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The Grolar Bear is a foe and a summon in Epic Battle Fantasy 5. It is typically found in the Frozen Valley.

Appearance

The Grolar Bear is a white bear with blue eyes, off-white claws and small black spots on its legs. Its most distinctive features are the ice crystals emerging from its fur; several form a "crest" on its back, and a few more emerge from the backs of its forelimbs.

Overview

Like all Bears, the Grolar Bear is a hard-hitting physical foe with a significant amount of HP. Initially, it uses non-elemental physical strikes and a slightly Ice-based body slam that has a decent Chill chance; this can be problematic if other Ice-themed foes are present (and they often are). If provoked or weakened, it will start using powerful Ice skills like Avalanche and Iceberg, as well as a rolling attack that hits the front line before going on to deal even greater damage to the backup players. The v2 update also gave it the ability to cast Tempest if the party has significant Ice resistance.

The Grolar Bear can go Berserk if it suffers a powerful blow, drastically increasing its damage output and allowing it to use its best attacks immediately. As usual, it can be calmed down by hitting it with a Water or Ice attack; the former is recommended due to the Grolar Bear's Ice absorption. It also focuses its attention on the last player to damage it, including via automatic skills or counterattacks.

The Grolar Bear is weak to Fire, Bio, and (to a lesser extent) Dark, but absorbs Ice and greatly resists Wind and Earth. In terms of ailments and debuffs, it is immune to Chill and Freeze while resisting Stun, Doom, Instant Death, and debuffs to its Attack and Defence; conversely, it is highly vulnerable to Stagger.

If the "More Foe Resistance" challenge is enabled, the Grolar Bear loses its Bio weakness, becomes immune to Dark and Holy, and gains a resistance to Earth. It also becomes resistant to having its Magic Attack and Magic Defence debuffed.

