"Let's see... Titanium armor, uranium shells, nanotube-enforced blades... and probably fusion-powered too. I can see where this plant's budget went!"
―Lance, Epic Battle Fantasy 4

The Praetorian is the third boss encountered in Epic Battle Fantasy 4, and also a summon. It is a top-secret military prototype developed within the Waste Disposal Plant.


Its design incorporates advanced technology, powerful weaponry, and even the ability to hijack other machines, including Lance's Ion Cannon satellite.

Unfortunately, the Praetorian's construction cost most of the plant's budget, leading to the rest of the facility becoming dangerously unsafe and sub-par. When The Glitch seized control of the plant, the Praetorian was one of the many machines brought under its control. The heroes defeat the robotic menace to claim the hammer it had been guarding. Afterwards, Lance "reprogrammed" the robot to work for the group by pressing the reset button on its back.


The Praetorian is a knight-like robot made primarily of black and grey metal. It has a grated visor on its head and a similar, larger plate on its chest. It moves through the use of thrusters on its back and lower body, the latter of which replace its legs. It's arms consist of a series of free-floating red orbs. It is armed with a long red katana, a rounded black shield with a red gem in the center, and a pair of machine guns on its stomach.


This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: A quick summary of its in-battle behavior. Can take some from the Battle section.

Defeating the Praetorian on Epic difficulty will reward the player with the Electrical Engineer medal.


Icon bestiary ebf4 praetorian Praetorian EBF4
A warrior created with the newest technology. Uses bomb, thunder and fire attacks. Summons Dish, Fridge and Laser Turrets, Steel Fish and Drill Bots.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
3600 6 4 7 4 4.2 4.2 600 60 60 500 6
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
50% -80% 50% 100% 100% -80% -80% -80% - -
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% 100% 100% - 100% - - 100% - - - 100%
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Item RAM Chip Item Plutonium Core Item 7-Segment Display Item Titanium - - -
Name RAM Chip Plutonium Core 7-Segment Display Titanium - - -
Chance 100% 100% 100% 30% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune Immune Immune -4%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Prior to the Battle Mountain update, it instead had 50% Earth, 50% Wind and -50% Water resistances.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Slash Single 70 Stat Attack ---- -- -- -- 100% 10% 10%
Triple Slash Single 138/3 Stat Attack ---- -- -- -- 100% 10% 10%
Dash All 60 Stat Attack ---- 10% -- Status Death 100% 10% 10%
Notes: On Hard and Epic difficulties, status chance is increased to 20%.
Machine Guns Random 180/18 Stat Attack 50% Element Bomb -- -- -- 100% 10% 10%
Bullet Hell Centered 70/4 Stat Magic 75% Element Fire 7% 1x Status Burn 100% 10% 10%
Plasma Field Centered 42 Stat Magic 75% Element Thunder 60% 30% StatDown Evade 130% 10% 10%
Offensive Buff Self
-- -- ---- -- 50%
Stat Attack
Stat Magic
Status Brave
-- -- --
AT Field Self -- -- ---- -- 50%
Stat Defence
Stat Mdef
Stat Evade
-- -- --
Notes: On Hard and Epic difficulties, also applies Status Defend Defend.
Ion Cannon All 75 Stat Magic 75% Element Thunder 50% 2x Status Stun 200% 10% 10%
Notes: Requires and expends Status Charge Charge.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Every 4th turn, or every 3rd* turn when <39% HP → Passively summons two random helpers, picking from Drill Bot, Steel Fish, Laser Turret, Fridge Turret and Dish Turret.
    • * The "cooldown" changes immediately when the requirement is met.
  • Charged → Ion Cannon;
  • 7th turn (or 6th* turn when below 49% health) since last Ion Cannon usage → Passively gains Charge after executing the chosen attack;
    • * The "cooldown" needs to be reset for the change to take effect.
  • ≥65% HP → Slash (1/5), Dash (1/5), Bullet Hell (1/5), Plasma Field (1/5), Offensive Buff (1/5);
  • <65% HP → Triple Slash (1/7), Dash (1/7), Machine Guns (1/7), Bullet Hell (1/7), Plasma Field (1/7), Offensive Buff (1/7), AT Field (1/7).


