- "An upgrade? I think the old version was difficult enough, actually..."
- ―Matt / Lance, Epic Battle Fantasy 4
Praetorian MKII is an optional boss encountered in Epic Battle Fantasy 4. It's a stronger version of Praetorian and is fought on Battle Mountain — as such, it is exclusive to the Steam release of the game and the post-Battle Mountain update version of the Premium Pack.
Praetorian MKII has a similar design to the original Praetorian, being a humanoid robot with a knight-like appearance. Noticeable differences include red markings all over its body, a large forward-pointing spike on its helmet and more shoulder armor. Moreover, its chest-plate and machine guns have been removed and its torso has been split in half horizontally, allowing it to open up like a demonic maw, sharp teeth and all, and fire off powerful attacks. It still wields a sword and shield, but it favors a large cleaver instead of a katana.
The red markings presumably come from Dark Matter, one of materials used to build MKII; it is also one of the items the boss drops when defeated. Similar markings can be found on Cosmic Monolith, one of most famous uses of Dark Matter.
The Praetorian MKII is swift non-elemental massacre machine which also wields potent Dark magic. It can buff any of its stats except for Accuracy (but not all in the same turn) and respawn its Razor Claws in the process, which happens around every 4th turn.
As expected from a boss, it has many resistances and few weaknesses, and will use stronger attacks as he loses health, most notable one being the boomerang laser that defies the laws of physics. It has numerous strong attacks, physical and magical, single-target and area-of-effect, and incredibly high Evade on par with Cosmic Monoliths. It is only weak to Water and Wind, and (fortunately) doesn't resist Dispel, making its self-buffs an non-issue once a reliable hit rate is achieved.
|A mechanical warrior infused with dark magic. Uses dark and non-elemental attacks. Has very high evade. Summons Razor Claws for support.|
|Item Drop Rate|
|Name||RAM Chip||Dark Matter||Titanium||-||-||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Final damage is randomized by ±5% (except for Doom) and rounded down.|
Attacks and Abilities
|Notes: On Hard and Epic difficulties, status chance is increased to 80%.|
|Offensive Buff||Self||--||--||----||--|| 50%|
|Notes: Respawns any defeated Razor Claws.|
|Defensive Buff||Self||--||--||----||--|| 50%|
|Notes: Respawns any defeated Razor Claws.|
On Hard and Epic difficulties, also applies Defend onto self.
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- 5th turn and then every 4th turn → Offensive Buff (1/2), Defensive Buff (1/2);
- ≥65% HP → Slash (2/6), Dash (2/6), Pulsar (1/6), Antimatter (1/6);
- <65% to ≥32% HP → Triple Slash (2/10), Dash (2/10), Pulsar (1/10), Antimatter (1/10), Dark Eyes (2/10), Boomerang Lazor (2/10);
- <32% HP → Triple Slash (1/4), Dash (1/4), Dark Eyes (1/4), Boomerang Lazor (1/4).
- Notice: On higher difficulties, enemy damage spikes when they reach level 33, up to twice the expected damage (see here for more info). As Battle Mountain's battles scale to party's average level, keep your party under level 33 to make Battle Mountain-related medals easier during the first playthrough.
Stat bonuses and special effects can be preferred over elemental resistances, as the enemies don't use a lot of elemental attacks, and the most powerful ones are non-elemental anyway. Particular suggestions include:
- Lance's Vortex Cannon with Shockwave is the best multi-target offensive choice, as Vortex Cannon gives the highest Magic Attack boost out of all guns, and boosts Wind-elemental skills on top of Shockwave's above-average power, though that comes at a slight Accuracy penalty.
- Natalie's Dreamcatcher/Seraphim with highly accurate single-target Judgement can also deal considerable damage, even if it doesn't hit an elemental weakness; if somebody else can Curse the boss to boost Holy damage, it'll be more effective than Mystic Breeze with Airwave. As a bonus, Seraphim can cast Holy Fire to Dispel a single target, while Dreamcatcher resists Syphon, and its Talisman Seal cripples enemies' Magic Attack and Syphons them.
- The Water-elemental magical skills have considerably less power than Wind skills, with none of potential users' Water weapons compensating that.
- Anna's Emerald Cyclone can Dispel the buffs, counters with a high accuracy skill and, like Vortex Cannon, fires off Shockwaves randomly with single-target weapon-elemental attacks, including the counterattack. However, it is obtained slightly later than Praetorian MKII can be reached, requiring Thermal Boots found in the latter half of Lankyroot Jungle.
- Matt's Silver Blade debuffs targets' Evade with weapon-elemental skills, and has a chance to counterattack with Swift Slash, which would also debuff their Evade. Matt's lack of physical Wind skills can be patched up the same way as Anna's, using the Ninja Gear with Shurikens.
- The Bone Armor gives Dark resistance and high stats, and its elemental weaknesses are not exploitable by the boss. However, watch out for self-Curse.
- The Pope's Dress gives Dark resistance and a strong Magic Defence boost, and randomly casts Revive, which would help against enemies' high damage attacks. Unfortunately, it is obtained much later than the boss can be accessed — in the Temple of Godcat.
- Praetorian MKII's Evade, as well as Claws', cannot simply be ignored. Accuracy-boosting equipment, Accuracy buffs or Evade debuffs are required if you wish to have a comfortable hit chance.
- Although the Praetorian MKII and its minions do have high evade, their Accuracy is not that high, so try to debuff it (preferably via Solar Flare) and buff your Evade (preferably via Reflex). With the enemies having many hard-hitting attacks, including those awful laser beams, dodging at least some will prove very beneficial.
- Due to the magical non-elemental laser attacks typically inflicting damage far above survivable, Morale, Auto-Revive or/and Magic Attack debuffs are recommended.
- Since Razor Claws would be replaced in few turns if they've been destroyed, it might be a good idea to not kill them and instead debuff their offensive stats, using Weaken and Tired to keep them low. If you are planning to kill them, do it the turn they are buffed to maximize time spent without them.
- Syphoning Razor Claws restricts them to a weak physical attack, blocking them from firing lasers. The Syphon skill can screw both of them at the same time with a high chance.