- "Will take poison damage every turn."
- ―Poison's hover-over tip, Epic Battle Fantasy 4

in 4

in 5
Poison is a recurring negative status effect in the Epic Battle Fantasy series, introduced in the original Epic Battle Fantasy. It is associated with the Bio element, and its icon is a small cluster of green bubbles. It deals Bio-elemental damage to the victim every turn; the timing and formula heavily vary between games, and so does its damage type — physical in EBF1 and 2, magical in 3 and 5 and none in 4. If the afflicted absorbs Bio, the status will heal them instead. Additional application of Poison will increase the damage per turn and, since EBF4, the duration of the ailment. (Prior to EBF4, it wouldn't wear off with time and had to be cured to stop it; this had the unintentional side effect of making it effectively permanent if inflicted upon most foes.)
In EBF5, Poison shares a resistance with Virus.
Epic Battle Fantasy[]
- The status takes the effect during the foes-to-players turn transition.
- Incoming damage is calculated by:
400 * Difficulty * Poison tier
, then affected by target's Defence normally, including any existent buffs and bonuses except Defend; "Difficulty" is 0.8 on Easy (for 320 damage per tier), 1 on Normal, 1.2 on Hard (480) and 1.4 on Epic (560). Final damage is randomized by +0-10%.
Poison is not yet available for players to use, nor are there resistances against it.
Sources of Poison include:
Foe Skills[]
Foe skills that can cause Poison:
- Beholder's censored attack — 100% chance, 1x length.
- Haunted Tree's dark green spores — 50% chance, 1x length, targets both players.
- Skull Ghost's Toxic — 100% chance, 2x length.
- Zombie Goku's Toxic — 100% chance, 2x length.
- Zombie Goku's The Dead — 66.(6)% chance, 1x length, targets both players.
Cures[]
For players, Poison can be cured with:
- Purify (Natalie's White Magic spell).
- Antidote (consumable item).
- Having the victim die.
- Moving to the next screen/background
Epic Battle Fantasy 2[]
- Poison takes the effect during the foes-to-players turn transition, after Regen.
- Incoming damage is calculated by:
pow * Difficulty, unless on a foe * Poison tier
, 100% Poison-elemental, 300% accuracy, then affected by target's Defence normally, including any existent buffs and bonuses except Defend; "pow" is 400 on players (which results in 320 damage per tier on Easy, 400 on Normal, 480 on Hard and 560 on Epic, as in EBF1) and 1000 on foes. Final damage is randomized by +0-10%.
Sources of Poison[]
Player Skills and Equipment[]
Poison is available to players through the following skills and equipment:
- Black Fang (sword) — 150% chance, 1x length.
- Unleash with Black Fang — 300% chance, 5x length. As no foes have higher Poison resistance than 66.(6)% (besides immunity), it's basically a guaranteed application.
- Toxic — 200% chance, 3x length.
- Shuriken (throwable item) — 150% chance, 4x length.
- Beholder's censored attack (summon) — 100% chance, 5x length.
Foe Skills[]
Foe skills that inflict Poison
- Cooler's poison gas — 60% (100% on Epic) chance, 1x (2x on Epic) length, targets both players.
- Red Jelly's jab — 40% chance, 1x length.
- Sandworm's poison vomit — 60% (100% on Epic) chance, 2x (5x on Epic) length, targets both players.
- Spikey Moth's barrage — 10% chance, 1x length, 3 hits.
- Zombie Hydra's The Dead — 50% chance, 1x length, targets both players.
Resisting/Curing Poison[]
Cures[]
For players, Poison can be cured with:
- Purify (Natalie's White Magic spell) — targets all players.
- Antidote (consumable item).
- Kyun (Natalie's Limit Break) — targets all players.
- Having the victim die (even with Auto-Revive).
- Reaching a checkpoint.
Skill Bonuses[]
Skill Bonuses providing resistance against Poison:
- Venomous (Matt) — Grants immunity to Poison and Stun status effects.
