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The Ice Golem is a foe in Epic Battle Fantasy 4. As its name suggests, it's an Ice-based enemy and is found in cold areas. It is a member of the Golem enemy class.

Outside of Battle Mountain, it appears only in three battles: near Crystal Caverns' ice block puzzle, in Waste Disposal Plant's cooling room, and in Temple of Godcat's ice cave; only the first one respawns.

Appearance

The Ice Golem is made out of large chunks of grey rock with huge shards of ice coming out of its shoulders. The opening in the middle of the body acts as its "mouth", and its arms are long blades made of ice. It has "feet" with additional ice sticking out of it, resembling toes.

Overview

The Ice Golem is a strong foe that is resistant to a more than half of all elements, absorbs Ice, and is weak to Fire and Bomb. It has a large health pool too, making it tricky to wear down. (Interestingly, the Ninja Gear male armor which boosts atttacking items can be found a few screens before the first encounter, and allows to beat it quicker with Hand Bombs, which would be stronger than any skills available at the time.)

The Ice Golem will use nothing but physical Ice-elemental attacks, but it is remarkably diverse in its manner of doing so. It has a whopping six attacks to choose from with varying levels of elemental degree. As such, it is impossible to just stack Ice resistance and laugh off all of its attacks (the resistance will help significantly though); since it has several moves which are 30% elemental, they will be able to deal damage regardless of resistances. Between its area-of-effect attacks (one of which packs an impressive 50% Freeze chance) and its three attacks with over 70 base power, the Ice Golem is a force to be reckoned with both offensively and defensively.

As a side note, Berserking or Syphoning the Ice Golem will result in it choosing between its two area-of-effect attacks and its most potent single-target attack.

Statistics

Icon bestiary ebf4 ice golem Ice Golem EBF4
A powerful foe which uses ice attacks.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
555 5 4 4 4 4 3.2 128 15 15 90 20
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
-80% 100% 200% 100% 100% -80% 100% 100% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% 70% 100% - 100% - - - - - - 70%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Liquid Ice Item Solid Water Item Amethyst Item Rainbow Gems Item Mythril Shards - -
Name Liquid Ice Solid Water Amethyst Rainbow Gems Mythril Shards - -
Chance 100% 100% 50% 50% 10% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune Immune 10% -13.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Double Stab Single 50/2 Stat Attack 30% Element Ice -- -- -- 100% 10% 10%
6x Stab Single 96/6 Stat Attack 30% Element Ice -- -- -- 100% 10% 10%
Iceberg Single 75 Stat Attack 50% Element Ice -- -- -- 100% 10% 10%
Icicles Single 80/2 Stat Attack 50% Element Ice 20% -- Status Stagger 85% 30% 70%
Crystal Shatter All 40/2 Stat Attack 100% Element Ice -- -- -- 80% 20% 10%
Cold Breath All 20 Stat Attack 100% Element Ice 50% 1x Status Freeze 120% 10% 10%

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked or/and Syphoned → 6x Stab (1/3), Crystal Shatter (1/3), Cold Breath (1/3);
  • ≥49% HP → Double Stab (2/10), 6x Stab (2/10), Iceberg (1/10), Icicles (1/10), Crystal Shatter (2/10), Cold Breath (2/10);
  • <49% HP → 6x Stab (1/5), Iceberg (1/5), Icicles (1/5), Crystal Shatter (1/5), Cold Breath (1/5).