FANDOM


"ERROR: NON_OPTIMISED_RESOURCES DETECTED.

ERROR_RECOVERY_ROUTINE EXECUTING: CONVERT TARGETS TO RAW_MATERIALS.
"
―Lancelot, Epic Battle Fantasy 5

Lancelot is a boss in Epic Battle Fantasy 5. He is found in the Temple of Trials, together with other Evil Players — as such, he is currently exclusive to the paid Steam release of the game.

Appearance

Lancelot appears to be a robotic facsimile of Lance, built out of dull grey metal with visible seams and rivets on his face and hands. He has black eyes with pulsing red pupils that double as beam emitters for one of his attacks. He is armed with the Shadow Blaster and its associated revolver, and wears the Officer's Coat and Officer Hat.

Personality

Like the rest of the Evil Players, Lancelot is a dark exaggeration of his playable counterpart's negative traits; in this case, Lance's cold efficiency, pragmatism, and generally "mechanical" stoicism. He considers everything around him to be resources to be "optimized," usually by "disassembling" them into their raw materials.

Unlike Lance, who considered his actions to be a necessary evil for a noble goal and who eventually came to regret them entirely, Lancelot is completely amoral; despite recognizing the party as sentient, he dismisses it as "irrelevant" and resumes attempting to "recycle" them with increasingly drastic applications of force. However, he is not completely emotionless, being slightly concerned for his own survival when the party gets the upper hand and expressing monotonous regret if pushed to execute his self-destruct function.

Overview

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Expand overview with more information.

As with other Evil Player battles, the players will be afflicted with a special unremovable status until the boss is defeated. Lancelot's is EBF5 Status Repulsion Repulsion. It prevents player-initiated summons as well as equipment-initiated random between-turn skills ("Randomly casts X between turns"), but does not affect equipment-initiated skills randomly cast in conjunction with weapon-elemental attacks ("May unleash X while attacking") or passive effects from armor and headgear ("Randomly gives X to user" or Defending gives X to user").

