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The Nuclear Bomb, also known as the Nuke in EBF2 is a foe in Epic Battle Fantasy 2 and 5. In both games, it appears primarily as a "turret" for Lance's tank (the Valkyrie in EBF2 and the Neon Valkyrie in EBF5), but in EBF5, it is occasionally seen among regular enemy waves in the Iron Fortress and The Rapture.

Appearance[]

True to its name, the Nuclear Bomb is a large missile with a nuclear warhead. It has a red tip, a grey body, and a clearly demarcated "radiation" symbol on its side, along with a black and yellow hazard stripe. It is mounted on a metallic grey frame to stabilize it until it's ready to launch.

Prior to EBF5, the Nuclear Bomb had a more pointed tip in a darker shade of red, as well as a much larger hazard stripe positioned above its radiation symbol. EBF5 also added a device to its launch frame with three colored lights to indicate its readiness to fire.

Overview[]

The Nuclear Bomb is one of the most straightforward foes in the entire Epic Battle Fantasy series. It launches itself at the party and explodes spectacularly for enormous amounts of damage; fortunately, it needs a few turns to prepare itself for this, during which time it is completely vulnerable to attack. Status effects like Stun can be used to delay its countdown while Thunder and Bomb attacks work well to destroy it; on the other hand, Bio and Poison are all but useless.

Epic Battle Fantasy 2[]

The Nuke may be summoned as a random turret during the Valkyrie Tank's second phase. When its countdown reaches 0, it will launch itself on its next turn and explode for massive non-elemental damage, easily capable of killing Matt and Natalie in one strike. The length of its countdown decreases on higher difficulty levels, to the point where it'll only take two turns to launch on Epic; Hard and Epic difficulties also give it the ability to buff the Valkyrie Tank's offensive stats if it's destroyed by the party (instead of by exploding on its own).

Fortunately, the Nuke is relatively fragile compared to other components of the boss, especially when hit with its elemental weaknesses; Airstrike and Ion Cannon are probably the best options to destroy it quickly. Alternatively, Stun effects from Stunners, the Blizzard's Unleash, and maybe Thunderbolt (particularly with the Thunderclap Skill Bonus) can be used to stall its countdown. Like all of the final boss helpers, hitting it will also damage the Valkyrie slightly.

The "Oblivion" Medal requires you to be hit by a Nuke (Matt and Natalie's survival is optional).

Epic Battle Fantasy 5[]

After two games of being relegated to Lance's Limit Break, the Nuclear Bomb returns as an enemy that functions similarly to its EBF2 self; the main difference being that it launches on the same turn the countdown reaches 0, instead of one turn after. It takes four turns to launch, with the countdown indicated by the number it displays on its turn and the three lamps on the side of its frame; if the topmost green light is on, it will attack on its next turn. While its explosion deals massive damage, being pure Fire-elemental makes it easy to resist; on the other hand, its ability to change the weather to Radiation is a serious problem. Certain summons or Limit Breaks can be used to change the weather, but note that the bomb's weather will first activate prior to the party's turn; as such, it's usually better to destroy the bomb before it can launch.

Fortunately, the Nuclear Bomb has a plethora of elemental weaknesses and can be easily debilitated by many status effects. Wet combos work very well to kill it, since it's weak to Water, Ice, and especially Thunder; Heavy is an option for increasing the damage of its serious Earth weakness. It's impossible to Stagger, but Stun and Freeze stall its countdown for their duration, Syphon can cause it to fizzle out and Surrender on its launch turn (and only its launch turn, mind you), and Instant Death destroys it outright.

If "More Foe Resistance" is active, the bomb resists Fire, Water and Syphon while gaining a Dark absorption. Weapon-elemental skills with the Baby Penguin or the Pet Rock equipped will be more effective than the likes of Bubble Blast or Pulsar to apply the damage-boosting statuses (which it still doesn't resist), and status-boosting equipment can help circumvent its increased Syphon resistance.

Keep in mind that the Nuclear Bomb loses its Earth weakness if it's deployed by the Neon Valkyrie and only takes three turns to launch itself if it appears in the Battle Arena.

Unlike most foes in EBF5 and like other Bombs, the Nuclear Bomb cannot be captured to be used as a summon.

Statistics[]

Epic Battle Fantasy 2[]

It should be noted that HP, Attack, and Magic Attack also will be multiplied by the wave modifier. Check Epic Battle Fantasy 2 Foe Waves to see the value of the modifier for a specified wave.

