The Matt Doll is a small taupe-colored voodoo doll meant to resemble Matt. The Matt Doll is covered with stitches and discolored patches, has a paired of blue button eyes, and has yellow "hair". It also dons a small paper cutout of the Captain's Hat with a small White Feather perched on it, and wields a dismembered scissor as a weapon.
Out of the Dolls, the Matt Doll represents Matt, and as such hurts him if the Matt Doll is attacked. The Matt Doll mainly uses single target physical attacks, which deal moderate damage; it's also capable of casting an offensive buff on itself to bolster its damage or a defensive buff on any foe to make them a bit more resilient. In general, the Matt Doll is a moderate threat on account of its Sympathy ability, unless given the opportunity to buff, in which case it becomes far more dangerous. It should be taken care of carefully, and dealt with while Matt is at full health.
Like other Dolls, hitting this foe will result in the corresponding player taking damage equal to a % of their max HP proportional to how much of the Doll's max HP was lost to the attack (this takes into account overkill damage), even if they are in backup. Healing the Doll will also in turn heal the corresponding player (this only happens if the Doll isn't at full HP). Damage/healing isn't affected by Invisible/Enchanted, but will be halved by Defend. This passive ability can be blocked by Syphoning the foe.
The Matt Doll absorbs Dark, but is weak to Fire and especially Holy. However, it may be safer to kill a low-health Matt Doll with a neutral attack so as to prevent accidentally killing Matt. It has no status resistances or weaknesses.
|It's a voodoo doll, so hitting it means hurting Matt as well! It also likes to use buff skills.|
|Item Drop Rate|
|Name||Wool||Steel Plate||Super Tape||Plastic||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
| 3.465% per stack,|
up to 31.185%
| 1.98% per stack,|
up to 17.82%
| 3.96% per stack,|
up to 35.64%
|Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
|Notes: Automatically cast before attacking, only used if Syphoned and only on Hard and Epic difficulties.|
|Heavenly Shield||Ally||--||--||----||--|| 50% |
|Temper||Self||--||--||----||--|| 50%|| ||--||--||--|
|Notes: Calculates maxHP % lost (or gained) from an attack, and then deals that same |
Mod = 0.2x in Zero, 0.4x in Easy, 0.7x in Normal, 1x in Hard and 1.5x in Epic.
Cannot be used if Syphoned.
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If catch score >55 and all players are Lovable → Flee
- If Syphoned or Berserked → Triple Slice;
- Otherwise → Triple Slice (1/3), Light Blade (1/3), Buff (1/3);
- If Attack buff <10% → Buff = Temper;
- If Defence buff <10% → Buff = Guardian on self;
- Otherwise → Buff = Guardian on most damaged ally.
Additionally, on Hard and Epic difficulties, if the Doll is Syphoned at the start of their turn, they'll automatically use Berserk on themselves.
The foe can be captured to be used as a summon.
|Strongly buffs the attack power of an ally, and gives them blessed status.||35||Kept|