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== Appearance ==
 
== Appearance ==
PHOENIX is a small, orange and black bird. Like the other Arcade Bosses, it appears as an 8-bit sprite.
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PHOENIX is a small, orange bird with a black beak. Like the other Arcade Bosses, it appears as an 8-bit sprite.
   
 
== Overview ==
 
== Overview ==

Revision as of 16:05, 21 February 2020

PHOENIX is a miniboss and a summon in Epic Battle Fantasy 5 introduced in the v2 update. It is found in a secret room in the caves below the Wild Tropics, becoming first accessible once the player gets The Hammer. It is a member of the Arcade foes.

Appearance

PHOENIX is a small, orange bird with a black beak. Like the other Arcade Bosses, it appears as an 8-bit sprite.

Overview

PHOENIX's most notable ability is its innate auto-revive, which it will renew every turn as a free action. While it can be dispelled, other PHOENIXes can also revive defeated ones, making it important to either kill all of them at once after a dispel or use Syphon/Berserk to keep them from reapplying their auto-revive effect. Resistance to Burn/Scorch as well as Doom/Death is also valuable.

As Natalie will mention in-game, it should be captured as soon as possible due to the potency of its summon ability.

Statistics

EBF5 Foe Icon PHOENIX
PHOENIX EBF5
THIS FOE CANNOT BE KILLED, IT'S IMPOSSIBLE.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
534* 4 3 4 6 4 5* 75 10 10 100 15 5
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
200% -50% -50% 100% -50% - -50% -50% -50% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 80% 80% - 80% 50% - - - 50% - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 20% 60% 20% 20% 60% 20%
Item Drop Rate
Icon White Feather Cactus Amber Magma Chunk Razor Claw
Name White Feather Cactus Amber Magma Chunk Razor Claw
Chance 75% 75% 75% 75% 25%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
-1.05% per stack,
up to -9.45%
-2.1% per stack,
up to -18.9%
1.35% per stack,
up to 12.15%
2.7% per stack,
up to 24.3%
Immune -10%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon PHOENIX
PHOENIX EBF5
THIS FOE CANNOT BE KILLED, IT'S IMPOSSIBLE.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
534* 4 3 4 6 4 5* 75 10 10 100 15 5
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
200% 200% -50% 100% -50% - -50% - - 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 80% 80% - 80% 80% - - - 80% - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 40% 60% 20% 20% 60% 40%
Item Drop Rate
Icon White Feather Cactus Amber Magma Chunk Razor Claw
Name White Feather Cactus Amber Magma Chunk Razor Claw
Chance 75% 75% 75% 75% 25%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
-1.05% per stack,
up to -9.45%
-2.1% per stack,
up to -18.9%
1.35% per stack,
up to 12.15%
2.7% per stack,
up to 24.3%
Immune -10%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Enters battle with 1x EBF5 Status Auto Revive Auto-Revive, and 3x EBF5 Status Burn Burn.

PHOENIX gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:


After level 23, PHOENIX gains a 5% boost to Attack and Magic Attack, and a 2.5% boost to HP and Accuracy on every level-up (these boosts stack additively, acting as a multiplier). This boost caps out at level 36.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Talons Single 50/2 Physical ---- -- -- -- 100% 10% 10%
Fireballs Random 105/9 Magical 25% EBF5 Element Fire 25%
10%
2x
25%
EBF5 Status Burn
EBF5 StatDown Mdef
100% 10% 10%
Notes: EBF5 Status Burn Burn changed to EBF5 Status Scorch Scorch instead on Hard or Epic difficulties. Debuff chance increased to 50% on Hard or Epic difficulties.
Status and debuff are applied on all hits.
Can target dead players, leading to a chance to waste hits.
Bird Song Random 80/6 Magical 25% EBF5 Element Dark 25%
10%
3x
50%
EBF5 Status Doom
EBF5 StatDown Defence
100% 10% 10%
Notes: EBF5 Status Doom Doom changed to EBF5 Status Death Death instead on Hard or Epic difficulties. Debuff chance increased to 100% on Hard or Epic difficulties.
Status and debuff are applied on all hits.
Regenerate Self -- -- ---- -- 3x EBF5 Status Regenerate -- -- --
Notes: Also spawns a new PHOENIX to replace a dead one (it'll be the same level as the user).
Resurrection Self Max HP -- ---- -- 3x EBF5 Status Burn -- -- --
Notes: Automatically used if killed while having EBF5 Status Auto Revive Auto-Revive.
Immortality Self -- -- ---- -- 1x EBF5 Status Auto Revive -- -- --
Notes: Cannot be used while EBF5 Status Syphon Syphoned or EBF5 Status Berserk Berserked.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

1st Action

  • If Syphoned or Berserked, catch score >55, and all players are Lovable → Flee;
  • If Syphoned or Berserked → Talons;
  • If a PHOENIX has been killed, or catch score >55 and all players are Lovable → Regenerate;
  • Otherwise → Talons (1/3), Fireballs (1/3), Bird Song (1/3).

2nd Action

  • If not Syphoned or Berserked → Immortality.

Counter (only if Counter-Attacking Foes is enabled)

  • 33% → Talons.


Additionally, if PHOENIX dies while having Auto-Revive, it'll automatically use Resurrection to revive itself at full HP.

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon PHOENIX
PHOENIX SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Revives all active allies, or gives them auto revive status if they are already alive. 75 Kept
Target Power Type Element Status Effect Acc Crit RdF
Allies -- -- ---- -- 5x EBF5 Status Auto Revive -- -- --
Note: Revives dead allies with 33% (±5% due to random variance) of their max HP.