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Judgement

Judgement hitting a no longer identifiable foe.

Judgement is one of Natalie's recurring spells in the Epic Battle Fantasy series.

Description[]

Judgement creates an elaborate runic pattern beneath a single target before a massive beam of white energy crashes down on them from above. This deals heavy magical Holy damage, along with additional effects that vary from game to game.

In the first two games, Judgement heals Natalie by a set amount; the second game also gave it the ability to Dispel the target. In Epic Battle Fantasy 3, it has a chance to apply a decent Accuracy debuff, but only after being upgraded to its maximum level. In Epic Battle Fantasy 4, Judgement boasts high Accuracy and a chance to Weaken the victim. Epic Battle Fantasy 5 opts to restore Judgement's original healing effect (based on how much damage it deals to the target), also replacing its MP cost with a 2-turn cooldown.

Foe Users[]

Epic Battle Fantasy 4[]

Epic Battle Fantasy 5[]

Epic Battle Fantasy[]

Judgement is Natalie's only offensive White Magic skill. It damages a single target for massive Holy damage, and also heals Natalie for a set amount.

Judgement
Deals large Holy damage to a single foe. Also heals the user.
Target Type Element Status Effect MP RdF
Single
Self
Stat Magic
Stat Magic
Stat Magic Defence
--
Element Holy -- 100 10%
5%
Power Status Chance Status Strength
10000
4000
-- --

Epic Battle Fantasy 2[]

Judgement heals less HP than before, but it became slightly more damaging and gained the ability to remove the target's buffs. Before the EBF Collection update, the in-game description incorrectly stated the skill had 10000 power (the same as EBF1) instead of 10800.

Judgement
May debuff the foe and also heals the user.
Target Type Element Status Effect MP Acc RdF
Single
Self
Stat Magic
Stat Magic
100% Element Holy
----
Debuff (status) 100 120%
--
10%
5%
Power Status Chance Status Strength
11000 [10800]
3300
80% --
Note: Stats in brackets (below/right from actual) are for its pre-EBF Collection update version.
Skill Bonuses
Name Effect
Genesis 1.4x damage multiplier
Jebus If Natalie has ≤2x Auto-Revive stacks,
sets her Auto-Revive stacks to 2x
Holy Quake Additional magical Holy damage to all foes
(3500 power, 100% elemental, 150% Acc)

Epic Battle Fantasy 3[]

Judgement has less Accuracy than before and no longer heals Natalie after damaging the enemy; however, it gains the ability to sometimes lower the victim's Accuracy once fully upgraded.

EBF3 Skill Judgement
Judgement
Expert holy magic. Level 3: May lower target's accuracy.
Target Type Element Status Effect Acc Crit RdF
Single Magical 100% Element Holy StatDown Accuracy 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 100 -- -- 25 1500
2 140 -- -- 33 3000
3 180 40% 20% 40 6000
Requirement(s)
EBF3 Skill Shine

Epic Battle Fantasy 4[]

Judgement no longer debuffs the target's Accuracy, but instead has a decent chance to inflict Weaken. Additionally, it has above-average base Accuracy and higher power per level than its EBF3 counterpart; however, its AP and MP costs have also increased.

EBF4 Skill Judgement
Judgement
Expert holy magic. High accuracy. May weaken targets.
Target Type Element Status Effect Acc Crit RdF
Single Magical 100% Element Holy Status Weaken 150% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 140 40% 4x 25 1600
2 180 50% 4x 35 3600
3 220 60% 4x 45 10000
Requirement(s)
EBF4 Skill Shine

Epic Battle Fantasy 5[]

Judgement no longer inflicts status effects or debuffs, instead healing Natalie as it did in Epic Battle Fantasy 1 and 2. Unlike those games, the healing is based on how much damage the skill dealt; fortunately, its base power has greatly increased from its previous two appearances.

EBF5 Skill Judgement
Judgement
Very powerful holy magic which blasts a single target and drains their HP.
  • High accuracy.
  • Has a 2-turn cooldown.
Target Type Element Status Effect Acc Crit RdF
Single Magical 100% EBF5 Element Holy -- 150% 10% 10%
Level Power Status Chance Status Strength AP Cost
1 210 -- -- 2000
2 260 -- -- 4000
3 330 -- -- 8000
Note: Heals the user for 1/3 of the damage dealt.
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