Statistics

EBF5 Foe Icon Lancelot
Lancelot EBF5
A terrifying robot with high defence. He will use either fire or thunder spells - whichever element is the most effective.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
4822 5 12 5 3.5 6.5 3.7 1500 80 200 800 4 3
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-50% -50% - -50% 100% -80% - 100% -50% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% 100% 100% 100% 100% - 100% - - 100% 50% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
50% 40% 40% 80% 40% 80% 40%
Item Drop Rate
Icon EBF5 Item Gunpowder EBF5 Item Metal Gear EBF5 Item Spring EBF5 Item Game Child EBF5 Item Titanium
Name Gunpowder Metal Gear Spring Game Child Titanium
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune Immune Immune Immune Immune -2.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Before the v2 update, had 4 base Attack/Magic Attack, 3.3 base Magic Defence, and no resistance to Weaken/Tired.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Lancelot
Lancelot EBF5
A terrifying robot with high defence. He will use either fire or thunder spells - whichever element is the most effective.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
4822 5 12 5 3.5 6.5 3.7 1500 80 200 800 4 3
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
200% 200% - -50% 100% -80% - 100% - 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% 100% 100% 100% 100% - 100% - - 100% 50% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
50% 40% 40% 80% 40% 80% 40%
Item Drop Rate
Icon EBF5 Item Gunpowder EBF5 Item Metal Gear EBF5 Item Spring EBF5 Item Game Child EBF5 Item Titanium
Name Gunpowder Metal Gear Spring Game Child Titanium
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune Immune Immune Immune Immune -2.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Snipe Single 180 Stat Attack 30% EBF5 Element Bomb 100% 1x EBF5 Status Death 150% 10% 10%
Notes: Before the v2 update, was 100% elemental.
Double Shot Random 240/2 Stat Attack 30% EBF5 Element Bomb 50% 1x EBF5 Status Death 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties. Status is applied on both hits.
Will not target the same player twice in a row unless they have EBF5 Status Target Target or no other targets are available. If catch score >55 and all players have EBF5 Status Lovable Lovable, targets completely randomly instead.
Unload Random 600/6 Stat Attack 30% EBF5 Element Bomb 30% 1x EBF5 Status Death 100% 10% 10%
Notes: Before the v2 update, status chance was only 10%.
Big Bullet All 150 Stat Attack 100% EBF5 Element Bomb -- -- -- 100% 30% 10%
Giga Drill All 50* Stat Attack 25% EBF5 Element Earth -- -- -- 100% 20% 10%
Notes: Can deal up to 6x damage, depending on target's defensive buffs or whether they have Defend, possibly reaching 300 power. For the exact formula, see the corresponding article.
Hyper Beam All 170/3 Stat Magic 50% EBF5 Element Dark 100% 3x EBF5 Status Curse 200% 10% 10%
Notes: Status strength increased to 5x on Hard or Epic difficulties.
Laser Eyes All 150/6 Stat Magic 50% EBF5 Element Bomb 50% 1x EBF5 Status Stun 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties
Plasma Field Centered 160 Stat Magic 100% EBF5 Element Thunder 100% 50% EBF5 StatDown Evade 100% 10% 10%
Notes: Also gets 100% chance of 1x EBF5 Status Stun Stun on Hard or Epic difficulties.
Bullet Hell Centered 160/3 Stat Magic 100% EBF5 Element Fire 100% 30% EBF5 StatDown Defence 100% 10% 10%
Notes: Also gets 100% chance of 2x EBF5 Status Scorch Scorch on Hard or Epic difficulties.
Death Explosion All 600/6 Stat Magic 50% EBF5 Element Bomb -- -- -- 300% 10% 10%
Notes: Is used only upon death.
Ignores any pre-death (de)buffs.
Brain Scrambler All --
100
--
Stat Magic
----
100% EBF5 Element Wind
50%
--
2x
--
EBF5 Status Confuse
--
300% --
10%
--
10%
Notes: Confuse chance increased to 100% on Hard or Epic difficulties.
Second hit gets 100% chance of 3x Status Syphon EBF1 Disable on Hard or Epic difficulties.
Before the v2 update, the attack dealt no damage, only inflicting statuses.
Buff Self -- -- ---- -- 50%
50%
50%
50%
Stat Attack
Stat Magic
Stat Accuracy
Stat Evade
-- -- --
Notes: Summons Cannon Turret, Laser Turret, and/or Harpoon Turret's for reinforcements; if Foe Remix is enabled, summons Shockwave (1/5), Acid (1/5) and Earthquake Bombs (1/5) and Giga Harpoons (2/5) instead. Summoned foes will be 1 level above Lancelot.
Poison Gas All 60 Stat Magic 100% EBF5 Element Bio 200% 5x EBF5 Status Virus 100% 10% 10%
Notes: Added to his movepool in the v2 update.
Status strength increased to 9x on Hard or Epic difficulties.
Ion Cannon All 220/8 Stat Magic 100% EBF5 Element Thunder 100% 2x EBF5 Status Stun 300% 10% 10%
Notes: Limit Break!
Nuke All 270 Stat Magic 100% EBF5 Element Fire 100% 5x EBF5 Status Burn 200% 10% 10%
Notes: Limit Break!
Also changes weather to Radiation for 5 turns.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.


Action

  • Limit Break → Chooses best elemental spell based on active party's elemental resistance → Nuke/Ion Cannon;
  • If Summon Score ≥7 → Buff;
  • <49% HP → Hyper Beam (10/70), Double Shot (10/70), Unload (10/70), Poison Gas (8/70), Giga Drill (6/70), Big Bullet (6/70), Laser Eyes (10/70), Brain Scrambler (10/70);
  • <74% HP → Hyper Beam (10/60), Double Shot (10/60), Laser Eyes (10/60), Poison Gas (4/60), Big Bullet (6/60);
    • Chooses best elemental spell based on active party's elemental resistance → Bullet Hell/Plasma Field (1/3);
  • Otherwise → Hyper Beam (1/4), Snipe (1/4);
    • Chooses best elemental spell based on active party's elemental resistance → Bullet Hell/Plasma Field (1/2).