- Immunity (Natalie) — Grants 50% chance to dodge any bad status effect or stat debuff, independent of their infliction chance.
- Immunity x2 (Natalie) — Fully negates all bad statuses and debuffs.
Epic Battle Fantasy 3[]
- Poison takes the effect during the foes-to-players turn transition, after Regen.
- Incoming damage is calculated by:
pow * lv ^ 2 / 5 * Poison tier * mdefUnbuffed + 5
, 100% Poison-elemental, 999 accuracy, 0% crit chance, then affected by target's Magic Defence normally, including any existent buffs and bonuses except Defend; "pow" is 3 on players, 7 on foes since the 2016 update, and 10 on foes pre-2016 update; "mdefUnbuffed" is entity's Magic Defence not affected by buffs, equipment or permanent stat food. Final damage is randomized by ±5%. - Equipment's resistance against the Poison status also reduces damage taken from the Poison element, and vice versa. These two are still separate for foes.
- The status is capped at 9x length on foes, but isn't limited on players.
Sources of Poison[]
Player Skills and Equipment[]
Player skills and Equipment that inflict Poison:
- Nettle — up to 100% chance and 3x length.
- Poison Gas — up to 50% chance and 3x length, 2 hits, targets all foes.
- Toxic — up to 100% chance and 4x length.
- Green Potion (throwable item) casts The Dead — 70% chance, 2x length, targets all foes.
- Shuriken (throwable item) — 80% chance, 3x length.
- Nuke (Limit Break) — 100% chance, 3x length, targets everyone.
- Black Fang (sword) — up to 60% chance and 1x length at base. Additionally, since upgrade level 4 it may counter with Normal Attack with same properties.
- Unleash with Black Fang (sword) — up to 150% chance and 5x length.
- Nirvana (staff) may cast Vines — 60% chance, 2x length at base.
- Unleash with Nirvana (staff) — up to 150% chance and 5x length.
- Destroyer (gun) — up to 100% chance and 1x length at base.
- Unleash with Destroyer (gun) — up to 150% chance and 5x length.
- Gas Mask (male hat) may summon Poison Gas — 50% chance, 2x length, 2 hits, targets all foes.
- Green Dress (female armor) may summon Ivy — 100% chance, 2x length.
Foe Skills[]
Foe Skills that inflict Poison include:
- Abyss's Poison Cloud — 100% chance, 10x length.
- Abyss's The Dead — 70% chance, 2x length, targets all players.
- Beholder's censored attack — 100% chance, 5x length.
- Dark Golem's The Dead — 70% chance, 2x length, targets all players.
- Dark Moth's barrage — 20% chance, 1x length, 3 hits.
- Earth Elemental's The Dead — 70% chance, 2x length, targets all players.
- Evil Tail's spikes — 30% chance, 1x length, 6 hits.
- Evil Worm's unused swallow — 100% chance, 2x length.
- Evil Worm's poison burp — 50% chance, 3x length, targets all players.
- Evil Worm's blood burp — 100% chance, 2x length, targets all players.
- Giant Green Slime's body slam — 20% chance, 2x length.
- Giant Green Slime's Vines — 60% chance, 2x length.
- Green Bush's leaf stab — 10% chance, 1x length.
- Green Slime's jump & back — 10% chance, 1x length.
- Haunted Tree's green spores — 50% chance, 1x length, targets all players.
- Haunted Tree's Vines — 60% chance, 2x length.
- Leaf Eater's Razor Leaf — 5% (50% on Epic) chance, 1x length, 6 hits, targets all players.
- Mage Bird's Toxic — 100% chance, 2x length.
- Red Jelly's jab — 100% chance, 1x length.
- Rock Rune's Ivy — 100% chance, 2x length.
- Rune Claw's Vines (only in Earth mode) — 60% chance, 2x length.
- Sandworm's swallow — 100% chance, 3x length.
- Sandworm's poison vomit — 100% chance, 2x length, targets all players.
- Sandworm's blood vomit — 150% chance, 2x length, targets all players.
