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Papalotl is an optional boss and summon in Epic Battle Fantasy 5, introduced in the v2 update. He can be found in the Greenwood Library, being the second wave of the Sketch Boss Rush.

Appearance

Papalotl is a living pencil sketch created by the magic paper in the back of Greenwood Library. He appears as a large tribal warrior of a vaguely humanoid species, with a stout body and short limbs. His face seems to take up most of his body, with two small eyes and a toothy mouth being visible behind the crude wooden mask he wears. The mask is secured to Papalotl with thick ropes, and is adorned with leaves and a large flower resembling a daisy; alternately, the leaves are actually growing out of Papalotl's own body. He arms himself with a long wooden spear with a few stray twigs and leaves along the shaft, similar to the arrows fired from the Fairy Bow. As with all of the Sketch Bosses, Papalotl has no animations; he flashes when he unleashes his attacks and simply jerks back when hit.

Overview

Papalotl only uses physical non-elemental attacks and barely uses status effects. He likes to throw spears, some of which can hit party members in backup. Papalotl has above-average Attack, Defence, Magic Attack, Accuracy and Evade, but below-average Magic Defence. Papalotl will buff himself and attack with pencil stabs as his HP falls. He'll also always counter any attacks made aganst him.

Papalotl is slightly weak to Bio, weak to Wind, and very weak to Fire. He resists Water and absorbs Earth. Papalotl has the standard boss immunities to Stun, Freeze, Chill, Syphon, and Death; he is also immune to Invisible and Enchanted. Papalotl resists all stat debuffs except for Evade.

Statistics

EBF5 Foe Icon Papalotl.png
Papalotl EBF5
A fierce warrior which attacks with non-elemental physical attacks. He uses stronger buffs as his HP decreases.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
1878 5.5 4.8 5.5 3.5 4.4 4.4 198 20 24 122 7 5
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-80% - - 200% -30% - 50% -50% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% - 100% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
30% 30% 30% 30% 30% 30% -
Item Drop Rate
Icon Jungle Flower An Herb Belt Buckle Soft Wood Stick
Name Jungle Flower An Herb Belt Buckle Soft Wood Stick
Chance 100% 75% 50% 25% 15%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.882% per stack,
up to 7.938%
1.764% per stack,
up to 15.876%
0.546% per stack,
up to 4.914%
1.092% per stack,
up to 9.828%
Immune -4.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Papalotl.png
Papalotl EBF5
A fierce warrior which attacks with non-elemental physical attacks. He uses stronger buffs as his HP decreases.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
1878 5.5 4.8 5.5 3.5 4.4 4.4 198 20 24 122 7 5
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-80% - - 200% - - 50% -50% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% - 100% 50% - - - 50% 50% 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
30% 50% 50% 50% 50% 50% -
Item Drop Rate
Icon Jungle Flower An Herb Belt Buckle Soft Wood Stick
Name Jungle Flower An Herb Belt Buckle Soft Wood Stick
Chance 100% 75% 50% 25% 15%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.882% per stack,
up to 7.938%
1.764% per stack,
up to 15.876%
0.42% per stack,
up to 3.78%
0.84% per stack,
up to 7.56%
Immune -4.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Additionally, Papalotl is immune to both Invisible and Enchanted.

Papalotl gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:


After level 26, Papalotl gains a 5% boost to Attack and Magic Attack, and a 2.5% boost to HP and Accuracy on every level-up (these boosts stack additively, acting as a multiplier). This boost caps out at level 36.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Ram All 50 Physical ---- 25% 1x EBF5 Status Confuse.png 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Double Hit Single 60/2 Physical ---- 100% 1x Status Syphon EBF1.png 100% 10% 10%
Notes: Status strength increased to 2x on Hard or Epic difficulties. Ignores EBF5 Status Lovable.png Lovable.
Only usable as a counter.
Sketch Spear x2 Random
Rand. B
120/2
30/2
Physical ---- -- -- -- 100% 10% 10%
Notes: Only usable as a counter when Counter-Attacking Foes is enabled.
Each spear hits a frontline player for full damage and a backup player for a quarter damage.
Will not target the same front player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available.
Sketch Spear x4 Random
Rand. B
240/4
60/4
Physical ---- -- -- -- 100% 10% 10%
Notes: Each spear hits a frontline player for full damage and a backup player for a quarter damage.
Will not target the same front player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available.
Sketch Spears All 80 Physical ---- -- -- -- 200% 10% 10%
Buff Self -- -- ---- -- 20% Stat Attack.png
Stat Defence.png
-- -- --
Notes: Both buff strengths increased to 40% when Papalotl is ≤49% HP and to 60% when he's ≤24% HP.
Also gives 3x EBF5 Status Brave.png Brave on Hard or Epic difficulties.
Does not take up Papalotl's action.
Pencil Stab Centered
Single
80
80
Physical ---- --
33%
--
1x
--
EBF5 Status Stagger.png
125% 10% 10%
Notes: Status chance on the second hit increased to 100% on Hard or Epic difficulties.
Scales off Foe Weather Attack and Accuracy instead of user stats.
Does not take up Papalotl's action.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Start of Turn (only if Foe Remix is enabled)

