Outside of Battle Mountain, it appears only in three battles: near Crystal Caverns' ice block puzzle, in Waste Disposal Plant's cooling room, and in Temple of Godcat's ice cave; only the first one respawns.
The Ice Golem is made out of large chunks of grey rock with huge shards of ice coming out of its shoulders. The opening in the middle of the body acts as its "mouth", and its arms are long blades made of ice. It has "feet" with additional ice sticking out of it, resembling toes.
The Ice Golem is a strong foe that is resistant to a more than half of all elements, absorbs Ice, and is weak to Fire and Bomb. It has a large health pool too, making it tricky to wear down. (Interestingly, the Ninja Gear male armor which boosts atttacking items can be found a few screens before the first encounter, and allows to beat it quicker with Hand Bombs, which would be stronger than any skills available at the time.)
The Ice Golem will use nothing but physical Ice-elemental attacks, but it is remarkably diverse in its manner of doing so. It has a whopping six attacks to choose from with varying levels of elemental degree. As such, it is impossible to just stack Ice resistance and laugh off all of its attacks (the resistance will help significantly though); since it has several moves which are 30% elemental, they will be able to deal damage regardless of resistances. Between its area-of-effect attacks (one of which packs an impressive 50% Freeze chance) and its three attacks with over 70 base power, the Ice Golem is a force to be reckoned with both offensively and defensively.
|A powerful foe which uses ice attacks.|
|Item Drop Rate|
|Name||Liquid Ice||Solid Water||Amethyst||Rainbow Gems||Mythril Shards||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Final damage is randomized by ±5% (except for Doom) and rounded down.|
Attacks and Abilities
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Berserked or/and Syphoned → 6x Stab (1/3), Crystal Shatter (1/3), Cold Breath (1/3);
- ≥49% HP → Double Stab (2/10), 6x Stab (2/10), Iceberg (1/10), Icicles (1/10), Crystal Shatter (2/10), Cold Breath (2/10);
- <49% HP → 6x Stab (1/5), Iceberg (1/5), Icicles (1/5), Crystal Shatter (1/5), Cold Breath (1/5).