There are 3 variations of Ice Idol. The first appears to have a carved out jaw and two stalagmites on its head. The second vaguely resembles a reindeer or some animal with horns on its head. The third is far more humanoid, but is still shaped like a square. It also possesses a odd mouth shaped carving.
Ice Idol attacks primarily by jumping at a player and slamming into the ground, or casting low level magic. It also possesses a more dangerous attack in which it walks over to the target, jumps, and releases a burst of frost. This attack has a chance to Freeze the target — while the chance isn't too high and can easily be countered by corresponding resistances, it's unlikely the player would have a lot of options by the time Ice Idol is first encountered. But even considering that, the foe is barely a threat, with its little health, many elemental weaknesses and weak attacks.
|An energetic but weak tundra enemy. Uses ice attacks.|
|Item Drop Rate|
|Name||Liquid Ice||Solid Water||Glass||-||-||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Final damage is randomized by ±5% (except for Doom) and rounded down.|
Attacks and Abilities
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Berserked or/and Syphoned → Jump;
- Otherwise → Jump (1/3), Frost Burst (1/3), Ice (1/3).