* Summon score increases by 1 if no other foes are left (checked at the start of Papalotl's turn), and resets to 0 after summoning foes.

Pencil

  • ≤79% HP and hasn't used Pencil Stab yet → Pencil Stab;
  • ≤49% HP and only used Pencil Stab once → Pencil Stab;
  • ≤19% HP and only used Pencil Stab twice → Pencil Stab.

* Since each cast of Pencil Stab doesn't take up an action, more than one can happen in a single turn if enough damage is dealt at once.

Buff

  • ≤74% HP and hasn't Buffed yet → Buff;
  • ≤49% HP and has Buffed only once → Buff;
  • ≤24% HP and has Buffed only twice → Buff;

* Since each cast of Buff doesn't take up an action, more than one can happen in a single turn if enough damage is dealt at once.

Action

  • If Berserked, or catch score >55 and all players are Lovable → Sketch Spear x4 (1/2), Sketch Spears (1/2);
  • Otherwise → Ram (1/3), Sketch Spear x4 (1/3), Sketch Spears (1/3).

Counter

  • If Counter-Attacking Foes is enabled → 100% → Double Hit (1/2), Sketch Spear x2 (1/2);
  • Otherwise → 100% → Double Hit.

Strategy

Equipment

Elemental resistance is pointless as all of Papalotl's attacks are non-elemental. Equipment with high Defence are preferable choices for this battle. Fire-elemental weapons are an obvious choice for offense. Stagger and Confuse resistance can be a good idea, particularly on higher difficulties.

Battle

The player would have already fought GunKat-800XL before this encounter, so focus on healing everybody if they are not in good shape. Use Protect or other methods to buff everyone's Defence and keep them high, as Papalotl has no way of Dispelling or somehow undoing buffs. Papalotl will spam non-elemental attacks, and since some of these hit backup, swapping out injured members may not guarantee their safety. Target Tanks are somewhat useful at redirecting the damage dealt by Papalotl's spear throws to themselves (albeit they can't prevent the damage to backup); just make sure they have enough Defence to survive the attacks.

Offensively, the player will want to use mainly Fire and Bio against Papalotl. He is vulnerable to Dry, Tired and Light, amplifying the damage dealt from all of his weaknesses. Weaken, Curse and Tired are extremely helpful at lowering Papalotl's stats and should always be used. Magic attacks are stronger against Papalotl due to his lower Magic Defence. Since Papalotl counters all attacks made against him, focus on burst damage and make sure there's no one at low HP before attacking. Papalotl is also vulnerable to Burn, Scorch, Poison and Virus, so one can also play defensively and rely on the statuses' damage over time to defeat him.

Papalotl will buff himself and attack with pencil stabs at certain HP thresholds. Papalotl's buff increases his Attack and Magic Attack while also giving him Brave (Hard and Epic difficulties only); these buffs only get stronger the lower his HP is. These buffs should be Dispelled, or else even high Defence may not be enough to protect the party.

Summon

Papalotl can be captured to be used as a summon. When used, Papalotl hits all foes with his Sketch Spears attack.

EBF5 Foe Icon Papalotl.png
Papalotl SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Stabs all foes for massive, physical, non-elemental damage, which completely ignores defensive buffs. (but not debuffs) 80 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 400/3 Physical ---- -- -- -- 100% 10% 10%

Trivia

  • According to a Discord post by Matt Roszark, Papalotl is based off of the Wooden Mask foes from MapleStory[1].
  • The name "papalotl" comes from náhuatl and it means "butterfly". In Mexico, this word evolved into "papalote", which is a common name for kites.

References

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