FANDOM


The Neon Valkyrie is a boss in Epic Battle Fantasy 5. It is fought at the end of the Iron Fortress together with Lance, replacing the old Valkyrie Tank.

Appearance

The Neon Valkyrie is a sleek, black, futuristic hovercraft version of the Valkyrie Tank used by Lance in previous games. It has five razor blades on its front, two machine gun turrets, a set of headlights that resemble the Laser Turret, and a pair of fins on the back, equipped with exhaust pipes. The Iron Fortress symbol (a White "X" surrounded by a black circle) is emblazoned on its side, and it is covered in red lines similar to a Cosmic Monolith. It also has a pair of metal blocks on each side; the function of these is unknown.

According to Lance, the Neon Valkyrie has an active nuclear reactor, and is the smallest vehicle of its kind to operate with one[1]; more importantly, it has enough fissile material to not only run itself indefinitely, but also freely load and operate Nuclear Bombs. Most of its plating is made out of Titanium, the strongest material available short of Mythril; Lance rejected the latter in favor of Titanium on account of it being unrealistically expensive[2], which fits in with Mythril Shards being the single most expensive crafting material.

In comparison to the Valkyrie Tank, the Neon Valkyrie has the same forward-facing spikes and machine guns as the original tank, as well as a hatch from which turrets can emerge (albeit one that looks quite different), but has otherwise been largely redesigned with technology reverse-engineered from a Cosmic Monolith.

Overview

The Neon Valkyrie is vaguely reminiscent of the Valkyrie Tank fight from EBF2. Instead of a main cannon and two slots to deploy turrets from when the former is destroyed, it simply has a single turret and fights alongside Lance. Despite starting the battle with a Cannon Turret, it cannot summon another if it is destroyed; instead, it can summon a Harpoon Turret, a Laser Turret, or a Nuclear Bomb when its HP drops past a certain point. If Foe Remix is enabled, it will only summon Nuclear Bombs after its initial initial Cannon Turret is destroyed.

Like its predecessor, the Neon Valkyrie has machine guns that hit multiple times and a powerful ramming attack (that also hits the backup player), but it can also honk its horn loudly enough to deal magical Wind damage to the entire party and debuff their Defence. If its active turret has been destroyed, it can briefly fly into the air and land on the party for massive damage (and a Burn on higher difficulties). When seriously damaged, it can rev up its engines to drastically boost its Accuracy and Evade.

Unlike most foes in EBF5, Neon Valkyrie cannot be captured to be used as a summon.

Statistics

EBF5 Foe Icon Neon Valkyrie
Neon Valkyrie EBF5
Lance's main battle tank. It hits hard with bomb and non-elemental attacks, and it can change its turret attachment.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
3400 4 4 4 4 4 2.5 170 26 26 310 6 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- -80% - - 100% -50% -50% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% 100% - - 100% - - - 100% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
30% 20% 20% 20% 20% 20% 20%
Item Drop Rate
Icon EBF5 Item Nano Fibre EBF5 Item Nano Fibre EBF5 Item Gunpowder EBF5 Item Dark Rune EBF5 Item Plutonium Core
Name Nano Fibre Nano Fibre Gunpowder Dark Rune Plutonium Core
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.42% per stack,
up to 3.78%
0.84% per stack,
up to 7.56%
Immune Immune Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Neon Valkyrie
Neon Valkyrie EBF5
Lance's main battle tank. It hits hard with bomb and non-elemental attacks, and it can change its turret attachment.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
3400 4 4 4 4 4 2.5 170 26 26 310 6 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
100% -80% - 50% 100% -50% 100% 100% - 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% 100% - 50% 100% - - 50% 100% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
30% 40% 40% 40% 40% 40% 40%
Item Drop Rate
Icon EBF5 Item Nano Fibre EBF5 Item Nano Fibre EBF5 Item Gunpowder EBF5 Item Dark Rune EBF5 Item Plutonium Core
Name Nano Fibre Nano Fibre Gunpowder Dark Rune Plutonium Core
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0 0 Immune Immune Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attack and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Ram All+B 70 Stat Attack ---- -- -- -- 100% 10% 10%
Notes: Gets 25% chance of 1xEBF5 Status Stagger Stagger to the front on Hard or Epic difficulties.
Cannot be countered.
Slam All 110 Stat Attack ---- -- -- -- 100% 10% 10%
Notes: Gets 50% chance of 2xEBF5 Status Burn Burn on Hard or Epic difficulties.
Can only be used when the turret/bomb slot is empty
Machineguns Random 200/15 Stat Attack 100% EBF5 Element Bomb -- -- -- 100% 10% 10%
Honk All 22/2 Stat Magic 100% EBF5 Element Wind 100% 20% EBF5 StatDown Defence 200% 0% 10%
Notes: Debuff strength increased to 30% on Hard or Epic difficulties.
Engine Rev Self -- -- ---- -- 80%
80%
Stat Accuracy
Stat Evade
-- -- --
Notes: Both buff strengths increased to 100% on Hard or Epic difficulties.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Start of Battle → Ram

Start of turn:

* Summon Score increases by 1 if the Neon Valkyrie's turret/bomb slot is empty (checked at the start of Neon Valkyrie's turn), and resets to 0 after summoning.

* Summoned foes will be at the same level as Neon Valkyrie.

