- To do: visual description and drop rates.
The Mystery Potion is a clear vial containing a grey liquid with a red mushroom suspended inside. The vial itself has a piece of red cloth tied along the top of it, and has a red cork.
Mystery Potion does have some strong effects, but if it doesn't roll the desired effect, that can lead to a wasted turn (such as buffing a player already buffed up), or even deal damage to the player you wanted to heal. As such, the player should stick to normal potions as they are more reliable.
The game begins with 2 Mystery Potions in the inventory. It cannot be bought or sold in the shops; the player can only obtain more as a reward from a wave.
Equal chance (20%) for each variant. The table also lists how much do user's Chemist and Chemist x2 skill bonuses affect them.
|Standard effect||Chemist||Chemist x2|
|Heals for 8000 HP.||10400||12800|
|Heals for 777 MP.||1010||1243|
|Sets target's Attack and Magic Attack (de)buff condition to +50%.||Unaffected|
|Sets target's Regen and Auto-Revive length to 5 turns.|
| Deals physical damage in 2-10101 range. 200% accuracy, ignores user's.|
Unaffected by user's Attack, affected by target's Defence.
Note that because its buff and status variants overwrite their related values, they can potentially be harmful, e.g., if the player had 8 turns of Regen left, it can waste 3 turns.