- "I'm only here to CONSUME AND DESTROY!!
And I'm all out of consumables!" - ―Matteus, Epic Battle Fantasy 5
Matteus is a boss in Epic Battle Fantasy 5. He is found in the Temple of Trials, together with other Evil Players — as such, he is currently exclusive to the paid Steam release of the game.
Appearance
Matteus is a clay golem that resembles Matt. His "skin" is dirty brown, his hair is a light blonde, and his eyes are black with yellow pupils. He wields the Berzerker and wears the Pirate's Hat and Hobo's Clothes.
Personality
Much like the other Evil Players, Matteus is a base and hyperbolic caricature of the corresponding player - in this case, Matt. Matteus is something of a manifestation of Matt's gluttony, possessing an insatiable hunger for anything even vaguely consumable. This includes all sorts of food, but also includes human flesh, as he makes explicitly clear throughout the battle. This hunger eclipses all other desires; while Matteus is aware that he is "cursed" and cannot leave the Temple of Trials (presumably because he is one of the trials himself), he doesn't mind this as long as his ravenous hunger can be fed.
Overview
As with other Evil Player battles, the players will be afflicted with a special unremovable status until the boss is defeated. Matteus' is Stoned. As long as Matteus is alive, the players are unable to use limit breaks. There is no limit break bar and selecting the attack button will default to their normal attack. They can still gain limit breaks, but will be unable to use it. The status effect will start at a timer of 15, counting down each turn. On the turn that it reaches -1, all players will be striped of Auto-Revive, Morale, Invisible and Enchanted, and then will be dealt 10 times their maximum HP in perfectly accurate physical damage with 9999% chance of inflicting Instant Death, guaranteeing a Game Over. As opposed to most of Matt's single target attacks, most of Matteus's hit the whole party (save for those in backup).
Statistics
Matteus | EBF5 | |
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An evil golem which spreads a terrible curse. Most of his attacks are physical, and many are non-elemental. |
Statistics | |||||||||||||
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Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
5501 | 5 | 3.5 | 5 | 3.5 | 5 | 3.8 | 1500 | 80 | 200 | 800 | 4 | 3 | |
Elemental Resistance |
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- | 100% | -50% | 200% | - | -80% | -80% | 100% | - | - | ||||
Status Resistance |
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- | 100% | 100% | - | 100% | 100% | 100% | -100% | - | 50% | 50% | 100% | ||
Debuff Resistance |
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- | 40% | 40% | 80% | 80% | 40% | 40% |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | |||||||
Name | Earth Ball | Geode | Steel Plate | Belt Buckle | Mythril Shards | ||
Chance | 100% | 100% | 100% | 100% | 100% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
0.28% per stack, up to 2.52% |
0.56% per stack, up to 5.04% |
0.24% per stack, up to 2.16% |
0.48% per stack, up to 4.32% |
Immune | -2.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Normal Attack x2 | Random | 220/2 | ---- | 100% | 4x | 100% | 10% | 10% | ||
Notes: Unleashes either Quake or Torrent on the second hit. Status strength decreased to 2x on Hard or Epic difficulties. Will not target the same player twice in a row unless they have Target or no other targets are available. If catch score >55 and all players have Lovable, targets completely randomly instead. | ||||||||||
Quick Slash x2 | Random | 280/2 | ---- | 100% | 2x | 150% | 10% | 10% | ||