- Skull Ghost's Poison Cloud — 100% chance, 10x length.
- Squid Arm's poisonous strike — 70% (100% on Epic) chance, 1x (2x on Epic) length.
- Zombie Dragon's Poison Cloud — 100% chance, 10x length.
- Zombie Dragon's The Dead — 70% chance, 2x length, targets all players.
- On Epic difficulty, Abyss, Giant Green Slime, Green Slime and Skull Ghost come into the battle with 3x Poison on self.
Resisting/Curing Poison[]
Cures[]
Actions that cure Poison:
- Medipack (Lance's Backup ability).
- Purify (Natalie's White Magic spell) — targets all players.
- Garlic (consumable item).
- Kyun (Natalie's Limit Break) — targets all players.
- Unleash with Heaven's Gate (sword) — targets self.
- Unleash with Seraphim (staff) — targets self.
- Having the victim die (except if with Auto-Revive).
- Winning/fleeing from a battle.
Equipment[]
The following equipment resist the Poison status.
- Black Fang (sword) — up to 60%.
- Blood Blade (sword) — up to 40%.
- Gaia Axe (sword) — up to 40%.
- Nirvana (staff) — up to 50%.
- Destroyer (gun) — up to 50%.
- Gas Mask (male hat) — up to 100%.
- Pink Flower (female hat) — up to 60%.
- Green Dress (female armor) — up to 50%.
Epic Battle Fantasy 4[]
Poison takes the effect at the end of the afflicted's side's turn, inflicting MaxHP * Hit2HP * 0.0006 * Poison tier
damage per turn, 100% Poison-elemental, independent of Defence, Magic Defence and Defend. Most entities (including the players) have Hit2HP at 50, getting hurt for 3% of maximum health with 1x Poison and 27% with 9x Poison (assuming no resistance or weakness); several foes, usually bosses and massive enemies, have a lower Hit2HP value and thus will be hurt less. See the Hit2HP article for a list of everyone's Hit2HP and resulting damage.
Extra notes:
- Poison can score a critical hit (for 1.5x damage), but only with help of the Stagger status effect.
- When afflicted with both Burn and Poison at the same time, Burn's damage is applied first.
- Like Burn, Poison will not cause any damage when the victim is Frozen, but will tick down anyway.
- As with all EBF4 status effects, if the last foe in a wave dies to Poison, the next wave of foes (if any) will come in immediately and have the first turn.
- Poison is now able to fade over time, like other statuses.
- As with Burn and Doom, Poison's "attack" has permanent 999.99 accuracy, not affected by anything. Thus, there is a chance to dodge it if victim's Evade is above that value, though this is unlikely to happen.
- Stats before the Battle Mountain update are listed in brackets.
Sources of Poison[]
Player Skills and Equipment[]
Player skills and Equipment that inflict Poison:
- Acid (Premium only) — up to 50% chance and 3x [2x] length.
- Prior to the Battle Mountain update, this skill would lose its status chance when maxed (at level 6).
- Bamboo Trap — up to 6% chance and 1x length, 5 hits.
- Ivy — up to 100% [80%] chance and 1x length.
- Nettle — up to 50% chance and 3x length.
- Toxic — up to 100% chance and 5x length.
- Poison Gas — up to 66.66% chance and 2x length, 3 hits, targets all foes.
- Vines — up to 100% [80%] chance and 4x [3x] length.
- Shuriken (throwable item) — 100% [60%] chance, 1x length.
- Beholder's censored attack (summon) — 100% chance, 9x length.
- Evil Worm (summon, Premium only) — 80% chance and 3x length for the first hit, 80% chance and 2x length for the second hit, targets all foes.
- Mother Earth (Limit Break) — up to 100% chance and 9x [5x] length, targets all foes.
- Dragon Claw (sword) — up to 100% [60%] chance and 5x [3x] length at base. Additionally, it may counter with Normal Attack with same properties, which may cast Toxic as well.
- Dragon Claw (sword) may cast Toxic — see above.
