The Green Clay is a human-shaped living statue like all Clays, in this case the Green Clay is stylized so as to resemble a ranger. It wields a bow (which may or may not be fused with its hands) and wears green armor with a small golden crest. It has a "Z" as its sigil in place of face.
As a Clay, the Green Clay is a foe of medium power that should not be completely ignored but is still not a serious threat.
Offensively, the Green Clay has three versions of the same attack (each version having varying power and amount of targets) along with its personal brand of Gaia Bloom. These are modeled after Anna's skills: Piercing Shot, Combo Shot and Arrow Rain; all are 30% Poison-elemental and can inflict the Poison status, making choosing resistances simple, though as the foe doesn't have much health and has several elemental weaknesses, it shouldn't live long enough to stack a lot of Poison on the players for it to become a serious issue.
Ironically, while Green Clay absorbs the Poison element, it is still immune to the Poison status, like other Clays, decreasing the usefulness of the absorption.
|A bow-wielding warrior which uses poison attacks.|
|Item Drop Rate|
|Name||Brick||Iron Ore||Lanky Root||Emerald||-||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Final damage is randomized by ±5% (except for Doom) and rounded down.|
Attacks and Abilities
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Berserked or/and Syphoned → Piercing Shot (1/3), Combo Shot (1/3), Arrow Rain (1/3);
- Otherwise → Piercing Shot (1/5), Combo Shot (1/5), Arrow Rain (1/5), Gaia Bloom (2/5).