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Epic Battle Fantasy Wiki
"How is that cyclops speaking without a mouth? Is it just talking out of its ass?"
―Matt, Epic Battle Fantasy 5

Jotun is the first boss encountered in Epic Battle Fantasy 5, and also a summon. He appears at the end of Hope Harbor, blocking the path to the Ice Cave that he apparently calls home.


Appearance

Jotun is a hulking, brown-skinned humanoid with a clump of boils where a neck and head should be; instead, he has a single large eye in the middle of his chest. He has a large, round belly, but the rest of his torso is quite muscular. His arms are almost as long as his entire body, dotted with white bone spikes and small brown speckles; his hands have four large fingers ending in small claws. In contrast to his brawny upper body, his legs are very short, ending in small feet with three clawed toes. He wears a ragged red kilt held up by a brown rope with dark brown beads on the end; another rope is wrapped around his left hand.

As Jotun takes damage, a few drops of sweat begin beading on the side of his torso and a small wound appears on his stomach (inexplicably covered by two white bandages arranged in an X-shape). When his HP is especially low, a purple bruise appears around his eye as more sweat beads above it, and another wound appears on his side, covered by a single white bandage.

If you have the Mature filter on, Jotun will have visible nipples on his chest and a brown "dong" (or not, see trivia) dangling below his kilt.

Personality

Jotun is a self-confident cyclops. He frequently yells in third-person English with poor grammar, giving the impression of a brutish personality. He believes that his combat abilities are unmatched, but starts to become worried at low HP. If captured, he acts more humble and appears to willingly work with the party, claiming to understand their "strength of numbers" tactics.

Interestingly, Jotun makes no mention of his sisters in any way, despite them being imprisoned only slightly deeper in the same cave he lives in. There is no clear in-game reason.

Overview

Jotun is the first true boss the party encounters, and wields an arsenal of heavy-hitting attacks. Initially, he uses exclusively physical attacks - some non-elemental and others partly Earth-based - but he'll start using magical Bomb attacks as his HP falls. Despite below-average offensive stats (and slightly lower-than-average Evade), most of his moves inflict serious damage, especially if they also hit the party with Stagger. He's accompanied by some weak enemies, summoning more if they go down. When severely wounded, he'll also start buffing his offenses to hit even harder.

On higher difficulty levels, Jotun is better at inflicting Stagger, and his Eye Lasers can Dispel their targets. Once sufficiently damaged, his Ground Pound attack will also unleash an additional Earth skill on the player; either a powerful Quake or a multi-target Tremor. His buff skill also gives him several Brave stacks to further amplify his offensive threat.

While Jotun is certainly a force to be reckoned with, he is much more straightforward than later bosses, with little to fall back on besides raw power. His weaknesses allow the player to quickly wear him down with Poison or inflict severe damage with Wet + Ice combos.

Jotun has no elemental resistances, but is weak to WaterBio and especially Ice. He has the standard boss immunity to Stun, Chill, Freeze, Syphon, Doom, and Instant Death; he also marginally resists all stat debuffs besides HP. With "More Foe Resistance" enabled, he loses his Water and Bio weaknesses while becoming resistant to Earth.

Defeating Jotun on Epic difficulty awards the "Pop Eye" Medal.

