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The Protector is a boss in Epic Battle Fantasy 3 and, since the Battle Mountain update, an optional boss in Epic Battle Fantasy 4, and also a summon in all versions of EBF4; it also appears in the Data Bunker in the v2 update of EBF5. It is a powerful robot built by the ancient cat civilization to protect their empire — even after the destruction of the Kitten Kingdom, the Protector continues to guard the ruins.

Appearance

The Protector is a large and bulky quadrupedal robot, created by hollowing out a chunk of limestone and filling it with machinery. While its front part is relatively well armored, with only just enough stone carved out to mount its optical sensor and its four stone legs, its back features a large amount of exposed machinery that, thankfully, is never exploited by the characters in-game. Its armament includes a turret mounted at the top which can fire Runes or explosive shells, a pair of small cannon hidden under its front armor, and a giant drill hidden at the bottom that also doubles as a powerful energy cannon.

Much like Akron, Protector's appearance in EBF3 changes as it takes damage (when crossing the 64.5% and 31.5% HP marks) — the rocky parts of its body become cracked and worn down. In EBF4, it is always in the worst condition.

Overview

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: EBF5

Initially, the Protector will primarily attack with drill stabs, stomps and blasts that mostly deal physical non-elemental, Bomb and Earth damage. Periodically, it will use its turret to summon various types of Rune reinforcements, which can buffs their allies and perform a suicidal attack at low HP. As it gradually accumulates damage, the Protector will have an increasingly high chance to use a powerful laser beam attacks which can deal massive magical damage to the entire team — the player will be warned beforehand with the Protector spending a turn to Charge its cannon, with the animation color telling which element the attack will have (Yellow for Thunder, orange for non-elemental (EBF3)/Bomb (EBF4)).

In EBF3, it is fought at the end of Kitten Kingdom Ruins. In the Battle Mountain update of EBF4, Protector appears as an optional mini-boss located one screen above the main entrance to the Temple of Godcat, behind a stone door that's opened once all four Blood Orbs can be collected simultaneously (after opening the alternate entrance behind the Goldenbrick Resort weapon shop). The foe guards two chests containing its summon and the Knight Armor.

Statistics

Epic Battle Fantasy 3

EBF3 Foe Icon Protector
Protector Ancient Guardian EBF3
Stores energy and unleashes massive particle beams. Summons Runes.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP Gold
2500 4 4 4 4 4 3.8 1000 120 800
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Water Element Wind Element Earth Element Poison Element Dark Element Holy Element Bomb
70% -80% - -120% - 100% 100% - 70% -90%
Status
Resistance
Status Poison Status Syphon Status Dispel Status Doom Status Berserk Status Stun Status Death
100% 100% - - 100% 100% 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Light Rune Item Gold Plate Item Gold Plate - - - -
Name Light Rune Gold Plate Gold Plate - - - -
Chance 100% 80% 60% - - - -
Protector cannot be debuffed further than to -20% of a stat.

Epic Battle Fantasy 4

Icon bestiary ebf4 protector Protector EBF4
A guardian of ancient ruins, built using cat technology. Uses bomb, thunder and earth attacks. Summons Plasma and Barrier Runes.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
4500 6.6 4 6.6 4 4 3.5 1000 65 65 650 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
100% 100% -80% -80% 100% -80% 100% -80% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% 100% 100% - 100% - 100% 100% - - - 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Item Plasma Ball Item RAM Chip Item Plutonium Core Item Titanium Item Honeycomb Item Sushi -
Name Plasma Ball RAM Chip Plutonium Core Titanium Honeycomb Sushi -
Chance 100% 100% 100% 100% 50% 50% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune Immune Immune -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Epic Battle Fantasy 5

