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The Hardy Gloop (known as Crystal Gloop in several demos) is a foe and a summon in Epic Battle Fantasy 5. It is a member of the Gloops enemy group, and is typically found in the Ice Caves and other cavernous areas.

Appearance

The Hardy Gloop resembles a gray stone split in half horizontally with crystals on top, stubby legs on the bottom, and a black blob in the middle. The black blob has two arms and a pair of white dot eyes. The largest crystals on its shell emit a faint glow, likely from ambient light being reflected through their surfaces. There are two variants of Hardy Gloop:

  1. Large eyes and four visible crystals on its shell: two blue, one pink, and one purple.
  2. Small eyes and five visible crystals on its shell: two blue, two teal, and one green.

Overview

The Hardy Gloop is a mid-tier foe that uses several Ice attacks that is notable for its ability to make players Invisible and itself Enchanted to itself.

The Hardy Gloop primarily uses Ice attacks, along with some mildly Dark-elemental ones. It is capable of inflicting Freeze (and Heavy on harder difficulties), but the chances of this are insignificant. It can also strike a player with Invisible, ramping up other magical attacks used that turn. The Hardy Gloop is most notable for being able to give itself Enchanted and a sizable Defence buff at the same time - while the Defence buff simply counteracts the Enchanted effect, this gives the Hardy Gloop immunity to magic for a bit with a small downside, potentially forcing the player to shift tactics.

The Hardy Gloop is weak to Holy and especially Bomb. It resists Fire, Thunder and Wind, and absorbs both Dark and Ice. With More Foe Resistance in effect, it absorbs Earth and Water, is immune to Wind, and becomes less weak to Bomb. It is also extremely susceptible to Wet and Dry; the latter is useful for increasing the damage of Bomb attacks against it.

Statistics

EBF5 Foe Icon Hardy Gloop
Hardy Gloop EBF5
A defensive foe that can enchant itself, making it immune to magical attacks. It uses mostly ice attacks.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
158 4 4 4 4 4 3.8 23 2.2 2.2 16 40 36
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% 200% - - -80% - 50% -50% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - 100% - - - - -100% - - - -
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Glass Shards EBF5 Item Rainbow Ore EBF5 Item Sacred Rune - -
Name Glass Shards Rainbow Ore Sacred Rune - -
Chance 25% 75% 15% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.4% per stack,
up to 12.6%
2.8% per stack,
up to 25.2%
2.4% per stack,
up to 21.6%
4.8% per stack,
up to 43.2%
20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Hardy Gloop
Hardy Gloop EBF5
A defensive foe that can enchant itself, making it immune to magical attacks. It uses mostly ice attacks.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
158 4 4 4 4 4 3.8 23 2.2 2.2 16 40 36
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% 200% 150% - -30% 150% 100% -50% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - 100% - - - - -100% - - - -
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - 30% 30% - -
Item Drop Rate
Icon EBF5 Item Glass Shards EBF5 Item Rainbow Ore EBF5 Item Sacred Rune - -
Name Glass Shards Rainbow Ore Sacred Rune - -
Chance 25% 75% 15% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.4% per stack,
up to 12.6%
2.8% per stack,
up to 25.2%
2.4% per stack,
up to 21.6%
4.8% per stack,
up to 43.2%
20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Hit Single 20 Stat Attack 25% EBF5 Element Dark -- -- -- 100% 10% 10%
Notes: Gets 20% chance of 2xEBF5 Status Heavy Heavy on Hard or Epic difficulties.
Arm Flail Single 40/4 Stat Attack 25% EBF5 Element Dark -- -- -- 100% 10% 10%
Notes: Gets 20% chance of 2xEBF5 Status Heavy Heavy on Hard or Epic difficulties.
Head Bash Single 31 Stat Attack 25% EBF5 Element Ice -- -- -- 100% 10% 10%
Invisibility Single -- -- ---- -- 4x EBF5 Status Invisible -- -- --
Notes: Can't be dodged with Evade and bypasses EBF5 Status Bless Bless.
Before the v2 update, status strength was only 2x.
Iceshard Single 40 Stat Magic 100% EBF5 Element Ice 10% 2x EBF5 Status Freeze 100% 10% 10%
Iceshard Volley Random 72/4 Stat Attack 100% EBF5 Element Ice -- -- -- 100% 10% 10%
Notes: Can target dead players, leading to a chance to waste hits.
Defend Self -- -- ---- -- 50%
5x
Stat Defence
EBF5 Status Enchanted
-- -- --
Notes: Buff strength increased to 100% on Hard or Epic difficulties.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned, catch score >55, and all players are Lovable → Surrender;
  • If catch score >55 and all players are Lovable → Defend (2/3), Iceshard Volley (1/3);
  • If Berserked or Syphoned → Arm Flail (1/2), Head Bash (1/2);
  • If selected target is Invisible → Iceshard;
  • Otherwise → Hit (1/5), Iceshard Volley (1/5);
    • If it used Defend last turn → Head Bash (2/5);
      • If playing on Hard/Epic and the selected target isn't Invisible → Invisibility (1/10), Iceshard (1/10);
      • Otherwise → Iceshard (1/5);
    • Otherwise → Head Bash (1/5), Defend (1/5);
      • If playing on Hard/Epic and the selected target isn't Invisible → Invisibility (1/10), Iceshard (1/10);
      • Otherwise → Iceshard (1/5);

*Hit becomes Arm Flail when <49% HP.

Counter (only if Counter-Attacking Foes is enabled)

  • 25%;
    • If Syphoned → Head Bash;
    • If playing on Hard/Epic and the selected target isn't Invisible → Invisibility (1/2), Iceshard (1/2);
    • Otherwise → Iceshard.

Summon

The foe can be captured to be used as a summon. When used, Enchantment is cast on a single foe, doubling any physical damage and nullifying any magical damage they receive.

EBF5 Foe Icon Hardy Gloop
Hardy Gloop SP EBF5 Status Freeze
Gives enchanted status to one foe, making them take double damage from physical attacks. 70 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single -- -- ---- -- 2x EBF5 Status Enchanted -- -- --
Note: Before the v2 update, status strength was only 1x. Ignores EBF5 Status Bless Bless and Evade.
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