The Matt Doll is a foe and a summon in Epic Battle Fantasy 5. They typically appear in haunted areas like the Mystic Woods, Redpine Town and The Rapture. It is a member of the Dolls enemy group.


The Matt Doll is a small taupe-colored voodoo doll meant to resemble Matt. The Matt Doll is covered with stitches and discolored patches, has a paired of blue button eyes, and has yellow "hair". It also dons a small paper cutout of the Captain's Hat with a small White Feather perched on it, and wields a dismembered scissor as a weapon.


Out of the Dolls, the Matt Doll represents Matt, and as such hurts him if the Matt Doll is attacked. The Matt Doll mainly uses single target physical attacks, which deal moderate damage; it's also capable of casting an offensive buff on itself to bolster its damage or a defensive buff on any foe to make them a bit more resilient. In general, the Matt Doll is a moderate threat on account of its Sympathy ability, unless given the opportunity to buff, in which case it becomes far more dangerous. It should be taken care of carefully, and dealt with while Matt is at full health.

Like other Dolls, hitting this foe will result in the corresponding player taking damage equal to a % of their max HP proportional to how much of the Doll's max HP was lost to the attack (this takes into account overkill damage), even if they are in backup. Healing the Doll will also in turn heal the corresponding player (this only happens if the Doll isn't at full HP). Damage/healing isn't affected by Invisible/Enchanted, but will be halved by Defend. This passive ability can be blocked by Syphoning the foe.

The Matt Doll absorbs Dark, but is weak to Fire and especially Holy. However, it may be safer to kill a low-health Matt Doll with a neutral attack so as to prevent accidentally killing Matt. It has no status resistances or weaknesses.


EBF5 Foe Icon Matt Doll
Matt Doll EBF5
It's a voodoo doll, so hitting it means hurting Matt as well! It also likes to use buff skills.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
240 4 4.4 4 3.7 4 4 55 5.1 5.1 37 33 23
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-50% - - - - - - - -80% 200%
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - - - - - - - -
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - -
Item Drop Rate
Icon EBF5 Item Wool EBF5 Item Steel Plate EBF5 Item Super Tape EBF5 Item Plastic -
Name Wool Steel Plate Super Tape Plastic -
Chance 100% 50% 30% 40% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.465% per stack,
up to 31.185%
1.98% per stack,
up to 17.82%
3.96% per stack,
up to 35.64%
16.5% -22%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Triple Slice Single 36/3 Stat Attack ---- -- -- -- 100% 10% 10%
Berserk Self -- -- ---- -- 1x EBF5 Status Berserk -- -- --
Notes: Automatically cast before attacking, only used if Syphoned and only on Hard and Epic difficulties.
Light Blade Single 32 Stat Attack 100% EBF5 Element Holy -- -- -- 100% 10% 10%
Heavenly Shield Ally -- -- ---- -- 50%
Stat Defence
Stat Mdef
-- -- --
Temper Self -- -- ---- -- 50%
Stat Attack
Stat Magic
-- -- --
Sympathy Matt -- -- ---- -- -- -- 99999% 0% 0%
Notes: Calculates maxHP % lost (or gained) from an attack, and then deals that same
maxHP % * mod as damage (or healing) to the player.
Mod = 0.2x in Zero, 0.4x in Easy, 0.7x in Normal, 1x in Hard and 1.5x in Epic.
Cannot be used if Syphoned.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catch score >55 and all players are Lovable → Flee
  • If Syphoned or Berserked → Triple Slice;
  • Otherwise → Triple Slice (1/3), Light Blade (1/3), Buff (1/3);
    • If Attack buff <10% → Buff = Temper;
    • If Defence buff <10% → Buff = Guardian on self;
    • Otherwise → Buff = Guardian on most damaged ally.

Additionally, on Hard and Epic difficulties, if the Doll is Syphoned at the start of their turn, they'll automatically use Berserk on themselves.


The foe can be captured to be used as a summon.

EBF5 Foe Icon Matt Doll
Matt Doll SP EBF5 Status Freeze
Strongly buffs the attack power of an ally, and gives them blessed status. 35 Kept
Target Power Type Element Status Effect Acc Crit RdF
Ally -- -- ---- -- 85%
Stat Attack
EBF5 Status Bless
-- -- --
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