EBF5 Foe Icon Protector
Protector EBF5
A prehistoric machine from the ruins of the Kitten Kingdom. It attacks with powerful non-elemental and thunder beams.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2511 4 4 4 4 4.3 3.8 0 0 30 0 6 4
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 200% - 100% 100% -50% -80% 100% 50% -80%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 40% 40% 40% 40% 40% 40%
Item Drop Rate
Icon EBF5 Item Metal Gear EBF5 Item Metal Gear EBF5 Item Metal Gear EBF5 Item P2 Processor EBF5 Item Plutonium Core
Name Metal Gear Metal Gear Metal Gear P2 Processor Plutonium Core
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune Immune Immune Immune Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Protector
Protector EBF5
A prehistoric machine from the ruins of the Kitten Kingdom. It attacks with powerful non-elemental and thunder beams.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2511 4 4 4 4 4.3 3.8 0 0 30 0 6 4
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 200% - 100% 100% -50% -80% 100% 100% -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon EBF5 Item Metal Gear EBF5 Item Metal Gear EBF5 Item Metal Gear EBF5 Item P2 Processor EBF5 Item Plutonium Core
Name Metal Gear Metal Gear Metal Gear P2 Processor Plutonium Core
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune Immune Immune Immune Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

As with all the Classic foes, the Protector is immune to both Invisible and Enchanted.

Attacks and Abilities

Epic Battle Fantasy 3

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Stab Single 69 Stat Attack ---- -- -- -- 90% 30% 10%
Double Barrel Random 200/2 Stat Attack 80% Element Bomb -- -- -- 100% 10% 10%
Ground Pound All 30 Stat Attack 100% Element Earth -- -- -- 120% 10% 10%
Notes: Is immediately followed by casting either Rockslide or Eruption on a random player.
Rockslide Single 40/3 Stat Attack 80% Element Earth -- -- -- 90% 20% 50%
Notes: May be used only in conjunction with Ground Pound.
Eruption Single 48 Stat Attack 50% Element Fire -- -- -- 100% 10% 10%
Notes: May be used only in conjunction with Ground Pound.
Mega Blast
(Hand Bomb)
All 50 Stat Magic 100% Element Bomb -- -- -- 110% 10% 20%
Charge Self -- -- ---- -- -- -- -- -- --
Notes: Charges to fire Orange Hyperlaser.
On Epic difficulty, also buffs Stat Magic Magic Attack by 70%.
Thunder Charge Self -- -- ---- -- -- -- -- -- --
Notes: Charges to fire Yellow Hyperlaser.
On Epic difficulty, also buffs Stat Magic Magic Attack by 70%.
Orange Hyperlaser All 140 Stat Magic ---- 100% -- Status Dispel 120% 10% 10%
Notes: Requires and expends Charge.
Yellow Hyperlaser All 200 Stat Magic 100% Element Thunder 20% 1x Status Stun 120% 10% 10%
Notes: Requires and expends Thunder Charge.
On Epic difficulty, is immediately followed by Thunderstorm.
Thunderstorm All 25/5 Stat Magic 100% Element Thunder 5% 1x Status Stun 100% 10% 10%
Notes: May be used only in conjunction with Yellow Hyperlaser.
Launch Runes Varies -- -- ---- -- -- -- -- -- --
Notes: Attempts to summon 4 random Runes. For every Rune that couldn't be spawned, uses Mega Blast.

Epic Battle Fantasy 4

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Stab Single 120 Stat Attack ---- -- -- -- 100% 10% 10%
Double Barrel Random 120/2 Stat Attack 50% Element Bomb 100% 3x Status Burn 100% 10% 10%
Ground Pound All 50 Stat Attack 50% Element Earth 20% -- Status Stagger 90% 10% 20%
Mega Blast All 70 Stat Magic 100% Element Bomb 20% -- Status Stagger 100% 10% 10%
Bomb Charge Self -- -- ---- -- 3x Status Charge -- -- --
Notes: Charges to fire Orange Hyperlaser.
On Hard and Epic difficulties, also applies Status Defend Defend.
Thunder Charge Self -- -- ---- -- 3x Status Charge -- -- --
Notes: Charges to fire Yellow Hyperlaser.
On Hard and Epic difficulties, also applies Status Defend Defend.
Orange Hyperlaser All 220 Stat Magic 100% Element Bomb 70% -- Status Dispel 120% 10% 10%
Notes: Requires and expends Bomb Charge.
On Hard and Epic difficulties, status chance is increased to 100%.
Yellow Hyperlaser All 180 Stat Magic 100% Element Thunder 50% 1x Status Stun 120% 10% 10%
Notes: Requires and expends Thunder Charge.
On Hard and Epic difficulties, status chance is increased to 80%.
Launch Runes Varies -- -- ---- -- -- -- -- -- --
Notes: Attempts to summon 4 Runes, which can be Plasma or Barrier.
For every Rune that couldn't be spawned, uses Big Blast.
Big Blast All 40 Stat Magic 100% Element Bomb 20% -- Status Stagger 100% 10% 10%
Notes: May be used only in conjunction with Launch Runes.