Notes: Unleashes either Quake or Torrent on the second hit. Status strength increased to 4x on Hard or Epic difficulties. Will not target the same player twice in a row unless they have Target or no other targets are available. If catch score >55 and all players have Lovable, targets completely randomly instead. | ||||||||||
Stomp | Centered | 140 | ---- | -- | -- | -- | 100% | 10% | 10% | |
Notes: Unleashes either Tremor, Geyser or Nettle on all players. Before the v2 update, was 120 power instead. | ||||||||||
Dirt Boulder x2 | Centered | 240/2 | 100% | 25% | 2x | 100% | 10% | 10% | ||
Notes: Status chance increased to 50% on Hard or Epic difficulties. Will not target the same player twice in a row unless they have Target or no other targets are available. If catch score >55 and all players have Lovable, targets completely randomly instead. | ||||||||||
Bomb Throw x2 | All | 190/2 | 100% | -- | -- | -- | 100% | 10% | 10% | |
Notes: Also gets a 33% chance to inflict 1x Stagger on Hard or Epic difficulties. Will not target the same player twice in a row unless they have Target or no other targets are available. If catch score >55 and all players have Lovable, targets completely randomly instead. | ||||||||||
Legend | Single | 200/8 150 |
---- | -- | -- | -- | 100% | 10% | 10% | |
Notes: First number is the combined power of the first 8 hits, with the second number being the power of the final hit. Also gets a 100% chance to inflict 1x Dispel on Hard or Epic difficulties. | ||||||||||
Cataclysm | All | 175 | 100% | -- | -- | -- | 100% | 30% | 10% | |
Typhoon | All | 160 | 100% | 50% | 2x | 100% | 30% | 10% | ||
Overgrowth | All | 150/2 | 100% | 40% | 3x | 100% | 10% | 10% | ||
Protect | Self Allies |
-- | -- | ---- | -- | 1x 40% |
|
-- | -- | -- |
Notes: Buff strength increased to 80% and also gives 2x Good Luck to allies on Hard or Epic difficulties. Summons a Dirt Boulder, Coral Boulder or Sandstone Boulder and Rock Sprites, Leaf Wraiths or Thorny Creeps. | ||||||||||
Eat Bacon | Self | MaxHP/5 | -- | ---- | -- | 50% 50% 50% |
|
-- | -- | 10% |
Notes: Can only be used once upon reaching <50% HP. | ||||||||||
Ragnarok | All Allies |
230/5 --- |
---- | -- | --- 3x |
--- |
150% --- |
10% --- |
10% --- | |
Notes: Limit Break!. Also gives a 30% buff to all allies on Hard or Epic difficulties. First 4 hits have 100/4 power, with the final hit having 130. | ||||||||||
Cleaver | All | 330/5 | ---- | -- | -- | -- | 200% | 20% | 10% | |
Notes: Limit Break! |
- Unleashed skills:
Attack List | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Quake | Single | 60 | 100% | -- | -- | -- | 140% | 10% | 10% | |
Torrent | Single | 45 | 100% | 40% | 2x | 100% | 10% | 10% | ||
Tremor | All | 25 | 100% | -- | -- | -- | 100% | 10% | 10% | |
Geyser | All | 20 | 100% | 40% | 1x | 100% | 10% | 10% | ||
Nettle | All | 22 | 100% | 30% | 2x | 100% | 10% | 10% |
Battle logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Limit Break;
- <32% HP → Cleaver;
- Otherwise → Ragnarok;
- If <49% HP and didn't use Eat Bacon yet → Eat Bacon;
- If Summon Score ≥7 → Protect;
- Summons either a Rock Sprite (2/4), Leaf Wraith (1/4) or Thorny Creep (1/4) (they'll be one level above Matteus);
- Summons either a Dirt Boulder, Sandstone Boulder or Coral Boulder (they'll be one level above Matteus);
- Summons either a Rock Sprite (2/4), Leaf Wraith (1/4) or Thorny Creep (1/4) (they'll be one level above Matteus);
- Summons either a Dirt Boulder, Sandstone Boulder or Coral Boulder (they'll be one level above Matteus);
- Summon score increases by 1 if there's only 2 foes remaining and by 2 if only Matteus is remaining (checked at the start of his turn), and resets to 0 after summoning.
