Name | Spring | Metal Gear | Gunpowder | White Feather | Gold Plate | ||
Chance | 25% | 50% | 25% | 25% | 5% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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0 | 0 | Immune | Immune | 20% | -26.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities[]
Epic Battle Fantasy 4[]
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Ram | All Self |
20 -- |
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---- | -- | -- 20% |
--![]() |
70% -- |
10% -- |
10% -- |
Smoke Cloud | All | 16 | ![]() |
100% ![]() |
-- | -- | -- | 100% | 10% | 10% |
Notes: Prior to the v2 update, this attack was Physical. | ||||||||||
Cooler | Single | 32 | ![]() |
100% ![]() |
-- | -- | -- | 100% | 10% | 10% |
Jet Flow | Single | 34 | ![]() |
100% ![]() |
30% | 2x | ![]() |
100% | 10% | 10% |
Mini Missiles | Single | 40 | ![]() |
100% ![]() |
80% | -- | ![]() |
100% | 10% | 10% |
Notes: Is used only upon death. Ignores any pre-death (de)buffs. |
Epic Battle Fantasy 5[]
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Ram | Single | 30 | ![]() |
---- | -- | -- | -- | 100% | 10% | 10% |
Triple Loop | Single | 38/3 | ![]() |
20% ![]() |
33% | 1x | ![]() |
100% | 10% | 10% |
Swift Flight | All | 22 | ![]() |
20% ![]() |
33% | 1x | ![]() |
100% | 10% | 10% |
Holy Laser | All | 26 | ![]() |
100% ![]() |
-- | -- | -- | 100% | 10% | 10% |
Notes: Gets 33% chance of 2x![]() Before the v2 update, the attack was Physical. | ||||||||||
Fish Missiles (Bomb Blast) | Single | 42 | ![]() |
100% ![]() |
50% | 1x | ![]() |
100% | 10% | 10% |
Notes: Is used only upon death. Ignores any pre-death (de)buffs. Ignores ![]() Cannot be used if ![]() ![]() |
Battle Logic[]
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Epic Battle Fantasy 4[]
- Death → Mini Missiles;
- Berserked → Ram;
- Syphoned → Jet Flow;
- Otherwise → Ram (1/4), Smoke Cloud (1/4), Cooler (1/4), Jet Flow (1/4).
Mini Missiles will not be activated if no foes are left in the wave.
Epic Battle Fantasy 5[]
- If catch score >55 and all players are Lovable → Swift Flight (3/4), Holy Laser (1/4);
- If Syphoned → Ram (1/2), Triple Loop (1/2);
- If Berserked → Holy Laser;
- Otherwise → Ram (1/4), Triple Loop (1/4), Swift Flight (1/4), Holy Laser (1/4).
*Triple Loop will prioritize targets that aren't resistant to Fire.
Additionally, the Steam Fish will use its Fish Missiles when it's killed (unless it's Syphoned or Stunned).
Unlike most other foes, the Gold Fish doesn't get a counter when Counter-Attacking Foes is enabled.
Summon[]
In EBF5, the foe can be captured to be used as a summon. It uses its Holy Beam to hit all enemies for magical Holy damage and a small chance of Dry.
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Gold Fish | SP | ![]() | ||||||
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Blasts all enemies with a holy magic beam, which may make them dry. | 30 | Kept | |||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
All | 80 | ![]() |
100% ![]() |
25% | 2x | ![]() |
100% | 10% | 10% |
Trivia[]
- The Gold Fish is the only member of the Fishes to have the same name in both EBF4 and EBF5.