- Gash Club (sword) — up to 30% chance and 2x length at base. Additionally, it may counter with Normal Attack with same properties.
- Alchemy Set (staff) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 5x length at base. Additionally, it may counter with Spectrum — up to 130% chance and 5x length.
- Nirvana (staff) — up to 70% chance and 2x length at base.
- Nirvana (staff) may cast Vines — see above.
- Destroyer (gun) — up to 50% chance and 1x length at base.
- Destroyer (gun) may cast Bamboo Trap — see above.
- Exterminator (gun, Premium only) may cast Poison Cloud — 100% chance, 3x length.
- Exterminator (gun, Premium only) may summon The Dead — 100% chance, 5x length.
- Alchemist's Bow (bow) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 5x length at base.
- Fairy Bow (bow) — up to 80% chance and 2x length at base.
- Fairy Bow (bow) may cast Vines — see above.
- Prior to the Battle Mountain update, it didn't cast Vines with weapon-dependant attacks; instead, it could randomly summon them.
- Thorn Bow (bow) may cast Thorny Vine — 10% chance, 2x length, 3 hits.
- Thorn Bow (bow) may summon Thorny Vines — 10% chance, 2x length, 3 hits, targets all foes.
- Broccoli Sticker (flair) — up to 80% chance and 2x length at base.
- Gas Mask (male hat) may summon Poison Gas — see above.
- Green Dress (female armor) may summon Ivy — see above.
- Dragon Claw (sword) may inflict the status on the user — up to 50% chance and 2x length, ignores resistances.
Foe Skills[]
Foe skills that inflict Poison:
- Beholder's censored attack — 100% chance, 9x length.
- Beholder's underground tentacles — 22% chance, 2x length, 3 hits.
- Big Green Bush's Razor Leaf — 30% chance, 1x length, 5 hits, targets all players.
- Big Veggie Slime's Vines — 50% chance, 2x length.
- Big Sludge Slime's toxic fountain — 50% chance, 2x length, targets all players.
- Big Sludge Slime's alternative toxic fountain — 50% chance, 2x length, targets all foes.
- Black Wasp's flip — 33% chance, 2x length.
- Black Wasp's barrage — 50% chance, 2x length, 3 hits.
- Blood Bat's vampiric bite — 50% chance, 2x length.
- Brown Dragon's toxin spray — 100% chance, 5x length, targets all players.
- Clay Idol's Ivy — 50% chance, 1x length.
- Several attacks of Dark Anna, with varying properties.
- Dark Lance's Poison Gas — 200% chance, 3x length, 3 hits, targets all players.
- Evil Tail's flip — 33% chance, 2x length, 2 hits.
- Evil Worm's poison burp — 66% chance, 3x length, targets all players.
- Several attacks of Florn, with varying properties.
- Several attacks of Green Clay, with varying properties.
- All attacks of Green Jelly, with varying properties.
- Haunted Tree's spores — 40% chance, 2x length, targets all players.
- Haunted Tree's Vines — 50% chance, 2x length.
- Leaf Eater's Ivy (only on Hard/Epic) — 50% chance, 1x length.
- Leaf Eater's Razor Leaf — 30% chance, 1x length, 5 hits, targets all players.
- Mad Cactus' spores — 50% chance, 2x length, targets all players.
- Several attacks of Rafflesia and Rainbow Rafflesia.
- Red Wasp's flip — 33% chance, 2x length.
- Red Wasp's toxic powder — 66% chance, 2x length.
- Sand Worm's swallow — 100% chance, 9x length.
- Sand Worm's poison vomit — 100% chance, 5x length, targets all players.
- The Destroyer's skeleton cats — 100% chance, 3x length, 6 hits, targets random players.
- The Destroyer's The Dead — 100% chance, 5x length, targets all players.
- Toxic Squid's poisonous jab — 100% chance, 3x length.
- Undying Monolith's The Dead — 100% chance, 5x length.