Statistics

EBF5 Foe Icon Jotun.png
Jotun EBF5
This guy's a serious heavyweight. He punches with earth-shaking force, and he'll use bomb attacks when he's hurt.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
2100 3.5 4 3.5 4 4 3.8 150 25 25 300 6 8
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- - -80% - -50% - -50% - - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% - 100% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 10% 10% 10% 10% 10% 10%
Item Drop Rate
Icon Hand Bomb Pretzel Leather Hamburger Topaz
Name Hand Bomb Pretzel Leather Hamburger Topaz
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.42% per stack,
up to 3.78%
0.84% per stack,
up to 7.56%
0.54% per stack,
up to 4.86%
1.08% per stack,
up to 9.72%
Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Jotun.png
Jotun EBF5
This guy's a serious heavyweight. He punches with earth-shaking force, and he'll use bomb attacks when he's hurt.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
2100 3.5 4 3.5 4 4 3.8 150 25 25 300 6 8
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- - -80% 50% - - - - - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% - 100% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 10% 10% 10% 10% 10% 10%
Item Drop Rate
Icon Hand Bomb Pretzel Leather Hamburger Topaz
Name Hand Bomb Pretzel Leather Hamburger Topaz
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.42% per stack,
up to 3.78%
0.84% per stack,
up to 7.56%
0.36% per stack,
up to 3.24%
0.72% per stack,
up to 6.48%
Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Triple Punch Single 180/3 Physical ---- -- -- -- 100% 10% 10%
Notes: Before the v2 update, had 300/3 power due to an oversight.
Body Slam Single+B 120 Physical ---- -- -- -- 100% 10% 10%
Slam Centered 100 Physical 33% EBF5 Element Earth.png 50% 1x EBF5 Status Stagger.png 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Ground Pound All 60 Physical 50% EBF5 Element Earth.png 10% 1x EBF5 Status Stagger.png 100% 10% 20%
Notes: Will cast Tremor or Quake immediately after using this attack when under 65% HP on Hard or Epic difficulties.
Tremor All 25 Physical 100% EBF5 Element Earth.png -- -- -- 100% 10% 10%
Notes: Is only used immediately after Ground Pound on Hard or Epic difficulties.
Quake Single 60 Physical 100% EBF5 Element Earth.png -- -- -- 140% 10% 10%
Notes: Is only used immediately after Ground Pound on Hard or Epic difficulties.
Due to an oversight, always targets the top alive player.
Bomb Throw All 80 Magical 100% EBF5 Element Bomb.png -- -- -- 100% 30% 10%
Notes: Gets 33% chance of 1xEBF5 Status Stagger.png Stagger on Hard or Epic difficulties.
Eye Lasers Random 220/4 Magical 100% EBF5 Element Bomb.png -- -- -- 100% 10% 10%
Notes: Gets 33% chance of EBF5 Status Dispel.png Dispel on Hard or Epic difficulties.
Will not target the same player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available.
Buff Self -- -- ---- -- 50% Stat Attack.png
Stat Magic.png
-- -- --
Notes: Also gives 5xEBF5 Status Brave.png Brave on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Start of turn:

* Summon Score increases by 1 if no other foes are left (checked at the start of
Jotun's turn), and resets to 0 after summoning foes.

* Summoned foes will be at the same level as Jotun.

Action:

  • If catch score >55 and all players are Lovable → Ground Pound (2/5), Eye Lasers (1/5), Bomb Throw (1/5),
    Buff (1/5);
  • If Berserked → Body Slam;
  • <39% HP and Jotun has less than a 15% Attack and Magic Attack buff → Buff;
  • <39% HP → Ground Pound (1/4), Slam (1/4), Eye Lasers (1/4), Bomb Throw (1/4);
  • <74% HP → Body Slam (1/5), Ground Pound (1/5), Slam (1/5), Eye Lasers (1/5), Bomb Throw (1/5);
  • Otherwise → Triple Punch (1/3), Body Slam (1/3), Ground Pound (1/3).

* If <65% HP, Ground Pound will immediately be followed by either Tremor or Quake (same 1/2 chance for each) on Hard/Epic.

Counter (only if Counter-Attacking Foes is enabled)

  • 20% → Ground Pound.

* If <65% HP, Ground Pound will immediately be followed by either Tremor or Quake (same 1/2 chance for each) on Hard/Epic.

Strategy

Equipment

Jotun's weakness to Water can easily be exploited by the Sapphire Saint sword. While the Black Fang is also fairly effective, the Wet condition caused by Water attacks will further amplify his serious Ice weakness. The Sapphire Saint also has an unleash that will deal heavy damage in comparison to the rest of the players' skills.

Defensively, focus on Earth and Bomb resistance, since Jotun only uses those two elements.

Battle

As the game's first real boss, Jotun is not terribly difficult. Try to keep the party's Defence and Magic Defence buffed (while Jotun initially uses physical attacks, he starts using strong magical attacks as his HP gets lower), then buff up Matt and/or NoLegs's Attack and Natalie's Magic Attack; Matt and NoLegs should focus on using Water-elemental attacks, while Natalie should use Ice. Having Matt do a Normal Attack with the Sapphire Saint to trigger the Torrent unleash; following up with Natalie's Ice (or possibly Iceshard) will deal heavy damage to Jotun.

Alternatively, the party can focus on Jotun's Bio weakness by hitting him with Nettle, Toxic, and Ivy; the latter should be used by NoLegs, as he lacks a natural Bio skill. While it's harder to set up a combo this way (the party's only means of inflicting Tired is likely the Dirt Boulder summon), these attacks can inflict Poison to damage Jotun even while the party buffs or heals.

