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Shine

Holy Light (named Shine prior to Epic Battle Fantasy 5) is one of Natalie's skills in Epic Battle Fantasy 3, 4 and 5.

Description[]

Upon casting Holy Light, a white ball of light will appear over before exploding and dealing moderate Holy-elemental damage with a chance to debuff Accuracy in EBF3 or Weaken foes in later games.

Prior to EBF5 Shine is the predecessor of Judgement; in EBF5 it is an independent skill with a slightly different function than Judgement. While Judgement deals blistering damage and heals Natalie, Holy Light can Weaken foes and has no cooldown which makes it a reliable source of Holy damage.

Foe users[]

Epic Battle Fantasy 3[]

Epic Battle Fantasy 4[]

Epic Battle Fantasy 5[]

Epic Battle Fantasy 3[]

Shine
Advanced holy magic. Level 3: May lower target's accuracy.
Target Type Element Status Effect Acc Crit RdF
Single Magical 100% 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 50 -- -- 10 200
2 65 -- -- 13 400
3 80 50% 50% 16 800
Requirement(s)
(all)
Note: When used as a bonus spell from equipment, will cause no debuffs, and its power deviates from the standard host skill's power * host skill's special modifier formula by replacing the former with 40, which results in 40 power with Matt's Normal Attack, Quick Slash and Legend, 9.6 power with Cleaver and 120 power with Natalie's Normal Attack.

Epic Battle Fantasy 4[]

While Fire, Thunder, and Ice need to be learned first, Natalie starts with them already learned. Shine can now also Weaken the affected enemy.

Shine
Advanced holy magic. May weaken targets.
Target Type Element Status Effect Acc Crit RdF
Single Magical 100% 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 60 30% 4x 12 200
2 90 40% 4x 16 400
3 120 50% 4x 20 800
Requirement(s)
(all)

Epic Battle Fantasy 5[]

Holy Light
Advanced holy magic which hits a single target.
Target Type Element Status Effect Acc Crit RdF
Single Magical 100% 100% 10% 10%
Level Power Status Chance Status Strength AP Cost
1 80 30% 4x 300
2 130 [120] 40% 4x 600
3 190 [170] 50% 4x 1500
Note: Stats in brackets (below/right from actual) are for its pre-v2 update version.
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