- Big Sludge Slime, Toxic Squid and Sludge Slime enter the battle with 9x Poison on self, effectively regenerating each turn.
Resisting/Curing Poison[]
Cures[]
Actions that cure Poison:
- Cleanse (shared skill).
- Medipack (Lance's skill).
- Purify (shared skill) — targets all players.
- Garlic (consumable item).
- Kyun (Natalie's Limit Break) — targets all players.
- Waiting a number of turns.
- Having the victim die (except if with Auto-Revive).
- Winning/fleeing from a battle.
Equipment[]
Equipment providing resistance against Poison:
- Gash Club (sword) — up to 100%.
- Nirvana (staff) — up to 100%.
- Destroyer (gun) — up to 100%.
- Exterminator (gun, Premium only) — up to 100%.
- Fairy Bow (bow) — up to 100%.
- Thorn Bow (bow, BM Premium only) — up to 100%.
- Gas Mask (male hat) — up to 100%.
- Space Helmet (male hat) — up to 100%.
- Leaf Clip (female hat) — up to 100%.
- Green Dress (female armor) — up to 100%.
- Ranger Skirt (female armor) — up to 100%.
- Venom Badge (flair) — up to 100%.
Epic Battle Fantasy 5[]
Poison takes the effect at the end of the afflicted's side's turn, inflicting MaxHP * 0.03 * (Hit2HP / 50) * Stacks
magic damage per turn, 100% Bio-elemental, independent of Defence, Magic Defence and Defend.
- Since Poison's damage is Bio-elemental, it'll deal 1.5x damage if the target also has Tired at the end of the turn, and unlike regular attacks, this won't consume Tired stacks. By the same token, since Poison deals magic damage, its damage will be doubled by Invisible and nullified by Enchanted.
- Poison can score a critical hit (for 1.5x damage), but only with help of the Stagger status effect, this won't consume Stagger stacks.
- Poison's damage is third in priority amongst damaging statuses, with Burn and Scorch damage taking place before it.
- Like Burn, Poison will not cause any damage when the victim is Frozen, but will tick down anyway.
- Unlike in EBF4, if the last foe in a wave dies to Poison, when the next wave of foes comes in, the player will have the first turn.
- As with most other damaging statuses, Poison's "attack" has permanent 999.99 Accuracy, not affected by anything. Thus, there is a chance to dodge it if victim's Evade is above that value.
- Like most other damaging statuses, Poison's damage is reduced in Easy and Zero difficulties (down to 70% and 35% respectively) for both players and foes.
- This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: sources of Poison for players/foes, preventing poison with equipment
Sources of Poison[]
Player Skills and Equipment[]
Poison is available to players through the following skills and equipment:
- Skills:
- Overgrowth (Matt's skill) — Single target: 60% at Max. level.
- Poison Gas (Lance's skill) — All: 200% at Max. level.
- Toxic (Extra skill) — Single target: 150% at Max. level.
- Vines (Extra skill) — Single target: 100% at Max. level.
- Mother Earth (Anna's Limit Break) — All: 100% at Max. level.
- Equipment:
- Black Fang (Matt's sword) — 100% at Max. level.
- Alchemy Set (Natalie's staff) — 120% at Max. level. (5% chance to roll the required status).
- Fairy Bow (Anna's bow) — 100% at Max. level.
- Alchemist's Bow (Anna's bow) — 100% at Max. level. (5% chance to roll the required status).
- Blood Bank (NoLegs toy) — 100% at Max. level.
- Pixel Popper (NoLegs toy) — 100% at Max. level. (5% chance to roll the required status).
- Emerald Earrings (Flair) — 100% at Max. level.
Foe Skills[]
Enemy attacks that can cause Poison:
- Poisonous Thorns Volley (Sand Slime & Big Sand Slime) — Random: 10% (25% on Hard & Epic).
