The Lost Fallen is a foe and a summon in Epic Battle Fantasy 5. The Lost Fallen are primarily found in the Frozen Valley, though there are instances of them scattered around the Rainbow River and other such places. It is a member of the Fallen enemy group.
The Lost Fallen is the possessed armor of a viking explorer. The armor consists of a tan Viking Fur-like tunic with a spiral in the center; the tunic is held together by a metal clasp with a pale blue gem. Along with a steel horned helmet, there is also a set of steel cauldrons and gauntlets. The gauntlets are animated and as such are hovering about where they would be on an actual warrior. The helmet has a pair of light blue eyes on it, presumably that of the entity possessing the armor, though no other facial structures or any corporeal body parts are shown.
The Lost Fallen wields a falchion with blue runes etched into its blade and a wooden grip. The Lost Fallen holds the blade in its left hand, though it is capable of temporarily summoning and wielding a second blade for one of its attacks.
|The cosy armor of a viking explorer. It uses ice and wind attacks, and knows not to attack players who are resistant to these.|
|Item Drop Rate|
|Name||Fine Fur||Leather||Belt Buckle||Steel Plate||Mythril Shards|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
| 6.3% per stack,|
up to 56.7%
| 3% per stack,|
up to 27%
| 6% per stack,|
up to 54%
|Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
|Notes: 50% chance of 2x Freeze on Hard or Epic Difficulties.|
|Rune Sword Throw||Single||44/5||----||--||--||--||100%||10%||10%|
|Notes: Grants a 20% Evade buff to self on Hard or Epic difficulties.|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If catchscore >55 and all players are Lovable → Flee;
- If Berserked or Syphoned → Double Hit (1/3), Rune Sword Throw (1/3), Thrust (1/3);
- Otherwise → Double Hit (1/5), Rune Sword Throw (1/5), Thrust (1/5), Double Sword (1/5);
- Chooses element the party is weakest to → Undead Blade/Tremor (1/5).
* Thrust, Double Sword and Undead Blade will prioritize targets that aren't resistant to their elements.
Additionally, if any front line player has equipment that scares Ghosts, the Lost Fallen will immediately Surrender and Flee on their turn if <50% HP, or inflict Berserk on themselves otherwise (this does not take up their turn).
The foe can be captured to be used as a summon, or be randomly summoned by Fenrir's Jaw (bow). Compared to the Stumpy Gloop summon which also gives party-wide Morale, it's less cost efficient, but adds some Wind-elemental damage.
|Slashes a foe with a wind attack, and gives morale status to all allies, including those in backup.||54||Kept|