  • Attempts to use Offensive Buff when Attack buff is ≥40% → Dash;
  • Attempts to use Offensive Buff when Attack buff is <40% but Magic Attack buff is ≥40% → Bullet Hell (1/2), Plasma Field (1/2);
  • Attempts to use AT Field when both Defence and Magic Defence buffs are ≥40% → Machine Guns.



Increasing resistance to Bomb, Fire, and Thunder can make the Praetorian a bit less dangerous, but most of the damage you'll take will likely be non-elemental (from the Praetorian itself and its summoned minions), so keep your defences buffed. Prioritize Thunder and Stun resistance, as it'll protect you from the boss' Plasma Field and Ion Cannon attacks, as well as any Dish Turrets that it may summon.


The Praetorian's Dash attack is only problematic if the Instant Death kicks in - it usually won't kill everyone, but it can force wasted turns of reviving and re-buffing your slain characters. Equipping Death-proof gear is inadvisable (unless you're going to do a lot of mid-battle gear switching), but using Revive or Genesis to give everyone Auto-Revive can be useful.

The Praetorian makes heavy use of buffs, Dispelling which is important, preferably via Lance's Crush or the Dispel skill. You can use Anna's Soul Arrow to take the buffs for yourself, but it's generally easier to just dispel them and use your own skills to buff the entire party.

The Praetorian spawns in with two Laser Turrets and will call for reinforcements many times throughout the battle. It can summon Steel Fish, Drill Bots, and all three kinds of Turret (Laser, Dish, and Fridge). Most enemies can be safely ignored and left to be picked off with area attacks, but Dish Turrets should be taken down immediately, as their disruptive attacks can leave the party easy prey for the Praetorian.

When the boss gains the Charged status, it's preparing to use its mighty Ion Cannon attack. Focus on bolstering your Magic Defence and healing your HP - if your defences are strong enough as is, have everyone Guard or equip gear that maximizes their Thunder and Stun resistance.


"Seems to be working as good as new! (Good thing I erased its memory!)"
―Lance, Epic Battle Fantasy 4

When the Praetorian is defeated, Lance reprograms it to act as a summon for the party. At the time of its acquisition, it is the strongest and most expensive summon available, although the Protector and Cosmic Monolith eventually eclipse it in power and cost.

Summon Praetorian
Praetorian SP Status Freeze
Buffs the attack of all allies and gives them brave status.Targets all foes. Hits 4 times. 111 Cured
Target Power Type Element Status Effect Acc Crit RdF
Stat Attack
---- -- --
Status Brave


  • As seen in Epic Battle Fantasy 4 intro
  • Praetorian's base design in Mecha Dress Up
  • Unnamed mecha from Brawl Royale
  • A "praetorian" was a bodyguard of the emperor in the Roman Empire.
  • If Lance is one of the active party members when the Praetorian uses its buff, he says: "An AT-field?! That's impossible!". This is a reference to Neon Genesis Evangelion, a science-fiction anime.
  • According to Lance, the Praetorian is equipped with titanium armor plating, uranium shells, and nanotube-enforced blades. He also speculates that the Praetorian is equipped with a fusion reactor (much like the Protector and the Valkyrie Tank).
  • The Praetorian is apparently incapable of operating outside of a cold environment, as suggested by certain dialogues throughout Waste Disposal Plant.
  • Given its ability to hack into other machines, the Praetorian may have aided the Glitch in controlling the other robots in the Waste Disposal Plant.
  • As with previous mecha bosses in the EBF series (Mecha and Guardian), the Praetorian's design is taken from one of the many potential mecha designs in the Mecha Dress Up Game. Unlike its predecessors, Matt Roszak redrew the Praetorian's parts to fit the graphical style of EBF4.
  • A robot very similar to the Praetorian appears as one of Matt's opponents in Brawl Royale. The main differences between the two include a red plume on the Brawl Royale robot's head (the spike for the plume is still visible on the Praetorian's head), a pair of tails on its back, a second pair of machine guns instead of its chest grate, and different weapons (a halberd and a rectangular shield compared to the Praetorian's katana and rounded shield).
  • The Battle Mountain update introduced a new version of the Praetorian as an optional boss: the Praetorian MKII.
    • Defeating Praetorian MKII is supposed to give the existing Praetorian summon a chance to show up as MKII instead of normal Praetorian, dealing more damage than usual. However, this feature does not work due to a mistake in event flags.
Community content is available under CC-BY-SA unless otherwise noted.