* Lancelot's Limit Break becomes available every time he receives damage equal to 35% of his max HP.

* Summon score increases by 1 if there's only 1 other foe left and by 2 if no other foes are left (checked at the start of Lancelot's turn), and resets to 0 after summoning.

Before the v2 update, summon score reset when it reached ≥7 even if he couldn't summon due to using his Limit Break, which could delay his re-summoning. And the chance to use Poison Gas was taken by Big Bullet and Giga Drill instead.

Counter (only if Counter-Attacking Foes is enabled)

  • 50% → Snipe.


Additionally, Lancelot will use Death Explosion when he's killed.

Strategy

While the majority of Lancelot's attacks are Bomb-element, he also has access to Fire, Thunder, and Dark, so gear resistant to all of those should be used. Immunity to Instant Death is also a necessity, as Snipe will otherwise be an instant kill even on lower difficulties. Holy, Fire and Thunder are some of the best options against him since all of those have powerful magic attacks to deal with his high Defence.

It is vital to give the party's Purify user both Stagger/Confuse resistance and, on harder difficulties, Syphon/Disable resistance as well. This is on account of Lancelot's Brain Scrambler skill, which if left unresisted may well ruin your party. It provides several rounds of Confuse and on harder difficulties Disables various skills for three rounds; while the former can be remedied with Purify or Health Strike, if neither of these skills are available (say, as result of being Disabled) then the turns that follow will be much more difficult. It's easier to just remove the problem from happening in the first place, by making sure at least the relevant characters have Disable and Confuse immunities.

Unlike other Evil Players, which Limit Break Lancelot uses is dependent on your party's resistances to Fire and Thunder instead of his HP; since both Nuke and Ion Cannon are 100% elemental, immunity to Fire and Thunder will prevent their damage, just beware Ion Cannon's Stun and Nuke's Radiation weather.

The Harpoon and Laser Turrets Lancelot summons can be very annoying to deal with due to their Recycle spell reversing your buffs, and due to Repulsion you can't use the Flybot summons to reverse them back; it's a good idea to focus on incapacitating the Turrets with status effects (Absolute Zero, or a Chill+Wet combo work well) instead of killing them, since this will prevent also Lancelot from buffing himself.

Capturing Lancelot will prevent him from using his Death Explosion. It may be useful to cast Nine Lives when Lancelot is at low health if the player is not planning on capturing him.

Summon

"ANALYSING: SCAN COMPLETE. RESULTS: FOES ARE MADE OF MATTER WHICH CAN BE OPTIMISED INTO MORE USEFUL FORMS, SUCH AS EXP AND COINS."
―Lancelot when summoned
The foe can be captured to be used as a summon. He drops a powered up version of Big Bomb on every foe.
EBF5 Foe Icon Lancelot
Lancelot SP EBF5 Status Freeze
Explodes all foes one by one with incredibly powerful bomb magic.
  • High critical hit rate.
132 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 510 Stat Magic 100% EBF5 Element Bomb -- -- -- 150% 30% 10%
Note: Before the v2 update, cost 152 SP instead.

Trivia

  • While the fights against the other Evil Players end with their respective players traumatized and trying to cope with the negative aspects of their personality they exemplify, Lance simply expresses his surprise at the fact that the temple and the rest of the team survived Lancelot's death explosion or his satisfaction at having acquired another killing machine, depending on whether he was killed or captured.
  • Like Dark Lance and Matteus (barring his sword), Lancelot wears his playable counterpart's starting gear, as opposed to the other three Evil Players who don different equipment than their corresponding players.
Community content is available under CC-BY-SA unless otherwise noted.