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"YOU!! I SAW WHAT YOU DID! Those things don't belong to you! I'm not going to let you get away with that!"
―Natalie confronting Matt, Epic Battle Fantasy 5

Natalie is a miniboss and the second player character to be fought in Epic Battle Fantasy 5. She's found in Hope Harbor, right in front of the stairs leading to the Grand Gallery. She appears after Matt steals the Shovel. The battle starts when the player tries to go east beyond a certain point. After Natalie is fought, she will join the party.

Appearance

Natalie looks like how she typically would: a fair-skinned young lady with blue eyes, orange hair, and a...memorable figure. She has the same equipment as her playable self; since she doesn't become playable until after you defeat her, this means that she's using her default combination of the Red Ribbon, the Red Dress, and the Dark Tooth.

Overview

As the second player boss, Natalie isn't much tougher than NoLegs, but she can be a credible threat if left to her own devices. She has above-average Magic Defence and immense Magic Attack; on the other hand, her Defence is lower than normal. She has a weak physical attack that deals slight Dark damage, but she prefers to use her array of Fire, Thunder, Ice, and non-elemental spells. Her magic can also inflict Burn, Freeze, and Stun, but the chances are low enough to be almost negligible.

On higher Difficulty levels, Natalie gains an all-new litany of more powerful spells; notably, she can no longer inflict non-elemental damage. Aside from hitting harder, these spells have higher status infliction chances, although they still aren't that likely to trigger.

Natalie has the standard boss immunity to Doom, Instant Death, Chill, Freeze, and Stun; she also resists Holy and Dark while having no weaknesses. If "More Foe Resistance" is enabled, she gains resistances to Fire, Thunder, and Ice.

Like NoLegs before her, Natalie can be forced to Surrender if certain conditions are met; in this case, both Matt and NoLegs must be Lovable at the start of her turn. Doing so will give you the "Nice Guy" medal.

Stats

EBF5 Foe Icon Natalie
Natalie EBF5
Whoah, it's a cute girl! Let's try not to do anything stupid to upset her. She already looks quite mad.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
487 4 3.6 8 4.4 4 4 60 3 3 16 30 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - - - - - - - 50% 50%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% - - - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Cupcake EBF5 Item Pretzel EBF5 Item Coffee - -
Name Cupcake Pretzel Coffee - -
Chance 100% 50% 25% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
2.1% per stack,
up to 18.9%
4.2% per stack,
up to 37.8%
1.8% per stack,
up to 16.2%
3.6% per stack,
up to 32.4%
Immune -20%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Natalie
Natalie EBF5
Whoah, it's a cute girl! Let's try not to do anything stupid to upset her. She already looks quite mad.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
487 4 3.6 8 4.4 4 4 60 3 3 16 30 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% 50% - - - - - 50% 50%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% - - - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Cupcake EBF5 Item Pretzel EBF5 Item Coffee - -
Name Cupcake Pretzel Coffee - -
Chance 100% 50% 25% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.05% per stack,
up to 9.45%
2.1% per stack,
up to 18.9%
1.8% per stack,
up to 16.2%
3.6% per stack,
up to 32.4%
Immune -20%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Normal Attack Single 25 Stat Attack 25% EBF5 Element Dark -- -- -- 100% 10% 10%
Lucky Star Single 22 Stat Magic ---- -- -- -- 100% 25% 150%
Notes: Cannot be used on Hard or Epic difficulties.
Fire Single 22 Stat Magic 100% EBF5 Element Fire 10% 2x EBF5 Status Burn 100% 10% 10%
Notes: Cannot be used on Hard or Epic difficulties.
Ice Single 22 Stat Magic 100% EBF5 Element Ice 5% 2x EBF5 Status Freeze 100% 10% 10%
Notes: Cannot be used on Hard or Epic difficulties.
Thunder Single 22/2 Stat Magic 100% EBF5 Element Thunder 5% 1x EBF5 Status Stun 115% 10% 10%
Notes: Cannot be used on Hard or Epic difficulties.
Fireball Single 40 Stat Magic 100% EBF5 Element Fire 25% 2x EBF5 Status Burn 100% 10% 10%
Notes: Only used on Hard or Epic difficulties.
Iceshard Single 40 Stat Magic 100% EBF5 Element Ice 10% 2x EBF5 Status Freeze 100% 10% 10%
Notes: Only used on Hard or Epic difficulties.
Thunderbolt Single 40/3 Stat Magic 100% EBF5 Element Thunder 15% 1x EBF5 Status Stun 115% 10% 10%
Notes: Only used on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If all players are Lovable → Surrender;
  • If Syphoned or Berserked → Normal Attack;
  • Otherwise → Normal Attack (1/4);
    • If playing on Hard/Epic → Fireball (1/4), Iceshard (1/4), Thunderbolt (1/4);
    • Otherwise → Lucky Star (3/16), Fire (3/16), Ice (3/16), Thunder (3/16).

Counter (only if Counter-Attacking Foes is enabled)

  • 100%;
    • If playing on Hard/Epic → Fireball (1/3), Iceshard (1/3), Thunderbolt (1/3);
    • Otherwise → Lucky Star (1/4), Fire (1/4), Ice (1/4), Thunder (1/4).

Strategy

Equipment

While the player won't have many options at this point in the game, the battle is easy enough that equipment choice is generally irrelevant. However, the player may want to avoid using the Knight's Helmet or the Heroic Armor if possible; while they have strong stats and a useful Thunder resistance, their weakness to Fire may be more trouble than it's worth.

Surrender Strategy

Natalie will automatically Surrender if both members of the party are Lovable at the start of her turn. This can be attained easily with two uses of NoLegs's Cherish; during its cooldown, you can have him and Matt Defend themselves, set up defensive buffs, or use items to keep themselves healthy and speed up Cherish's cooldown. It's generally a better idea to use Cherish on NoLegs first and let Matt Defend himself to mitigate Natalie's attacks; this leaves NoLegs free to cast Barrier and further reduce incoming damage. Protect is generally unnecessary; Natalie's only physical attack is fairly weak compared to her spells.

Combat Strategy

If the player wishes to fight Natalie directly instead of making her Surrender, they should keep in mind that she essentially just uses Fire/Ice/Thunder, or Fireball/Iceshard/Thunderbolt on harder difficulties. While these are fairly basic skills for her, her high Magic Attack stat gives them reasonable power; to top it off, her Fire magic will be extremely effective against a character wearing the Knight's Helmet and/or the Heroic Armor. Keep in mind that Natalie can inflict Burn, Freeze and Stun on her targets, though the odds of this are low (but noticeably higher on harder difficulties). As with the Surrender strategy, maintain Barrier to reduce most of her damage output.

Since Natalie's Magic Defence is much higher than her Defence, physical attacks are most effective against her. Fortunately, both Matt and NoLegs specialize in physical attacks, so the player only has to avoid using magic-based summons and NoLegs's few offensive spells. While Natalie has no elemental weaknesses, she only resists Holy and Dark (add Fire, Ice, and Thunder if "More Foe Resistance" is enabled), so the party should have plenty of options to take her down. If you feel the need to use a Limit Break, Cleaver is probably the best option; both of NoLegs's Limit Breaks use elements that Natalie resists.

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