Nuke V3 Rocket EBF2
I don't think I need to explain what happens when you get hit by a nuke.
Statistics
Base Statistics Eva S. Hit
90000 1 1 1 1 1x 10000
Elemental
Resistance
50% -80% - - - 30% 50% - - -50%
Status
Resistance
Debuff (status)
100% 100% 50% 50% 100% 50% 50% 50% 50%
(De)buff
Cap
Buffs Debuffs
- 40%
Stealable Item
Icon Bomb
Name Bomb

Half of all damage dealt to the Nuke will also be dealt to the Valkyrie.

Epic Battle Fantasy 5[]

Nuclear Bomb EBF5
It does exactly what you would expect. Once the timer reaches zero, it'll wipe out your party with a fiery explosion.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
589 4 4 4 4 4 2 52 4 4 44 50 N/A*
Elemental
Resistance
- -80% -50% -80% 100% -50% -50% 100% - -
Status
Resistance
- - - 100% - - 100% - - - - -
Debuff
Resistance
- - - - - - -
Item Drop Rate
Icon Steel Plate Gunpowder Spring Plutonium Core -
Name Steel Plate Gunpowder Spring Plutonium Core -
Chance 50% 50% 40% 2% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
Immune Immune 25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Nuclear Bomb EBF5
It does exactly what you would expect. Once the timer reaches zero, it'll wipe out your party with a fiery explosion.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
589 4 4 4 4 4 2 52 4 4 44 50 N/A*
Elemental
Resistance
50% -80% -50% -80% 100% -50% 50% 100% - 200%
Status
Resistance
- - - 100% 50% - 100% - - - - -
Debuff
Resistance
- - - - - - -
Item Drop Rate
Icon Steel Plate Gunpowder Spring Plutonium Core -
Name Steel Plate Gunpowder Spring Plutonium Core -
Chance 50% 50% 40% 2% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
1.75% per stack,
up to 15.75%
3.5% per stack,
up to 31.5%
Immune Immune 25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

The Bomb is neutral to Earth when attached to the Neon Valkyrie (changed to 50% resistance when More Foe Resistance is enabled).

Attacks and Abilities[]

Epic Battle Fantasy 2[]

Attack List
Attack Target Power Type Element Status Effect Acc RdF
Launch All 13000 ---- -- -- -- 200% 10%
Notes: Kills the user.
Buff Valkyrie -- -- ---- -- 20%
-- --
Notes: Triggered on death (Launch doesn't count) only on Hard or higher difficulties.
Buff strength increased to 40% on Epic, 60% on Epic+, 80% on Epic++, and 100% on Epic+++ difficulties.

Epic Battle Fantasy 5[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Launch (Nuke) All 270 Magical 100% 100% 5x 200% 10% 10%
Notes: Also changes weather to Radiation for 5 turns. Kills the user.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy 2[]

  • Counter = 0 → Launch;
  • Counter > 0 → Decrease Counter by 1.

* Counter starts at 4 on Zero/Easy, 3 on Normal, 2 on Hard, and 1 on Epic or higher.

Additionally, if playing on Hard or higher difficulties, the Nuke will use its Buff on the Valkyrie when it's defeated (dying because of its Launch attack doesn't count).

Epic Battle Fantasy 5[]

  • Counter = 1 and Syphoned → Surrender;
  • Counter = 1 → Decrease Counter by 1 → Launch;
  • Counter > 1 → Decrease Counter by 1.

* Counter starts at 4 (3 when fought in the Battle Arena).

Unlike most other foes, the Nuclear Bomb doesn't get a counter when Counter-Attacking Foes is enabled.

Trivia[]

  • The Bestiary in Epic Battle Fantasy 2 identifies the Nuke as a "V3 Rocket." This is one of many Nazi allusions in Lance's EBF2 appearance; in this case, a parallel to the V1 and V2 missiles used by Nazi Germany in the final months of World War 2.
  • The Big Bullet skill summons a projectile resembling the upper half of the Nuclear Bomb, with a few visual alterations (like white stripes on the tip and a different sticker on the side).
  • In Epic Battle Fantasy 2, it is possible to survive the double nukes on epic difficulty, to do this Matt and/or Natalie need to have very high HP, and also need to be defending and have auto life (preferably newly buffed, as it may otherwise be insufficient to also survive the tank guns afterward. It's easier for Natalie to survive it, as Matt can use Power Metal to Heal Natalie, then she can give herself auto life on the first turn and defend on the second, on top of this, it's better this way as Natalie can revive Matt without an item, plus the nuke will cause her to absorb MP.
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