Action:

  • If Syphoned or Berserked → Ram (1/2), Machineguns (1/2);
  • If no other foes are left → Slam (3/5);
    • <39% HP and the Neon Valkyrie has less than a 25% Evade buff → Engine Rev (2/5);
    • <74% HP and a randomly selected player doesn't have a Defence debuff → Honk (2/15), Ram (2/15), Machineguns (2/15);
    • Otherwise → Ram (1/5), Machineguns (1/5);
  • If the turret/bomb slot is empty → Slam (1/5);
    • <39% HP and the Neon Valkyrie's Evade buff is lower than 20% → Engine Rev (4/5);
    • <74% HP and a randomly selected player doesn't have a Defence debuff → Honk (4/15), Ram (4/15), Machineguns (4/15);
    • Otherwise → Ram (2/5), Machineguns (2/5);
  • <39% HP and the Neon Valkyrie has less than a 25% Evade buff → Engine Rev;
  • <74% HP and a randomly selected player doesn't have a Defence debuff → Honk (1/3), Ram (1/3), Machineguns (1/3);
  • Otherwise → Ram (1/2), Machineguns (1/2).

Unlike most other foes, Neon Valkyrie doesn't get a counter when Counter-Attacking Foes is enabled.

Strategy

Equipment

Defensively, Bomb resistance should be a priority since it's the most common element both Lance and the Neon Valkyrie use (though Neon Valkyrie also uses a lot of non-elemental attacks), with Thunder and Fire being important secondary resistances due to Lance's use of the Flame Shot and Plasma Shot skill trees.

Offensively, focus on Thunder and to a lesser extent Bomb and Water, this will allow you to take care quickly of the Neon Valkyrie, and once Lance is alone he's much less of a threat.

For Matt in particular, the choice between Water and Thunder can go either way. The Sapphire Saint boasts significantly more power and more useful stats than the Lightning Shard, but the difference in vulnerability means that the Lightning Shard will technically have slightly more power. That said, Torrent is stronger than Shock, meaning that using the Sapphire Saint and Torrent will overcome the small amount more damage Lightning Shard gets.


CharIcon Matt Matt
EBF5 WepIcon Lightning Shard EBF5 WepIcon Sapphire Saint EBF5 Hat Army Helmet EBF5 Arm Space Ace
CharIcon NoLegs NoLegs
EBF5 WepIcon Riot Shield EBF5 WepIcon Bandit Blade EBF5 Hat Space Helmet EBF5 Arm Camo Jacket
CharIcon Natalie Natalie
EBF5 WepIcon Gigavolt EBF5 WepIcon Wrath of Zeus EBF5 Hat Red Ribbon EBF5 Arm Nurse Uniform EBF5 Arm Red Dress
CharIcon Anna Anna
EBF5 WepIcon Iron Tusk EBF5 WepIcon Juggernaut EBF5 Hat Amber Bobble EBF5 Arm Camo Skirt

Battle

It's a good idea to start with Natalie's 7th Heaven Limit Break to buff everyone up while healing the damage done by the tank's opening Ram. The Neon Valkyrie is generally the bigger threat here, so focus on using Thunder attacks on it (preferably boosted by Wet); also try to inflict Curse if possible to lower its defenses. If Matt has the Sapphire Saint, having him bombard the tank with Torrent while Natalie uses Thunderbolt will allow for serious damage output. The Cannon Turret can be easily dispatched by having Natalie Syphon it with Mute, which will make it Surrender (this also works against Laser Turrets and Nuclear Bombs, but the latter will need to be Syphoned on their launch turn and Harpoon Turrets will be largely unaffected).

As the Neon Valkyrie gets weaker, it will use Engine Rev to supercharge its Accuracy and Evade. While the Evade buff isn't too much of an issue due to the tank's low base Evade, the Accuracy buff essentially guarantees all of its attacks will hit. Since the Neon Valkyrie will rebuff itself if the buff falls past a certain point, it may be worthwhile to have one player keep hitting it with Dispel or using Red Flybot to remove/invert the buffs, though the latter will chew through the party's SP rather quickly. One novel solution is to abuse the Neon Valkyrie's response to Syphon; once it uses Engine Rev, invert its buffs with the Red Flybot summon and have Natalie use Mute to lock it into Ram and Machine Guns. Thanks to its massive Accuracy debuff, an Evade-based setup should let the party dodge the vast majority of the Neon Valkyrie's attacks; try to also inflict Tired to keep the debuff from decaying. Berserk can be used instead of Syphon, but it's a riskier option due to powering up the Neon Valkyrie's attacks.

Once the Neon Valkyrie is down, Lance isn't much of a threat. It is best to work on bringing him down to under 29% HP (try to not go below 19%, or he'll start spamming Unload every turn) while building up Natalie's Limit Break bar; once she's charged up, use 7th Heaven again to make Lance Surrender.

Trivia

  • When first fought during the ambush, the Neon Valkyrie's Accuracy and Attack are multiplied by 100 to ensure its Ram attack wipes out your party. If the party somehow manages to survive anyway, it'll keep ramming the party every turn, it's possible to win the encounter by having Natalie spam Genesis, though this won't change the following events in any way.
  • During the party's first trip through No Man's Land, they imply that the Neon Valkyrie is the source of the large tracks around the Iron Fortress. However, the Neon Valkyrie hovers instead of using treads, implying that the tracks were either made by another vehicle or the Neon Valkyrie's hover function is a relatively new modification.
  • When Lance uses Oblivion for the first time, he claims to have an entire assembly line mass-producing Neon Valkyries, explaining why he can afford to use them for his Limit Break.

References

  1. Comment by Lance during the Neon Valkyrie fight, Epic Battle Fantasy 5
  2. Comment by Lance during the Neon Valkyrie fight, Epic Battle Fantasy 5
Community content is available under CC-BY-SA unless otherwise noted.