The Mystery Potion is a clear vial containing a grey liquid with a red mushroom suspended inside. The vial itself has a piece of red cloth tied along the top of it, and has a red cork.
Mystery Potion does have some strong effects, but if it doesn't roll the desired effect, that can lead to a wasted turn (such as buffing a player already buffed up), or even deal damage to the player you wanted to heal. As such, the player should stick to normal potions as they are more reliable.
The game begins with 2 Mystery Potions in the inventory. It cannot be bought or sold in the shops; the player can only obtain more as a reward from a wave or by stealing them with the Potion Thief Skill Bonus.
|Standard effect||Chemist||Chemist x2|
|Heals for 8000 HP.||11200 ||14400 |
|Heals for 777 MP.||1087 ||1398 |
|Gives 50% Attack and Magic Attack buff.||Unaffected|
|Gives 5x Regen and Auto-Revive.|
| Deals physical damage in 2-10101 range. 200% accuracy, ignores user's.|
Unaffected by user's Attack, affected by target's Defence.
|2-14141 [2-13131]||2-18181 [2-16160]|
Note that before the EBF Collection update, its buff and status variants overwrote their related values, which could make them potentially be harmful, e.g., if the player had 8 turns of Regen left, it could waste 3 turns.