The Magma Hand is a foe and a summon in Epic Battle Fantasy 5. It is a member of the Hands enemy group. It typically appears in volcanic areas, such as The Rapture and the Lava Lake.


The Magma Hand, as the name implies, is a hand made out of lava. It has orange skin with bits of cooled black bits on it, and spawns in with a random melee weapon (see below for chances).

* When viewed in Bestiary, it will have any of the Hands' weapons with equal chance for each, including the Ice Sword it cannot use in-battle.


Like the other Hands, the Magma Hand can change its weapon held depending on the weaknesses of the players. It has five different weapons available, each with different stats.

Depending on the weapon, the Magma Hand will have a certain element and status in their attacks. These can range from Dispel to Curse, among other things. This can make the Magma Hand a difficult foe to defend against, but all of their attacks are physical and deal moderate damage.

On top of their weapon-based attacks, Magma Hands can also inflict Berserk on themselves or fire off a Fire attack.

As a foe literally made out of molten rock (or maybe bone), Magma Hands absorb Fire. Fortunately, they have multiple common weaknesses making it easy for the player to dish out major damage. Although Ice is a good option, Earth and Water are more effective.


EBF5 Foe Icon Magma Hand
Magma Hand EBF5
A burning hand which loves to go berserk. It can hold different weapons, which give it different attack effects.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
161 4 4 4 4 4 3.9 21 2.2 2.2 14 50 35
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
200% - -50% -80% - 50% -80% - - -
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - 100% - - - - 100% - - - -
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - -
Item Drop Rate
Icon EBF5 Item Steel Plate EBF5 Item Hand Bomb EBF5 Item Shuriken EBF5 Item Magma Chunk -
Name Steel Plate Hand Bomb Shuriken Magma Chunk -
Chance 25% 33% 33% 25% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
-3.5% per stack,
up to -31.5%
3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Triple Hit (Knife)
Burst (Knife)
Swing (Knife)
Single 30.6/3
Stat Attack 50% EBF5 Element Wind 20% -- EBF5 Status Dispel 150% 10% 10%
Triple Hit (Sword)
Burst (Sword)
Swing (Sword)
Single 40.8/3
Stat Attack ---- 33% 3x EBF5 Status Bad Luck 105% 10% 10%
Triple Hit (Magma Sword)
Burst (Magma Sword)
Swing (Magma Sword)
Single 30.6/3
Stat Attack 50% EBF5 Element Fire 66% 2x EBF5 Status Burn 100% 10% 10%
Burst (Evil Axe)
Swing (Evil Axe)
Single 36.4
Stat Attack 50% EBF5 Element Dark 33% 3x EBF5 Status Curse 95% 10% 10%
Triple Hit (Mallet)
Swing (Mallet)
Single 47.6/3
Stat Attack ---- 20% 1x EBF5 Status Stagger 85% 10% 10%
Fiery Fume Single 33 Stat Attack 100% EBF5 Element Fire 75% 3x EBF5 Status Burn 100% 10% 10%
Berserk Self -- -- ---- -- 4x EBF5 Status Berserk -- -- --
Notes: Status strength increased to 5x on Hard or Epic difficulties.

Battle logic

Choosing a weapon
  • Standard weapon array: Sword, Knife, Mallet (twice), Evil Axe, Magma Sword (twice).
  • On Hard and Epic difficulties, chooses the best element to use (including EBF5 Status Lovable Lovable players) between Fire, Dark, Bomb and Wind, adding more weapons to the array depending on the outcome:
    • Fire → Magma Sword twice
    • Dark → Evil Axe twice
    • Bomb → Sword and Mallet
    • Wind → Knife twice
  • Then selects any position of the array to equip, with equal chance for each. For an example, on Hard/Epic and with Bomb being the least resisted element, final chances would be: 1/9 for Knife and Evil Axe, 2/9 for Sword and Magma Sword, 3/9 for Mallet.
  • Whenever the Hand burrows itself after attacking, it has a 25% (50% on Hard/Epic) chance to switch its weapon when it emerges again. The Hand cannot switch weapons if it's Berserked.
Attack patterns

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catch score >55 and all players are Lovable → Flee;
  • If Berserked;
    • If using Knife/Sword/Magma Sword → Triple Hit (1/3), Burst (1/3), Swing (1/3);
    • If using Evil Axe → Burst (1/2), Swing (1/2);
    • If using Mallet → Triple hit (1/2), Swing (1/2);
  • Otherwise → Berserk (1/5), Fume (1/5);
    • If using Knife/Sword/Magma Sword → Triple Hit (1/5), Burst (1/5), Swing (1/5);
    • If using Evil Axe → Burst (3/10), Swing (3/10);
    • If using Mallet → Triple hit (3/10), Swing (3/10).


The foe can be captured to be used as a summon. The summon always uses the Magma Sword for its weapon.

EBF5 Foe Icon Magma Hand
Magma Hand SP EBF5 Status Freeze
Gives berserk status to all allies, making them attack uncontrollably with increased power. 25 Kept
Target Power Type Element Status Effect Acc Crit RdF
Allies -- -- ---- -- 3x EBF5 Status Berserk -- -- --
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