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The Matt Doll is a foe and a summon in Epic Battle Fantasy 5. They typically appear in haunted areas like the Mystic Woods, Redpine Town and The Rapture. It is a member of the Dolls enemy group.

Appearance

The Matt Doll is a small taupe-colored voodoo doll meant to resemble Matt. It is covered with stitches and discolored patches, with a pair of blue button eyes and a head of yellow "hair". It also dons a small paper cutout of the Captain's Hat with a small White Feather perched on it, and wields half of a scissor to imitate Matt's preference for swords.

Overview

Much like its player counterpart, the Matt Doll mainly uses single-target physical attacks; either a non-elemental three-slash combo or Light Blade. It's also capable of casting an offensive buff on itself to bolster its damage or a defensive buff on any foe to make them a bit more resilient. In general, the Matt Doll is a moderate threat on account of its Sympathy ability, but it becomes far more dangerous if allowed to buff itself. It should be taken care of carefully, and dealt with while Matt is at full health.Like other Dolls, hitting this foe will result in the corresponding player taking damage equal to a % of their max HP proportional to how much of the Doll's max HP was lost to the attack (this takes into account overkill damage), even if they are in backup; Instant Death will also trigger this effect, as it's essentially an attack that deals damage equal to 100% of their HP. Healing the Doll will also in turn heal the corresponding player (this only happens if the Doll isn't at full HP). Damage/healing isn't affected by Invisible/Enchanted, but will be halved by Defend (except when Doom kills the Doll). This passive ability can be blocked by Syphoning the foe.

The Matt Doll absorbs Dark, but is weak to Fire and especially Holy. However, it may be safer to kill a low-health Matt Doll with a neutral attack so as to prevent accidentally killing Matt. It has no status resistances or weaknesses.

Statistics

EBF5 Foe Icon Matt Doll
Matt Doll EBF5
It's a voodoo doll, so hitting it means hurting Matt as well! It also likes to use buff skills.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
240 4 4.4 4 3.7 4 4 55 5.1 5.1 37 33 23
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-50% - - - - - - - -80% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - - - - - - - -
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Wool EBF5 Item Steel Plate EBF5 Item Super Tape EBF5 Item Plastic -
Name Wool Steel Plate Super Tape Plastic -
Chance 100% 50% 30% 40% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.465% per stack,
up to 31.185%
6.93% per stack,
up to 62.37%
1.98% per stack,
up to 17.82%
3.96% per stack,
up to 35.64%
16.5% -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Matt Doll
Matt Doll EBF5
It's a voodoo doll, so hitting it means hurting Matt as well! It also likes to use buff skills.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
240 4 4.4 4 3.7 4 4 55 5.1 5.1 37 33 23
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
100% 100% 100% -100% 100% 100% -100% 100% 100% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - 50% - - - - - - -
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Wool EBF5 Item Steel Plate EBF5 Item Super Tape EBF5 Item Plastic -
Name Wool Steel Plate Super Tape Plastic -
Chance 100% 50% 30% 40% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0 0 0 0 16.5% -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Triple Slice Single 36/3 Stat Attack ---- -- -- -- 100% 10% 10%
Light Blade Single 32 Stat Attack 100% EBF5 Element Holy -- -- -- 100% 10% 10%
Heavenly Shield Ally -- -- ---- -- 50%
50%
Stat Defence
Stat Mdef
-- -- --
Temper Self -- -- ---- -- 50%
Stat Attack
Stat Magic
-- -- --
Sympathy Matt -- -- ---- -- -- -- 99999% 0% 0%
Notes: Calculates Max HP % lost (or gained) from an attack, and then deals that same
maxHP % * mod as damage (or healing) to the player.
Mod = 0.2x in Zero, 0.4x in Easy, 0.7x in Normal, 1x in Hard/Endless and 1.5x in Epic.
Cannot be used if EBF5 Status Syphon Syphoned. Damage is doubled if Counter-Attacking Foes is enabled.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Flee
  • If Syphoned or Berserked → Triple Slice;
  • Otherwise → Triple Slice (1/3), Light Blade (1/3), Buff (1/3).
    • If the Matt Doll has less than a 15% Attack buff → Buff = Temper;
    • If the Matt Doll has less than a 15% Defence buff → Buff = Guardian on self;
    • Otherwise → Buff = Guardian on most damaged foe.

Additionally, on Hard or Epic difficulties, if the Doll is Syphoned at the start of their turn, they'll automatically inflict 1x Berserk on themselves (this doesn't take up their action).

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Matt Doll
Matt Doll SP EBF5 Status Freeze
Strongly buffs the attack power of an ally, and gives them blessed status. 35 Kept
Target Power Type Element Status Effect Acc Crit RdF
Ally -- -- ---- -- 85%
3x
Stat Attack
EBF5 Status Bless
-- -- --
Note: Before the v2 update, only gave 1x EBF5 Status Bless Bless.
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