Once Jotun gets low on HP, he'll start buffing his offenses, reusing it whenever the buffs get too low. If the player needs some breathing room, this behavior can be abused with NoLegs' Star Blast and The Destroyer, which will Dispel him and force him to spend his next turn rebuffing. However, neither of these can be used repeatedly, so they should be saved for an especially tight spot. The Dark Tooth's on-hit Dispel can be spammed more easily, but the status infliction is less consistent.

Keep in mind that the Sandstorm weather present in the fight mainly benefits Jotun, since the Dry inflicted on the players will increase his own Bomb damage, while the Dry inflicted on him will dampen his Ice weakness. Try to remove Dry with a Water attack before using any Ice attacks. If Weather Remix is enabled, you'll have to deal with an Earthquake instead; keep an eye on who suffers Stagger between turns and act accordingly. If Temper is available, you can use it on a Staggered ally to make them Brave, negating the risk of Jotun scoring a critical hit; Matt and NoLegs also appreciate the Attack buff.

The easiest way to capture Jotun is to get him to low HP (aim for 20% or so) and use the Putrid Worm summon; the massive Evade debuff will greatly increase his Capture score. Also, the player can obtain the Spelunking Hat after completing Indy's quest, and the Mini Drone from the Grand Gallery; there's also the Viking Fur from the Equipment Shop, but that's probably over the player's budget. Add some Good Luck and some hefty defensive buffs (7th Heaven works well here), and the player can capture Jotun before he's about to die. For more information, see Capturing.

Quotes

Like most other Epic Battle Fantasy 5 bosses, Jotun will speak to the party during the battle. He calls the party "monkeys" and "chimps" while referring to himself as "cyclops".

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Add what conditions cause Jotun to say these things
  • "CYCLOPS REST NOW. MONKEY APES CAN GO HOME OR BECOME RED PAINT FOR CAVE!!" (Entering the battle)
  • "PATHETIC APES BACK FOR MORE BEATING? RUN AWAY LIKE DINGOS LAST TIME!" (Fleeing and returning to the battle)
  • "CYCLOPS SMASH PUNY BABOON MEN INTO DIRT!!" (First turn)
  • "CYCLOPS IS CHAMPION!!! NO MONKEY CAN DEFEAT!! EAT FIST AND DIE!!"
  • "MONKEY BONES CRUNCHY AND TASTY!! MAKE GOOD BUTTER FOR ROCK TOAST!!"
  • "WHY STUPID CHIMPS DO NOT BREAK?! CYCLOPS NOT HIT HARD ENOUGH?!"
  • "WHY IS CYCLOPS TIRED AND HURT?!"
  • "CYCLOPS EYE HURT. NEED EYE DROPS."
  • "CYCLOPS DIE WITH ALL REGRET... (Defeated)


Summon

"CYCLOPS WORK HARD FOR TEAM!! UNDERSTAND STRENGTH OF NUMBERS NOW!"
―Jotun when summoned

Jotun can be captured and used as a summon. He throws a sea bomb at the foes before shooting them with his eye lasers, dealing five hits total. Each hit deals significant magical Bomb damage, and the lasers have a decent chance of inflicting Stun.

Jotun is a useful summon during the early game (especially in the Iron Fortress) as a source of potent Bomb damage prior to the acquisition of Lance. His Stun chance is decent enough to be useful, although it will usually fail against foes with any sort of Stun resistance. While his SP cost is quite high when first obtained, it will become more manageable as the player progresses; however, he'll usually become obsolete around the mid-game.

EBF5 Foe Icon Jotun.png
Jotun SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Deals massive magical bomb damage to all foes with several hits, which may also stun them. 65 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 90
90/4
Magical 100% EBF5 Element Bomb.png --
50%
--
1x
--
EBF5 Status Stun.png
120% 10% 10%

Trivia

  • Jotun's name comes from Norse mythology; the Jötunn were a race of giants.
  • Jotun's stomach and eye can be clicked on to make them jiggle. Repeatedly clicking on his stomach is an option to earn the "Squishy" Medal.
  • If the player summons Jotun against Sol and Skadi, unique dialogue will be spoken by them.
  • Matt Roszak stated in one of his playthroughs that Jotun's "dong" is actually his tail because cyclopses have tails (maybe). He mentioned this during one of his streams in the minute 1:29:45.
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