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The Icecream Slime is a foe and a summon in Epic Battle Fantasy 5. Icecream Slimes are primarily found in the Frozen Valley. It is a member of the Slimes enemy group.

Appearance

All of the Icecream Slimes are essentially a dollop of apparently bubblegum ice cream and all share a set of black beady eyes and the same slime smile.

The first variant of the Icecream Slime is pink with a stick of what appears to be chocolate on its side and a flat-bottom icecream cone on top of it.

The second variant is minty green instead of pink, and has two sticks of chocolate on it. It also has a small, triangular cone on its head.

The third variant is pale blue, with what seems to be another dollop of a white material (possibly more ice cream or whipped cream) on top of it. It has two sticks coming out from the top of it, and unlike the others types lacks a cone.

Overview

Icecream Slimes are weak foes which act as little more than a nuisance to the party. They have a small array of Ice attacks, which can potentially inflict Confuse and Chill. A bit more worryingly, on harder difficulties an Icecream Slime can land Hungry, effectively using up a party member's turn. That said, all of these attacks are low power, and except for Chill, all their status infliction rates are also very low. Ultimately, Icecream Slimes are not particularly dangerous foes, and can be dealt with easily when left alone. However, when paired with stronger foes they can worsen the situation considerably.

Defensively speaking, Icecream Slimes absorb Ice and resist Wind, but are weak to Bomb, Dark and especially Fire. In terms of status conditions, Icecream Slimes have no resistances but are very vulnerable to Death and Doom.

Statistics

EBF5 Foe Icon Icecream Slime.png
Icecream Slime EBF5
A blob made from icecream scoops. What flavor? Bubblegum, of course.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-80% - 200% - - -50% - 50% - -50%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Snowball - - - -
Name Snowball - - - -
Chance 100% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
6.3% per stack,
up to 56.7%
12.6% per stack,
up to 113.4%
3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Icecream Slime.png
Icecream Slime EBF5
A blob made from icecream scoops. What flavor? Bubblegum, of course.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-50% - 200% 100% - - - 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Snowball - - - -
Name Snowball - - - -
Chance 100% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
5.25% per stack,
up to 47.25%
10.5% per stack,
up to 94.5%
3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Jump & Dissolve Single 13 Physical 20% EBF5 Element Ice.png -- -- -- 100% 10% 10%
Notes: Gets 10% chance of 1x EBF5 Status Hungry.png Hungry on Hard or Epic difficulties.
Jump & Back Single 13 Physical 20% EBF5 Element Ice.png -- -- -- 100% 10% 10%
Notes: Gets 10% chance of 1x EBF5 Status Hungry.png Hungry on Hard or Epic difficulties.
Wafer Single 30/2 Physical ---- -- -- -- 100% 10% 10%
Sudden Frost Single 25 Magical 100% EBF5 Element Ice.png 100% 2x EBF5 Status Chill.png 100% 10% 10%
Spit Single 16 Physical 20% EBF5 Element Ice.png 10% 1x EBF5 Status Confuse.png 100% 10% 10%
Notes: Status chance increased to 30% on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Surrender;
  • If Berserked → Jump & Back;
  • If Syphoned → Jump & Dissolve;
  • Otherwise → Jump & Back (1/5), Jump & Dissolve (1/5), Wafer (1/5), Sudden Frost (1/5), Spit (1/5).

Counter (only if Counter-Attacking Foes is enabled)

  • 100% and not Syphoned → Wafer (1/2), Sudden Frost (1/2).


Additionally, if any front line player has equipment that scares Slimes, the Icecream Slime will immediately Surrender and Flee on their turn.

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Icecream Slime.png
Icecream Slime SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Uses basic ice magic which chills a single target. 8 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 25 Magical 100% EBF5 Element Ice.png 100% 3x EBF5 Status Chill.png 100% 10% 10%

Trivia

  • After completing Izumi's quest in the Greenwood Village, three Icecream Slimes with 9999999 health will appear in her map zone. These are very useful for the 10 million damage medal.
    • These slimes are level 20, have 2 Hit2HP, and 100% resistance to Instant Death.
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