The Haunted Mirror is a foe and a summon in Epic Battle Fantasy 5. They are mostly found in the Mystic Woods and various endgame areas. It is a member of the Mirrors enemy group.


The Haunted Mirror, as the name implies, is a mirror. it has a retangular shape and a brown frame with bones on the corners and small skulls on the top corners. Two small black eyes can be seen in the middle if it's not broken.


Like the other Mirrors, it can "reflect" attacks (which simply means counterattacking to them, not nullifying/reducing their damage, though the counter has same elemental properties as the attack it's hit with), but can break at low HP, making it unable to reflect attacks and use most of its attacks. The Haunted Mirror reflects only magical damage received.

The Haunted Mirror mostly uses magical Dark attacks, and can inflict both Curse and Invisible to dish out more damage with subsequent blows. Except for its breaking attack, it only uses single target attacks.

A strong magical attack like Judgement can work fine if it breaks the mirror, but otherwise one should stick to effective physical attacks. Matt, Anna and NoLegs all have physical Holy skills to exploit the biggest weakness without getting any damage reflected.


EBF5 Foe Icon Haunted Mirror
Haunted Mirror EBF5
Mirrors reflect things! This one reflects any magic damage it takes, so don't give what you can't take back.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
198 4 3.6 4 4.4 4 4 37 4.1 4.1 30 50 32
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-50% - - 50% - - - -50% -80% 200%
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
-50% - - - - - - - -50% - - -
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - -
Item Drop Rate
Icon EBF5 Item Soft Wood EBF5 Item Glass Shards EBF5 Item Butterfly Wing - -
Name Soft Wood Glass Shards Butterfly Wing - -
Chance 15% 45% 15% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
5.25% per stack,
up to 47.25%
3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
The mirror breaks when hurt for >50% HP in one hit and left with <24% HP, or by any attack that leaves it with <14% HP or kills it. This gives the attacker 2x (3x on Hard/Epic) EBF5 Status Bad Luck Bad Luck (ignoring resistances and Evade), unless broken by a weather attack or foe's own Glass Shard Volley skill.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bash Single 20 Stat Attack ---- -- -- -- 100% 10% 10%
Shadow Claw Single 27 Stat Magic 100% EBF5 Element Dark 25% 3x EBF5 Status Curse 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Shadow Bite Single 37 Stat Magic 100% EBF5 Element Dark -- -- -- 100% 10% 10%
Invisibility Single -- -- ---- -- 2x EBF5 Status Invisible -- -- --
Notes: Cannot miss and bypasses Bless.
Glass Shard Volley All 29/3 Stat Magic ---- -- -- -- 100% 10% 10%
Notes: Breaks the mirror.
Reflection Random Varies Stat Magic ---- -- -- -- 99999% 0% 10%
Notes: Only triggers against magical attacks. Power is equal to % of maxHP lost by the attack modified by a multiplier based on difficulty (0.2x on Zero, 0.4x on Easy, 0.7x on Normal, 1x on Hard and 1.5x on Epic); will not trigger against attacks that heal the mirror. Element is the same as the attack's, with 100% element degree (even if the attack itself was only partially elemental). Will not trigger if the attack breaks the mirror.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catch score >55, all players are Lovable and the mirror is broken → Surrender;
  • If catch score >55 and all players are Lovable → Nothing;
  • If broken or Syphoned → Bash;
  • If Berserked → Glass Shard Volley;
  • <39% HP → Glass Shard Volley (4/8), Bash (1/8), Shadow Claw (1/8), Shadow Bite(1/8), Invisibility (1/8);
    • If Invisibility is selected but the chosen target already has Invisible → Shadow Claw;
  • Otherwise → Bash (1/4), Shadow Claw (1/4), Shadow Bite(1/4), Invisibility (1/4);
    • If Invisibility is selected but the chosen target already has Invisible → Shadow Claw.


The foe can be captured to be used as a summon, or be randomly summoned by Spider Gown (female armor).

EBF5 Foe Icon Haunted Mirror
Haunted Mirror SP EBF5 Status Freeze
Bites a foe with a powerful dark attack, which also curses them. 47 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 280 Stat Attack 100% EBF5 Element Dark 100% 3x EBF5 Status Curse 100% 10% 10%
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