- Vines (Big Mud Slime) — Single target: 80%
- Ivy (Cat Wizard & Muddy Bush) — Single target: 50%
- Shuriken (Cat Ninja) — Single target: 100%
- Bamboo (Cat Ninja) — Single target: 20%
- Bamboo (Panda Bear ) — All: 20%
- Nettle (Green Bush) — Single target: 30%
- Sting (Putrid Worm) — Single target: 100%
- Bamboo Trap (Panda Bear) — Single target: 50%
- Toxic (Fabulous Gloop) — Single target: 50% (100% on Hard & Epic).
- Toxic (Leafy Chomper) — Single target: 100%
- Chomp (Leafy Chomper) — Single target: 33% (66% on Hard & Epic).
- Poison Root (Leafy Chomper) — Single target: 50%
- Acid Rain (Mutant Chomper) — Everyone 66%
- Tentacles (Mutant Chomper) — Single target: 100%
- Poisonous Tentacles (Purple Squid) — All: 33%
- Double Stab (Leaf Wraith) — Single target: 25% (50% on Hard & Epic).
- Overgrowth (Wise Mirror, Peridot Ore & Cosmic Gigalith) — Single target: 40%
- Overgrowth (Poseidon) — All: 40%
- Poison Puke (Earth Dragon) — All: 100%
- Normal Attack (Anna) — Single target: 100%
- Piercing Shot (Anna) — Single target: 100%
- Mother Earth (Laurelin) — All: 100%
- Fly Bombs (Bomb) (Telperion) — Random: 33%
- Piercing Shot x2 (Annabelle) — Random: 100%
- Tentacles x4 (Annabelle) — Random: 100%
- Combo Shot (Annabelle ) — Single target: 100%
- Dev Tentacle x4 (The Devourer) — Random: 30%
- Spray Acid (Slimy Tentacle & Spikey Tentacle) — All: 100% (Not on Hard & Epic).
- Dark Green Spores (Haunted Tree) — All: 100%
- Censored (Beholder) — Single target: 100%
- Barrage (Spikey Moth) — Single target: 25%
- Poison Vomit (Sand Worm) — All: 100%
- Suicide (Florn) — Single target: 50% (150% on Hard & Epic).
- Poison Burp (Rafflesia) — All: 100%
- Staff Strike (Xolotl) — Single target: 100%
- 2x Slash (Glaurung) — Random: 50% (Only on Hard & Epic).
- Poisonous Strike (Green Pixel) — Single target: 20% (33% on Hard & Epic).
- Toxic Bubble (TOTOM) — Single target: 150%
- Toxic Bubble (CORALIA) — All: 150%
- Blood Spurt (THE MAW) — All: 150% (Not on Hard & Epic.)
Enemy attacks that self-inflict Poison:
Resisting/Curing Poison[]
Cures[]
For players, Poison can be cured with:
- Cleanse (Natalie's skill).
- Medipack/Health Strike (Lance's skill).
- Purify (shared skill) — targets all players.
- Garlic (consumable item).
- 7th Heaven (Natalie's Limit Break) — targets all players.
- Waiting a number of turns.
- Having the victim die (except if with Auto-Revive).
- Winning/fleeing from the battle.
Equipment[]
Equipment providing resistance against Poison:
- Druid Staff (Natalie's staff) — 100% at Max. level.
- Fenrir's Jaw (Anna's bow) — 100% at Max. level.
- Alchemist's Bow (Anna's bow) — 100% at Max. level.
- Blood Bank (NoLegs toy) — 100% at Max. level.
- Space Helmet (Male hat) — 100% at Max. level.
- Gas Mask (Male hat) — 100% at Max. level.
- Explorer's Jacket (Male armor) — 50% at Max. level.
- Priest's Tunic (Male armor) — 100% at Max. level.
- Leafy Hairclip (Female hat) — 100% at Max. level.
- Nurse Uniform (Female armor) — 100% at Max. level.
- Cactus Dress (Female armor) — 100% at Max. level.
- Magical Skirt (Female armor) — 100% at Max. level.
- Surgical Mask (Flair) — 100% at Max. level.
- Nano Machines (Flair) — 50% at Max. level.