Epic Battle Fantasy 5

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Stab Single 170 Stat Attack ---- -- -- -- 100% 10% 10%
Double Barrel Random 260/2 Stat Attack 75% EBF5 Element Bomb -- -- -- 100% 10% 10%
Ground Pound All 120 Stat Attack 100% EBF5 Element Earth -- -- -- 120% 10% 10%
Notes: Will cast either Rockslide (2/3) or Eruption (1/3) immediately after using this attack.
Rockslide Single 70/3 Stat Attack 75% EBF5 Element Earth -- -- -- 80% 10% 10%
Notes: Is only used immediately after Ground Pound.
Eruption Single 70 Stat Attack 75% EBF5 Element Fire 25% 30% EBF5 StatDown Defence 120% 10% 10%
Notes: Is only used immediately after Ground Pound.
Debuff chance increased to 50% on Hard or Epic difficulties.
Mega Blast
(Hand Bomb)
Random 420/3 Stat Magic 100% EBF5 Element Bomb -- -- -- 150% 10% 10%
Notes: Will not target the same player twice in a row unless they have EBF5 Status Target Target or no other targets are available.
Quad Blast
(Hand Bomb)
Random 560/4 Stat Magic 100% EBF5 Element Bomb -- -- -- 150% 10% 10%
Notes: Will not target the same player twice in a row unless they have EBF5 Status Target Target or no other targets are available.
Charge Self -- -- ---- -- 1x EBF5 Status Charge -- -- --
Notes: Charges to fire Orange Hyperlaser.
Also gives a 100% Stat Magic Magic Attack buff on Hard or Epic difficulties.
Orange Hyperlaser All 250 Stat Magic ---- 100% -- EBF5 Status Dispel 150% 10% 10%
Notes: Requires and expends EBF5 Status Charge Charge.
Thunder Charge Self -- -- ---- -- 1x EBF5 Status Charge -- -- --
Notes: Charges to fire Yellow Hyperlaser.
Also gives a 100% Stat Magic Magic Attack buff on Hard or Epic difficulties.
Yellow Hyperlaser All 280 Stat Magic 100% EBF5 Element Thunder 30% 1x EBF5 Status Stun 150% 10% 10%
Notes: Requires and expends EBF5 Status Charge Charge.
Status chance increased to 150% on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy 3

  • 7th turn and then every 6th turn → Launch Runes;
  • Charged → Orange Hyperlaser;
  • Thunder-Charged → Yellow Hyperlaser;
  • >64.5% HP → Stab (1/5), Double Barrel (1/5), Ground Pound (1/5), Mega Blast (1/5), Charge (1/5);
  • ≤64.5% HP → Stab (1/6), Double Barrel (1/6), Ground Pound (1/6), Mega Blast (1/6), Charge (1/6), Thunder Charge (1/6).

Epic Battle Fantasy 4

  • 4th and then every 3rd turn → Launch Runes;
  • Bomb-Charged → Orange Hyperlaser;
  • Thunder-Charged → Yellow Hyperlaser;
  • >65% HP → Stab (1/4), Double Barrel (1/4), Ground Pound (1/4), Mega Blast (1/4);
  • ≤65% to >32% HP → Stab (1/6), Double Barrel (1/6), Ground Pound (1/6), Mega Blast (1/6), Bomb Charge (1/6), Thunder Charge (1/6);
  • ≤32% HP → Stab (1/4), Ground Pound (1/4), Bomb Charge (1/4), Thunder Charge (1/4).

