The Natalie Doll is a foe and a summon in Epic Battle Fantasy 5. They typically appear in haunted areas like the Mystic Woods, Redpine Town and The Rapture. It is a member of the Dolls enemy group.
Appearance
The Natalie Doll is a small taupe-colored voodoo doll meant to resemble Natalie. The Natalie Doll has patchy red hair, green buttons eyes and is covered with stitches. It "wields" a needle with a red orb that is embedded into its left hand.
The Natalie Doll has small lumps meant to resemble breasts and also wears pink panties when Mature is enabled; this is not present when Mature is turned off.
Overview
Like other Dolls, hitting this foe will result in the corresponding player taking damage equal to a % of their max HP proportional to how much of the Doll's max HP was lost to the attack (this takes into account overkill damage), even if they are in backup; Instant Death will also trigger this effect, as it's essentially an attack that deals damage equal to 100% of their HP. Healing the Doll will also in turn heal the corresponding player (this only happens if the Doll isn't at full HP). Damage/healing isn't affected by Invisible/Enchanted, but will be halved by Defend (except when Doom kills the Doll). This passive ability can be blocked by Syphoning the foe.
The Natalie Doll mainly uses single target Fire, Ice and Thunder magic to damage players. It also boasts Heal (Heal More on harder difficulties), offering it good magical prowess. The most effective way to deal with Dolls is to Syphon them; this shuts down their Sympathy ability, and forces the Natalie Doll to use a weak attack. Even amongst dolls, Natalie Doll in particular is completely helpless when Syphoned. If Syphon is not available, then the player should take caution when dealing with the Natalie Doll as dealing too much damage can kill Natalie herself; one can try counteracting the Sympathy with Morale and Auto-Revive.
The Natalie Doll absorbs Dark, but is weak to Fire and especially Holy. However, it may be safer to kill a low-health Natalie Doll with a neutral attack so as to prevent accidentally killing Natalie. It has no status resistances or weaknesses.
Statistics
Natalie Doll | EBF5 | |
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This doll can use many of the spells that Natalie can use. It's a bit ugly, but beating it up will make the real Natalie suffer. |
Statistics | |||||||||||||
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Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
190 | 4 | 3.7 | 3.6 | 4.4 | 4 | 4 | 55 | 5.1 | 5.1 | 37 | 33 | 23 | |
Elemental Resistance |
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-50% | - | - | - | - | - | - | - | -80% | 200% | ||||
Status Resistance |
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- | - | - | - | - | - | - | - | - | - | - | - | ||
Debuff Resistance |
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- | - | - | - | - | - | - |
Item Drop Rate | |||||||
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Icon | |||||||
Name | Wool | Super Tape | Jungle Flower | Silk | Satin | ||
Chance | 100% | 30% | 30% | 30% | 10% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
3.465% per stack, up to 31.185% |
6.93% per stack, up to 62.37% |
1.98% per stack, up to 17.82% |
3.96% per stack, up to 35.64% |
16.5% | -22% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Natalie Doll | EBF5 | |
---|---|---|
This doll can use many of the spells that Natalie can use. It's a bit ugly, but beating it up will make the real Natalie suffer. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
190 | 4 | 3.7 | 3.6 | 4.4 | 4 | 4 | 55 | 5.1 | 5.1 | 37 | 33 | 23 | |
Elemental Resistance |
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100% | -100% | -100% | 100% | 100% | 100% | 100% | 100% | 100% | 200% | ||||
Status Resistance |
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- | - | - | - | 50% | - | - | - | - | - | - | - | ||
Debuff Resistance |
|||||||||||||
- | - | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | |||||||
Name | Wool | Super Tape | Jungle Flower | Silk | Satin | ||
Chance | 100% | 30% | 30% | 30% | 10% |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
0 | 0 | 0 | 0 | 16.5% | -22% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Head Bash | Single | 12 | ---- | -- | -- | -- | 100% | 10% | 10% | |
Heal | Ally | MaxHP * Hit2HP / 130 (heals) | -- | ---- | -- | -- | -- | -- | -- | 20% |
Notes: Heal strength depends on target's stats, not user's. See the Hit2HP article for a list of foes' Hit2HP values. Cannot be used on Hard or Epic difficulties. | ||||||||||
Heal More | Allies | MaxHP * Hit2HP / 180 (heals) | -- | ---- | -- | -- | -- | -- | -- | 20% |
Notes: Heal strength depends on target's stats, not user's. See the Hit2HP article for a list of foes' Hit2HP values. Can only be used on Hard or Epic difficulties. | ||||||||||
Fireball | Single | 40 | 100% | 25% | 2x | 100% | 10% | 10% | ||
Thunderbolt | Single | 40/3 | 100% | 15% | 1x | 115% | 10% | 10% | ||
Iceshard | Single | 40 | 100% | 10% | 2x | 100% | 10% | 10% | ||
Sympathy | Natalie | -- | -- | ---- | -- | -- | -- | 99999% | 0% | 0% |
Notes: Calculates Max HP % lost (or gained) from an attack, and then deals that same maxHP % * mod as damage (or healing) to the player. Mod = 0.2x in Zero, 0.4x in Easy, 0.7x in Normal, 1x in Hard/Endless and 1.5x in Epic. Cannot be used if Syphoned. Damage is doubled if Counter-Attacking Foes is enabled. |
Battle logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If catchscore >55 and all players are Lovable → Surrender;
- If Berserked but not Syphoned → Fireball (1/3), Iceshard (1/3), Thunderbolt (1/3);
- If Syphoned → Head Bash;
- Otherwise → Fireball (4/15), Iceshard (4/15), Thunderbolt (4/15);
- If playing on Hard/Epic → Healmore (1/5).
- Otherwise → Heal (1/5).
* Heal will always target the most damaged foe.
Additionally, on Hard or Epic difficulties, if the Doll is Syphoned at the start of their turn, they'll automatically inflict 1x Berserk on themselves (this doesn't take up their action).
Summon
The foe can be captured to be used as a summon.
Natalie Doll | SP | |||||||||
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Strongly buffs the magic attack of an ally, and gives them morale status. | 35 | Kept | ||||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | |||
Ally | -- | -- | ---- | -- | 85% 3x |
-- | -- | -- | ||
Note: Before the v2 update, only gave 1x Morale. |