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== Appearance == |
== Appearance == |
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− | Like the rest of the Pixels, this foe looks like a retro version of another foe in the game, in this case a [[Metal Idol]], and it has very |
+ | Like the rest of the Pixels, this foe looks like a retro version of another foe in the game, in this case a [[Metal Idol]], and it has very minimalistic animations reminiscent of early RPGs. |
== Overview == |
== Overview == |
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− | The Gray |
+ | The Gray Pixel has what is easily the lowest base {{S|HP}} out of any foe in the game, but it balances it out with absurdly high {{S|Defence}} and {{S|Magic Defence}}. It is not unusual for attacks against it to deal ''single-digit ''damage when it is first encountered. It also has sizable offensive stats, making its attacks surprisingly strong if not dealt with appropriately. |
+ | |||
+ | To take down a Gray Pixel, the player should stick to hard-hitting multi-hit attacks. Fire and Water will deal more damage, of course, but attacks with lots of hits (such as [[Blade Blitz]] or [[Slicing Cyclone]]) can overcome the damage reduction to deal solid damage at low levels. [[Bullet Hell]] is particularly useful; it hits multiple times and exploits the Gray Pixel's severe Fire weakness. |
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+ | |||
+ | Offensively, the Gray Pixel is able to hit players with single-target Thunder magic and a physical Bomb attack that hits random targets. Its strong offenses let these moves hit fairly hard, and they can also inflict Stagger, Confuse (harder difficulties only) or a Magic Defence debuff, though their chances are not alarmingly high. |
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== Statistics == |
== Statistics == |
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|item3chance = 10% |
|item3chance = 10% |
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|item4chance = 2%}} |
|item4chance = 2%}} |
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+ | <div class="mw-collapsible mw-collapsed">{{MoreFoeRes}}<div class="mw-collapsible-content">{{FoeTableEBF5 |
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+ | |Name = Gray Pixel |
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+ | |Description = This thing looks pretty weak - and it's barely got any HP! You can probably kill it in one hit, right? |
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+ | |HP = 1.11 |
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+ | |Atk = 8 |
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+ | |Def = 999 |
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+ | |Mag = 8 |
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+ | |Mdf = 999 |
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+ | |Acc = 4 |
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+ | |Eva = 4.2 |
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+ | |Exp = 22 |
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+ | |AP = 2.1 |
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+ | |SP = 2.1 |
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+ | |Gold = 16 |
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+ | |Hit2HP = 40 |
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+ | |CatchRate = 15 |
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+ | |fire = -80% |
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+ | |thunder = 200% |
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+ | |bio = 50% |
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+ | |bomb = 150% |
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+ | |stun = 100% |
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+ | |stagger&confuse = -100% |
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+ | |death&doom = 100% |
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+ | |atkdown = 50% |
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+ | |magdown = 50% |
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+ | |defdown = 50% |
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+ | |mdedown = 50% |
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+ | |accdown = 50% |
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+ | |evadown = 50% |
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+ | |item1name = Steel Plate |
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+ | |item2name = Shuriken |
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+ | |item3name = Floppy |
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+ | |item4name = P2 Processor |
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+ | |item1chance = 20% |
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+ | |item2chance = 25% |
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+ | |item3chance = 10% |
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+ | |item4chance = 2% |
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+ | }}</div></div> |
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+ | |||
== Attacks and Abilities == |
== Attacks and Abilities == |
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+ | {{AttackListTable |
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− | {{Todo|reason = Insert attack table}} |
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+ | |Game = EBF5 |
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+ | |Attack1 = Thunder Strike |
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+ | |Target1 = Single |
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+ | |Power1 = 27 |
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+ | |Type1 = Magical |
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+ | |Element%1 = 50% |
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+ | |Element1 = Thunder |
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+ | |Acc1 = 150% |
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+ | |Crit1 = 10% |
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+ | |RdF1 = 10% |
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+ | |Notes1 = Gets 66% chance of 2x Confuse on Hard or Epic difficulties. |
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+ | |||
+ | |Attack2 = Bomb Barrage |
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+ | |Target2 = Random |
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+ | |Power2 = 48/3 |
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+ | |Type2 = Physical |
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+ | |Element%2 = 100% |
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+ | |Element2 = Bomb |
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+ | |StatusChance2 = 10% |
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+ | |StatusStrength2 = 1x |
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+ | |StatusIcon2 = {{si5|stagger}} |
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+ | |Acc2 = 100% |
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+ | |Crit2 = 10% |
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+ | |RdF2 = 10% |
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+ | |Notes2 = Status chance increased to 33% on Hard or Epic difficulties. |
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+ | |||
+ | |Attack3 = Shockwave |
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+ | |Target3 = All |
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+ | |Power3 = 8 |
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+ | |Type3 = Magical |
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+ | |Element%3 = 100% |
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+ | |Element3 = Thunder |
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+ | |StatusChance3 = 33% |
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+ | |StatusStrength3 = 20% |
