The Haunted Mirror, as the name implies, is a mirror. it has a retangular shape and a brown frame with bones on the corners and small skulls on the top corners. Two small black eyes can be seen in the middle if it's not broken.
Like the other Mirrors, it can "reflect" attacks (which simply means counterattacking to them, not nullifying/reducing their damage, though the counter has same elemental properties as the attack it's hit with), but can break at low HP, making it unable to reflect attacks and use most of its attacks. The Haunted Mirror reflects only magical damage received.
The Haunted Mirror mostly uses magical Dark attacks, and can inflict both Curse and Invisible to dish out more damage with subsequent blows. Except for its breaking attack, it only uses single target attacks.
A strong magical attack like Judgement can work fine if it breaks the mirror, but otherwise one should stick to effective physical attacks. Matt, Anna and NoLegs all have physical Holy skills to exploit the biggest weakness without getting any damage reflected.
|Mirrors reflect things! This one reflects any magic damage it takes, so don't give what you can't take back.|
|Item Drop Rate|
|Name||Soft Wood||Glass Shards||Butterfly Wing||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
| 5.25% per stack,|
up to 47.25%
| 3% per stack,|
up to 27%
| 6% per stack,|
up to 54%
|Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
|Notes: Status chance increased to 50% on Hard or Epic difficulties.|
|Notes: Cannot miss and bypasses Bless.|
|Glass Shard Volley||All||29/3||----||--||--||--||100%||10%||10%|
|Notes: Breaks the mirror.|
|Notes: Only triggers against magical attacks. Power is equal to % of maxHP lost by the attack modified by a multiplier based on difficulty (0.2x on Zero, 0.4x on Easy, 0.7x on Normal, 1x on Hard and 1.5x on Epic); will not trigger against attacks that heal the mirror. Element is the same as the attack's, with 100% element degree (even if the attack itself was only partially elemental). Will not trigger if the attack breaks the mirror.|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If catch score >55, all players are Lovable and the mirror is broken → Surrender;
- If catch score >55 and all players are Lovable → Nothing;
- If broken or Syphoned → Bash;
- If Berserked → Glass Shard Volley;
- <39% HP → Glass Shard Volley (4/8), Bash (1/8), Shadow Claw (1/8), Shadow Bite(1/8), Invisibility (1/8);
- If Invisibility is selected but the chosen target already has Invisible → Shadow Claw;
- Otherwise → Bash (1/4), Shadow Claw (1/4), Shadow Bite(1/4), Invisibility (1/4);
- If Invisibility is selected but the chosen target already has Invisible → Shadow Claw.
|Bites a foe with a powerful dark attack, which also curses them.||47||Kept|