- To do: visual description and drop rates.
(insert visual description)
Mystery Potion does have some strong effects, but if it doesn't roll the desired effect, that can lead to a wasted turn (such as buffing a player already buffed up), or even deal damage to the player you wanted to heal. Thus, normal potions should be preferred in a tight situation, due to higher reliability.
The game begins with 2 Mystery Potions in the inventory. It cannot be bought or sold in the shops; more can be obtained only as a random reward after certain waves.
Equal chance (20%) for each variant. The table also lists how much do user's Chemist and Chemist x2 skill bonuses affect them.
|Standard effect||Chemist||Chemist x2|
|Heals for 8000 HP.||10400||12800|
|Heals for 777 MP.||1010||1243|
|Sets target's Attack and Magic Attack (de)buff condition to +50%.||Unaffected|
|Sets target's Regen and Auto-Revive length to 5 turns.|
| Deals physical damage in 2-10101 range. 200% accuracy, ignores user's.|
Unaffected by user's Attack, affected by target's Defence.
Note that because its buff and status variants overwrite their related values, they can potentially be harmful, e.g., if the player had 8 turns of Regen left, it can waste 3 turns.