Epic Battle Fantasy 5

Start of turn:

  • Summon score ≥ 3;
    • <32% HP → Summons either a Light or Dark Clay.
    • <65% HP → Summons either a Red, Blue, Light or Dark Clay; if Foe Remix is enabled, summons either a Light Clay, a Dark Clay, a Swordslinger or a Gunslinger instead.
    • Otherwise → Summons either a Red or Blue Clay; if Foe Remix is enabled, summons either a Gunslinger or a Swordslinger instead.

* Summon Score increases by 1 if there's 2 other foes left, by 2 if 1, and by 3 if no other foes are left (checked at the start of the Protector's turn), and resets to 0 after summoning foes. Unlike most other similar bosses, the score increase happens after the summon check, essentially delaying its resummoning by 1 turn.

*Summoned foes will be at the same level as the Protector.

Action

  • If Thunder Charge was used last turn → Yellow Hyperlaser;
  • If Charge was used last turn → Orange Hyperlaser;
  • <49% HP → Stab (1/6), Ground Pound (1/6), Mega Blast (1/6), Quad Blast (1/6), Charge (1/6), Thunder Charge (1/6);
  • <65% HP → Stab (1/6), Double Barrel (1/6), Ground Pound (1/6), Mega Blast (1/6), Charge (1/6), Thunder Charge (1/6);
  • Otherwise → Stab (1/5), Double Barrel (1/5), Ground Pound (1/5), Mega Blast (1/5), Charge (1/5).

Counter (only if Counter-Attacking Foes is enabled)

  • 25%;
    • <39% HP → Ground Pound;
    • Otherwise → Double Barrel.


Additionally, like all the Classic foes, the Protector ignores the Lovable status on players.

Strategy

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Add more info on its EBF3 battle and write about its EBF4 and EBF5 battle.

EBF3

Equipment

Earth and Bomb resistance are vital for defending against the majority of the Protector's attacks. Stun resistance is also advisable if one wishes to avoid being stunned by the Protector's Yellow Hyperlaser attack. Bomb-based skills and weapons are especially useful for dealing with most of the enemies summoned by the Protector, as well as dealing more damage to the Protector itself.

Matt

Natalie

Lance

Battle

While dealing as much damage to the Protector as possible is vital, it's also important to play defensively and use healing spells and defense buffs often to withstand attacks from the Protector and its allies. Additionally, the players should dispose of any foes summoned by the Protector as quickly as possible, as many of them are high-tier foes that can cause major problems if left unchecked. Runes in particularly should be handled with great care as they will suicide bomb the players if brought down to critical health; it's important to get the hang of using skills that can take them out completely.

Summon

"Armor-piercing exploding-laser! Hell yeah!"
―Lance, Epic Battle Fantasy 4
In EBF4, Protector is also available as a summon. Prior to the Battle Mountain update, it could be obtained from the bottom-right chest in the Lost Ruins; the update has switched its location with the Supernova Limit Break — it is now obtained from the right inside chest on the four Blood Orb pedestals screen, right after defeating Protector as a boss.
Summon Protector
Protector SP Status Freeze
Targets all foes. May dispel the targets before dealing damage. 125 Cured
Target Power Type Element Status Effect Acc Crit RdF
All --
320
--
Stat Magic
100% Element Bomb 80%
--
--
--
Status Dispel
--
150% --
10%
--
10%

Epic Battle Fantasy 5

The foe can be captured to be used as a summon.

EBF5 Foe Icon Protector
Protector SP EBF5 Status Freeze
Blasts all foes with a powerful magical thunder beam. Anything that survives will be stunned for several turns. 115 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 295 Stat Magic 100% EBF5 Element Thunder 200% 3x EBF5 Status Stun 100% 10% 10%

Trivia

  • The Protector has similarities to the Reaverbots from the Mega Man Legends series of video games. Both are large, mysterious robots found defending ancient ruins, and both tend to have a large red "eye". In terms of body shape, the Protector vaguely resembles the Harin Reaverbot from Mega Man Legends 2.
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