The Mecha is a large, hulking robot made out of black and grey metal. It has a sleek torso with a pointed chestplate flanked by two pairs of machine guns. Its head is proportionately small for its body, with small fins on the sides, a thin black "V" crest on its forehead, and a "face" consisting of a single dark grey plate with five holes (three large ones and two small ones). Its legs are stout blocks with several small wheels on the undersides, allowing the Mecha to roll around like a tank. A large array of engines is mounted on its back, presumably to help propel it forward. It also has a mass of electrical equipment on its right shoulder, including an old-fashioned television antenna and three satellite dishes.
The Mecha's most notable feature is its immense variety of weapons. Its right arm ends in a massive spiked ball that can be fired on a long chain, while its left arm has a battery of six missile launchers flanked by two large cannons. In addition to the visible machine guns, its torso can deploy a variety of bladed weapons and a pair of boxy energy cannons that seem to serve as its most powerful armaments. It also has three drill-tipped "tails", although they are never used in battle.
Attacks and Abilities
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Used Charge last turn → Charged Energy Cannons;
- HP > 200k*dif (≈77%) → Light Blades (2/9), Dark Blades (2/9), Claws (2/9), Machine Guns (2/9), Paired Cannon (1/9);
- HP > 100k*dif (≈38.5%) → Light Blades (1/9), Dark Blades (1/9), Claws (1/9), Mace Strike (2/9), Chained Mace (2/9), Paired Cannon (2/9);
- HP > 0 → Energy Cannons (2/9), Mace Strike (2/9), Chained Mace (3/9), Charge (2/9).
* dif is x0.8 on Easy, x1 on Normal, x1.2 on Hard and x1.4 on Epic.
Initially, you'll want to keep Protect up at all times, since the Mecha specializes in dealing heavy physical damage. Screamer might be a good idea, as Natalie's Thunderbolt hits five times and deals extra damage to the Mecha even without its Magic Defence being debuffed. Matt should be used to hand out items (mainly to keep MP high) and maintain Protect, but if he has a few turns to spare, he can switch to the Stone Edge and use Quake on the Mecha for high damage.
After its HP drops below half, the Mecha will begin using attacks that target Magic Defence (its boxy cannons) with increasing frequency. Natalie should cast Barrier to reduce the damage of these attacks, recasting it whenever it begins to fade. Keeping both players' HP up is essential at this point, since the Mecha can use a deadly laser attack - if it charges up, have both players Defend if possible (unless their HP is low, in which case Natalie should use Heal/Healmore).
- The Mecha's design comes from one of the countless results of the Mecha Dress Up Game; along with the unnamed robot from Brawl Royale, it would start a trend of the Epic Battle Fantasy series featuring robots based on designs from that game.
- Along with the Defender, the Mecha would also start a recurring trend of giant, hostile robots guarding important positions in the EBF series.
- The Mecha shares its torso design with the unnamed robot from Brawl Royale. A similar (but not identical) torso piece would be used for the Praetorian.
- The Mecha's sprite (and thus, its weapons) are mirrored for its appearance in EBF's art gallery (as seen below).