- "All charged up! This'll be good"
- ―Lance, Epic Battle Fantasy 4
If Lance does not have the Charge status effect, Hyper Beam will cause him to prepare his weapon and gives him the status. This Charge will wear off after just a few turns, meaning that Lance will have to Charge again if he waits too long.
If Lance already has a Charge available, he will fire a massive white-colored beam with elemental particles and deals massive weapon-elemental damage to all enemy units, consuming the Charge status in the process. While powerful, Hyper Beam's usefulness is somewhat hampered by the fact it takes 2 turns to use, and it's generally best to charge it up at the end of an enemy wave in preparation for the next wave. It also has high status infliction rate, which can make it useful in spreading status effects with low base chances.
In EBF5, Hyper Beam received a power increase. The introduction of the Haste status also helped make the skill easier to use.
Epic Battle Fantasy 4
Epic Battle Fantasy 5
- Hyper Beam is most likely inspired by the move of the same name from the Pokémon franchise, although its mechanics are closer to that of Solar Beam and other "charge" attacks; in Pokémon, Hyper Beam requires the user to skip the turn after their attack in order to recharge their energy.
- Lance can be seen using Hyper Beam during the intro sequence and certain cutscenes of Epic Battle Fantasy 3, even though the skill is not available in-game.