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The Obsidian Idol is a foe that appears in Epic Battle Fantasy 4 and Adventure Story. It is found primarily in Ashwood Forest (in EBF4). It is one of many members of the Idol enemy class.

Appearance

Obsidian Idol is a black-colored figure with magma dripping out from eyes and mouth.

Overview

(insert in-battle behaviour summary here)

Statistics

Icon bestiary ebf4 obsidian idol Obsidian Idol EBF4
An energetic but weak lava enemy. Uses fire, earth and dark attacks.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
80 4 4 4 4 4 4 7 1.1 1.1 10 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
200% - -60% 50% - - -30% -80% -70% 100%
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
-100% - 100% -50% 100% - - - 50% -50% - -
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Magma Sample Item Gunpowder - - - - -
Name Magma Sample Gunpowder - - - - -
Chance 10% 25% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
-7% Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Jump Single 16 Stat Attack 50% Element Earth -- -- -- 100% 10% 10%
Black Flash Single 18 Stat Attack 100% Element Dark 100% 25% StatDown Accuracy 100% 10% 10%
Red Flash Single 24 Stat Attack 100% Element Fire 50% 2x Status Burn 100% 10% 10%
Fume Single 28 Stat Attack 50% Element Fire -- -- -- 100% 10% 10%

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked or/and Syphoned → Jump;
  • Otherwise → Jump (1/4), Black Flash (1/4), Red Flash (1/4), Fume (1/4).
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