Statistics

EBF5 Foe Icon Grolar Bear
Grolar Bear EBF5
A bear that attacks with huge chunks of ice. He's quite tame until provoked, and holds a grudge against whoever hit him last.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
422 4 4 4 4 4 3.8 64 8 8 40 20* 10
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-80% - 200% - -80% - 80% 80% - -50%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 70% 100% - - - -100% - - - - 70%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 30% - 30% - - -
Item Drop Rate
Icon EBF5 Item Solid Water EBF5 Item Leather EBF5 Item Fine Fur EBF5 Item Razor Claw EBF5 Item Raw Beef
Name Solid Water Leather Fine Fur Razor Claw Raw Beef
Chance 50% 100% 100% 20% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Zero:
0.882% per stack,
up to 7.938%
Easy:
1.764% / 15.876%
Normal:
2.52% / 22.68%
Hard/Epic:
1.89% / 17.01%
Zero:
1.764% per stack,
up to 15.876%
Easy:
3.528% / 31.752%
Normal:
5.04% / 45.36%
Hard/Epic:
3.78% / 34.02%
Zero:
0.756% per stack,
up to 6.804%
Easy:
1.512% / 13.608%
Normal:
2.16% / 19.44%
Hard/Epic:
1.62% / 14.58%
Zero:
1.512% per stack,
up to 13.608%
Easy:
3.024% / 27.216%
Normal:
4.32% / 38.88%
Hard/Epic:
3.24% / 29.16%
Zero/Easy/Normal:
10%
Hard/Epic:
7.5%
Zero/Easy/Normal:
-13.(3)%
Hard/Epic:
-10%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Before the v2 update, had 20% Attack and Defence debuff resistance instead.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Grolar Bear
Grolar Bear EBF5
A bear that attacks with huge chunks of ice. He's quite tame until provoked, and holds a grudge against whoever hit him last.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
422 4 4 4 4 4 3.8 64 8 8 40 20* 10
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-80% - 200% 50% - - 80% 80% 100% 100%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 70% 100% - - - -100% - - - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 30% 30% 30% 30% - -
Item Drop Rate
Icon EBF5 Item Solid Water EBF5 Item Leather EBF5 Item Fine Fur EBF5 Item Razor Claw EBF5 Item Raw Beef
Name Solid Water Leather Fine Fur Razor Claw Raw Beef
Chance 50% 100% 100% 20% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Zero:
0.49% per stack,
up to 4.41%
Easy:
0.98% / 8.82%
Normal:
1.4% / 12.6%
Hard/Epic:
1.05% / 9.45%
Zero:
0.98% per stack,
up to 8.82%
Easy:
1.96% / 17.64%
Normal:
2.8% / 25.2%
Hard/Epic:
2.1% / 18.9%
Zero:
0.42% per stack,
up to 3.78%
Easy:
0.84% / 7.56%
Normal:
1.2% / 10.8%
Hard/Epic:
0.9% / 8.1%
Zero:
0.84% per stack,
up to 7.56%
Easy:
1.68% / 15.2%
Normal:
2.4% / 21.6%
Hard/Epic:
1.8% / 16.2%
Zero/Easy/Normal:
10%
Hard/Epic:
7.5%
Zero/Easy/Normal:
-13.(3)%
Hard/Epic:
-10%
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Maul Single 38 Stat Attack ---- -- -- -- 100% 10% 10%
Bite Single 40 Stat Attack ---- -- -- -- 100% 10% 10%
Body Slam Single 60 Stat Attack 20% EBF5 Element Ice 33% 2x EBF5 Status Chill 100% 10% 10%
Notes: Status chance increased to 66% on Hard or Epic difficulties.
Avalanche All 60/3 Stat Attack 100% EBF5 Element Ice 33% 3x EBF5 Status Weak 80% 10% 60%
Iceberg Single 85 Stat Attack 100% EBF5 Element Ice 30% 2x EBF5 Status Chill 100% 10% 10%
Tempest Single 100 Stat Attack 100% EBF5 Element Wind 50% 2x EBF5 Status Light 100% 10% 10%
Notes: Added to its movepool in the v2 update.
Roll All
Backup
28
40
Stat Attack 20% EBF5 Element Ice -- -- -- 100% 10% 10%
Enrage Self -- -- ---- -- 3x EBF5 Status Berserk -- -- --
Notes: Automatically used when hurt for >25% (>20% on Hard/Epic) of max HP in a single hit.
Also gives a 20% Stat Attack Attack buff on Hard or Epic difficulties.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catch score >55, all players are Lovable, and the Bear is not Berserked → Surrender;
  • If catch score >55 and all players are Lovable → Roll;
  • If Enrage was triggered this turn;
    • If Syphoned → Nothing;
    • Otherwise → Avalanche (1/2), Iceberg (1/2);
  • <65% HP or when Berserked → Body Slam (1/4), Roll (1/4);
    • If Syphoned → Nothing (2/4);
    • Otherwise → Avalanche (1/4), Iceberg (1/4);
  • Otherwise → Maul (1/3), Bite (1/3), Body Slam (1/3).

* Avalanche and Iceberg have a chance to be replaced by Tempest depending on target Ice resistance (the higher the target's Ice resistance, the higher the chance of using Tempest). If the target has >30% resistance to Ice (not taking into account boosting/dampening statuses), Tempest will always be used instead of Avalanche and Iceberg.

The Bear will target the last player who attacked them with their attacks.

Counter (only if Counter-Attacking Foes is enabled)

  • 33% → Maul (1/2), Body Slam (1/2).


Additionally, if any front line player has equipment that scares Beasts, the Grolar Bear will inflict 1x Berserk on themselves at the start of their turn (this does not take up their action).

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Grolar Bear
Grolar Bear SP EBF5 Status Freeze
Pummels all foes with an avalanche of ice attacks, which may also freeze them. 76 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 170/3 Stat Attack 100% EBF5 Element Ice 20% 2x EBF5 Status Freeze 120% 10% 10%

Trivia

  • A Grolar Bear is actually a real thing, albeit not anywhere near the foe described here. A grolar bear is a hybrid between a Polar Bear and a Grizzly Bear that occasionally occurs naturally or in captivity.
    • It is unclear if the EBF5 Grolar Bear has the mixed parentage of the real-world equivalent.
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