- Summons either a Rock Sprite (2/4), Leaf Wraith (1/4) or Thorny Creep (1/4) (they'll be one level above Matteus);
- <39% HP → Quick Slash (3/15), Legend (3/15), Dirt Boulder (3/15), Bomb Throw (3/15), Cataclysm (1/15), Typhoon (1/15), Overgrowth (1/15);
- <74% HP → Normal Attack (1/5), Quick Slash (1/5), Legend (1/5), Stomp (1/5), Dirt Boulder (1/5);
- Otherwise → Normal Attack (1/2), Stomp (1/2).
* Normal Attack and Quick Slash will unleash either Torrent or Quake on the second hit (same 1/2 chance for each), Stomp will unleash Geyser, Tremor or Nettle on all players (same 1/3 for each).
* Matteus' Limit Break becomes available every time he receives damage equal to 35% of his max HP.
General Strategy
On his 16th turn Matteus will kill everyone. There is no way to avoid the attack.
Stoned puts a strict time limit on the battle, requiring the party to maximize their damage output each turn to avoid a Game Over. The Virus and Poison status effects will allow for consistent damage over time even when the party is forced onto the defensive, and Matteus' vulnerability to Wet and Dry is conducive to setting up combos that can exploit his weakness to Water, Ice, and Bomb.
Summoning Slime Bunny or having equipment that can passively grant effects like Regen, Auto-Revive, or Morale can be helpful to minimize the amount of turns spent healing. While most of Matteus' attacks are non-elemental, resistance to Earth, Water, and Bio will help mitigate some of his skills, additionally, applying Tired and Weaken can greatly reduce Matteus' damage output. Since only one of Matteus' attacks is magical, physical Defence buffs/equipment should be prioritized over Magic Defence ones. Poison/Virus immunity is important if you plan to use the Virus status on him, and having something to reduce the likelihood of Weaken and Tired being applied will make sure the party can deal enough damage within the turn limit.
When Matteus reaches his Limit Breaks, use a Demon Mirror summon to nullify his party-killing physical Limit swords, thus avoiding the need to spend several turns reviving.
Builds
Virus party
By maximizing Poison and Virus stacks, and also applying Tired and Invisible on Matteus, the damage dealt from the statuses alone will be enough to kill him before the turn limit runs out. This allows the party to play defensively while letting the statuses slowly kill Matteus. The Beholding Eye and Biohazard Blaster will be needed to inflict the Virus stacks, once those are maxed, Natalie will switch to the Dark Tooth to inflict Invisible (the Obsidian Staff won't work due to requiring more than one stack of Invisible to be inflicted), aside from those, gear that grants Bio resistance should be used to prevent the backlash from Virus spreading back to your own party members, along with buffing gear on whoever has Protect and status gear on whoever will be inflicting Tired (inflicting Weaken is also recommended to reduce Matteus' offences).
Physical Bomb
Alternatively, a more straightforward approach with abusing Matteus' Bomb weakness also works out very well. Lance will be your main attacker with the Heavy Claw and Camo Jacket to deal as much damage as possible with Big Bullet (it's a good idea to inflict both Brave and Good Luck on him, since this way Big Bullet has a guaranteed chance to score a critical hit); Matt should use the Devil's Fork, Cardboard Box and Hipster Shirt and first focus on buffing his allies with Temper, Protect and Reflex, then switch to inflicting Dry on Matteus to increase Bomb damage dealt; Natalie will use the Elder's Wisdom to inflict Enchanted on Matteus, which will further double Lance's damage. All this combined will allow Lance to deal about a quarter of Matteus' HP per attack. NoLegs with the Honjo Masamune and the Camo Jacket can also be used instead of Lance, this gives you even more damage, but it's much riskier due to how frail NoLegs will be. As usual, inflicting Tired and Weaken on Matteus can help you weather his attacks while you're setting up.
Summon
- "Am I free to do as I wish? Can I kill and EAT THEM ALL?"
- ―Matteus when summoned, Epic Battle Fantasy 5
The foe can be captured to be used as a summon. He casts a powered up version of Cataclysm on every foe.