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+ | |StatusIcon3 = {{si5|mdefdown}} |
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+ | |Acc3 = 300% |
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+ | |Crit3 = 10% |
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+ | |RdF3 = 10% |
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+ | |Notes3 = Debuff chance and strength increased to 66% and 30% respectively on Hard or Epic difficulties.}} |
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== Battle Logic == |
== Battle Logic == |
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+ | {{logic}} |
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− | ... |
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+ | |||
+ | '''Action''' |
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+ | * If catchscore >55 and all players are Lovable → Surrender; |
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+ | * If Syphoned or Berserked → Bomb Barrage; |
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+ | * If a randomly selected player has at least a 10% Magic Defence debuff → Thunder Strike (2/3), Bomb Barrage (1/3); |
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+ | * Otherwise → Bomb Barrage (1/3), Thunder Strike (1/3), Shockwave (1/3). |
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+ | |||
+ | '''Counter (only if Counter-Attacking Foes is enabled)''' |
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+ | * 50% → Bomb Barrage. |
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== Summon == |
== Summon == |
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+ | The foe can be [[Capturing|captured]] to be used as a summon. |
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− | The foe can be [[Foes#capturing|captured]] to be used as a summon.{{SummonTable|Game = EBF5|Name = Gray Pixel|Description = Hits a foe with some weak bomb magic, which makes them very weakened.|SP = 9|Target = Single|Power = 20/3|Type = Physical|Element% = 100%|Element = Bomb|StatusChance = 100%|StatusStrength = 5x|StatusIcon = {{si5|weaken}}|Acc = 100%|Crit = 10%|RdF = 10%}} |
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+ | |||
+ | {{SummonTable |
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+ | |Game = EBF5 |
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+ | |Name = Gray Pixel |
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+ | |Description = Hits a foe with some weak bomb attacks, making them very weakened. |
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+ | |SP = 9 |
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+ | |Target = Single |
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+ | |Power = 20/3 |
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+ | |Type = Physical |
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+ | |Element% = 100% |
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+ | |Element = Bomb |
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+ | |StatusChance = 100% |
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+ | |StatusStrength = 5x |
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+ | |StatusIcon = {{si5|weaken}} |
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+ | |Acc = 100% |
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+ | |Crit = 10% |
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+ | |RdF = 10% |
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+ | }} |
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[[Category:Epic Battle Fantasy 5]] |
[[Category:Epic Battle Fantasy 5]] |
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[[Category:Foes]] |
[[Category:Foes]] |
Revision as of 18:07, 3 July 2020
The Gray Pixel is a foe and a summon in Epic Battle Fantasy 5. It is found in the No Man's Land glitch zone.
Appearance
Like the rest of the Pixels, this foe looks like a retro version of another foe in the game, in this case a Metal Idol, and it has very minimalistic animations reminiscent of early RPGs.
Overview
The Gray Pixel has what is easily the lowest base HP out of any foe in the game, but it balances it out with absurdly high Defence and Magic Defence. It is not unusual for attacks against it to deal single-digit damage when it is first encountered. It also has sizable offensive stats, making its attacks surprisingly strong if not dealt with appropriately.
To take down a Gray Pixel, the player should stick to hard-hitting multi-hit attacks. Fire and Water will deal more damage, of course, but attacks with lots of hits (such as Blade Blitz or Slicing Cyclone) can overcome the damage reduction to deal solid damage at low levels. Bullet Hell is particularly useful; it hits multiple times and exploits the Gray Pixel's severe Fire weakness.
Offensively, the Gray Pixel is able to hit players with single-target Thunder magic and a physical Bomb attack that hits random targets. Its strong offenses let these moves hit fairly hard, and they can also inflict Stagger, Confuse (harder difficulties only) or a Magic Defence debuff, though their chances are not alarmingly high.
Statistics
Gray Pixel | EBF5 | |
---|---|---|
This thing looks pretty weak - and it's barely got any HP! You can probably kill it in one hit, right? |
Statistics | |||||||||||||
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Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
1.11 | 8 | 999 | 8 | 999 | 4 | 4.2 | 22 | 2.1 | 2.1 | 16 | 40 | 15 | |
Elemental Resistance |
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-80% | - | - | - | 50% | - | -50% | - | - | - | ||||
Status Resistance |
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- | 100% | - | - | - | - | -100% | - | - | - | - | 100% | ||
Debuff Resistance |
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- | - | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | - | ||||||
Name | Steel Plate | Shuriken | Floppy | P2 Processor | - | ||
Chance | 20% | 25% | 10% | 2% | - |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
5.04% per stack, up to 45.36% |
10.08% per stack, up to 90.72% |
1.2% per stack, up to 10.8% |
2.4% per stack, up to 21.6% |
Immune | -26.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Gray Pixel | EBF5 | |
---|---|---|
This thing looks pretty weak - and it's barely got any HP! You can probably kill it in one hit, right? |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
1.11 | 8 | 999 | 8 | 999 | 4 | 4.2 | 22 | 2.1 | 2.1 | 16 | 40 | 15 | |
Elemental Resistance |
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-80% | 200% | - | - | 50% | 150% | - | - | - | - | ||||
Status Resistance |
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- | 100% | - | - | - | - | -100% | - | - | - | - | 100% | ||
Debuff Resistance |
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- | 50% | 50% | 50% | 50% | 50% | 50% |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | - | ||||||
Name | Steel Plate | Shuriken | Floppy | P2 Processor | - | ||
Chance | 20% | 25% | 10% | 2% | - |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
5.04% per stack, up to 45.36% |
10.08% per stack, up to 90.72% |
1.2% per stack, up to 10.8% |
2.4% per stack, up to 21.6% |
Immune | -26.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If catchscore >55 and all players are Lovable → Surrender;
- If Syphoned or Berserked → Bomb Barrage;
- If a randomly selected player has at least a 10% Magic Defence debuff → Thunder Strike (2/3), Bomb Barrage (1/3);
- Otherwise → Bomb Barrage (1/3), Thunder Strike (1/3), Shockwave (1/3).
Counter (only if Counter-Attacking Foes is enabled)
- 50% → Bomb Barrage.
Summon
The foe can be captured to be used as a summon.
Gray Pixel | SP | ||||||||
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Hits a foe with some weak bomb attacks, making them very weakened. | 9 | Kept | |||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Single | 20/3 | 100% | 100% | 5x | 100% | 10% | 10% |