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The Natalie Doll is a foe and a summon in Epic Battle Fantasy 5. They typically appear in haunted areas like the Mystic Woods, Redpine Town and The Rapture. It is a member of the Dolls enemy group.

Appearance

The Natalie Doll is a small taupe-colored voodoo doll meant to resemble Natalie. The Natalie Doll has patchy red hair, green buttons eyes and is covered with stitches. It "wields" a needle with a red orb that is embedded into its left hand.

The Natalie Doll has small lumps meant to resemble breasts and also wears pink panties when Mature is enabled; this is not present when Mature is turned off.

Overview

Like other Dolls, hitting this foe will result in the corresponding player taking damage equal to a % of their max HP proportional to how much of the Doll's max HP was lost to the attack (this takes into account overkill damage), even if they are in backup; Instant Death will also trigger this effect, as it's essentially an attack that deals damage equal to 100% of their HP. Healing the Doll will also in turn heal the corresponding player (this only happens if the Doll isn't at full HP). Damage/healing isn't affected by Invisible/Enchanted, but will be halved by Defend (except when Doom kills the Doll). This passive ability can be blocked by Syphoning the foe.

The Natalie Doll mainly uses single target Fire, Ice and Thunder magic to damage players. It also boasts Heal (Heal More on harder difficulties), offering it good magical prowess. The most effective way to deal with Dolls is to Syphon them; this shuts down their Sympathy ability, and forces the Natalie Doll to use a weak attack. Even amongst dolls, Natalie Doll in particular is completely helpless when Syphoned. If Syphon is not available, then the player should take caution when dealing with the Natalie Doll as dealing too much damage can kill Natalie herself; one can try counteracting the Sympathy with Morale and Auto-Revive.

The Natalie Doll absorbs Dark, but is weak to Fire and especially Holy. However, it may be safer to kill a low-health Natalie Doll with a neutral attack so as to prevent accidentally killing Natalie. It has no status resistances or weaknesses.

Statistics

EBF5 Foe Icon Natalie Doll
Natalie Doll EBF5
This doll can use many of the spells that Natalie can use. It's a bit ugly, but beating it up will make the real Natalie suffer.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
190 4 3.7 3.6 4.4 4 4 55 5.1 5.1 37 33 23
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-50% - - - - - - - -80% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - - - - - - - -
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon Wool Super Tape Jungle Flower Silk Satin
Name Wool Super Tape Jungle Flower Silk Satin
Chance 100% 30% 30% 30% 10%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.465% per stack,
up to 31.185%
6.93% per stack,
up to 62.37%
1.98% per stack,
up to 17.82%
3.96% per stack,
up to 35.64%
16.5% -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Natalie Doll
Natalie Doll EBF5
This doll can use many of the spells that Natalie can use. It's a bit ugly, but beating it up will make the real Natalie suffer.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
190 4 3.7 3.6 4.4 4 4 55 5.1 5.1 37 33 23
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
100% -100% -100% 100% 100% 100% 100% 100% 100% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - 50% - - - - - - -
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon Wool Super Tape Jungle Flower Silk Satin
Name Wool Super Tape Jungle Flower Silk Satin
Chance 100% 30% 30% 30% 10%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0 0 0 0 16.5% -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Head Bash Single 12 Physical ---- -- -- -- 100% 10% 10%
Heal Ally MaxHP * Hit2HP / 130 (heals) -- ---- -- -- -- -- -- 20%
Notes: Heal strength depends on target's stats, not user's. See the Hit2HP article for a list of foes' Hit2HP values.
Cannot be used on Hard or Epic difficulties.
Heal More Allies MaxHP * Hit2HP / 180 (heals) -- ---- -- -- -- -- -- 20%
Notes: Heal strength depends on target's stats, not user's. See the Hit2HP article for a list of foes' Hit2HP values.
Can only be used on Hard or Epic difficulties.
Fireball Single 40 Magical 100% EBF5 Element Fire 25% 2x EBF5 Status Burn 100% 10% 10%
Thunderbolt Single 40/3 Magical 100% EBF5 Element Thunder 15% 1x EBF5 Status Stun 115% 10% 10%
Iceshard Single 40 Magical 100% EBF5 Element Ice 10% 2x EBF5 Status Freeze 100% 10% 10%
Sympathy Natalie -- -- ---- -- -- -- 99999% 0% 0%
Notes: Calculates Max HP % lost (or gained) from an attack, and then deals that same
maxHP % * mod as damage (or healing) to the player.
Mod = 0.2x in Zero, 0.4x in Easy, 0.7x in Normal, 1x in Hard/Endless and 1.5x in Epic.
Cannot be used if EBF5 Status Syphon Syphoned. Damage is doubled if Counter-Attacking Foes is enabled.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catchscore >55 and all players are Lovable → Surrender;
  • If Berserked but not Syphoned → Fireball (1/3), Iceshard (1/3), Thunderbolt (1/3);
  • If Syphoned → Head Bash;
  • Otherwise → Fireball (4/15), Iceshard (4/15), Thunderbolt (4/15);
    • If playing on Hard/Epic → Healmore (1/5).
    • Otherwise → Heal (1/5).

* Heal will always target the most damaged foe.

Additionally, on Hard or Epic difficulties, if the Doll is Syphoned at the start of their turn, they'll automatically inflict 1x Berserk on themselves (this doesn't take up their action).

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Natalie Doll
Natalie Doll SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Strongly buffs the magic attack of an ally, and gives them morale status. 35 Kept
Target Power Type Element Status Effect Acc Crit RdF
Ally -- -- ---- -- 85%
3x
Stat Magic
EBF5 Status Morale
-- -- --
Note: Before the v2 update, only gave 1x EBF5 Status Morale Morale.
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