-
"I haven't seen this Defender model in a long time... What's it doing here?"
- ―Lance being surprised at the return of an old friend(?) in an unexpected place
The Prototype 9X is a foe and a summon in Epic Battle Fantasy 5 introduced in the v2 update. It is found in the Battle Arena as the unique foe of Lance's solo challenge, but it appears in other places if "Foe Remix" is enabled; notably, a single unit appears as one of the waves in NoLegs's solo challenge.
Appearance[]
The Prototype 9X is a black and silver Defender with red crystals at the tips of its legs, just above its wheels. In addition to its machine guns and mortar cannon, it is armed with a pair of pincer-like "wave cannons" containing orbs of red light. The machine's legs and main cannons are adorned with red markings similar to that of a Cosmic Monolith, suggesting it was developed with technology reverse-engineered from them.
Overview[]
The Prototype 9X is a powerful foe with potent Dark and Bomb attacks. It can microwave all active members for high Non-Elemental magic damage and inflicts Dry to improve its Bomb-based damage output, has extremely high critical hit rates with its Dark attacks that can inflict Disable on Hard/Epic, or it can reduce the Accuracy of all active members with Flare to support its slightly above average evade. If encountered outside of the Battle Arena, Brave may be useful to stop critical hits. Note that while it has exceptional Magic Attack, this only serves to even out the power of its Drying Ray and Energy Barrage abilities.
Prototype 9X is resistant to many elements, but it is weak to Water, Thunder, and (to a lesser extent) Bomb; additionally, it absorbs Dark and is neutral to Holy. In terms of status effects, it is immune to Stun, Chill, Freeze, Poison, Virus, Syphon, Doom, and Instant Death; it also has a modest resistance to non-HP stat drops. If "More Foe Resistance" is active, it loses its Bomb weakness and becomes immune to all of the elements it previously resisted, while increasing their non-HP debuff resistances by varying amounts. (+10% for Defences, +20% for Attacks, and +30% resistance for Accuracy and Evade.)
Statistics[]
![]() |
Prototype 9X | EBF5 |
---|---|---|
This prototype Defender has a powerful wave weapon: It always scores critical hits and is slightly dark-elemental. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Exp | AP | SP | Gold | Hit2HP | Catch |
900 | 4 | 4 | 6 | 4 | 4 | 4.1 | 210 | 23 | 23 | 220 | 33 | 6* | |
Elemental Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||
50% | -80% | 50% | 50% | 50% | -50% | -80% | 50% | - | 200% | ||||
Status Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
- | 100% | 100% | 100% | 100% | - | - | - | - | - | - | 100% | ||
Debuff Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||
- | 20% | 20% | 20% | 20% | 20% | 20% |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | ![]() |
![]() |
![]() |
![]() |
![]() | ||
Name | Steel Plate | P2 Processor | Nano Fibre | Dark Rune | Plutonium Core | ||
Chance | 100% | 50% | 50% | 25% | 5% |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
![]() |
![]() |
![]() |
![]() |
![]() (if Death fails) |
![]() |
1.155% per stack, up to 10.395% |
2.31% per stack, up to 20.79% |
Immune | Immune | Immune | -22% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
![]() |
Prototype 9X | EBF5 |
---|---|---|
This prototype Defender has a powerful wave weapon: It always scores critical hits and is slightly dark-elemental. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Exp | AP | SP | Gold | Hit2HP | Catch |
900 | 4 | 4 | 6 | 4 | 4 | 4.1 | 210 | 23 | 23 | 220 | 33 | 6* | |
Elemental Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||
100% | -80% | 100% | 100% | 100% | - | -80% | 100% | - | 200% | ||||
Status Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
100% | 100% | 100% | 100% | 100% | - | - | - | - | - | - | 100% | ||
Debuff Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||
- | 40% | 40% | 30% | 30% | 50% | 50% |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | ![]() |
![]() |
![]() |
![]() |
![]() | ||
Name | Steel Plate | P2 Processor | Nano Fibre | Dark Rune | Plutonium Core | ||
Chance | 100% | 50% | 50% | 25% | 5% |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
![]() |
![]() |
![]() |
![]() |
![]() (if Death fails) |
![]() |
Immune | Immune | Immune | Immune | Immune | -22% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities[]
Attack List | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Wave Guns | Single | 120 | ![]() |
50% ![]() |
-- | -- | -- | 150% | 110% | 10% |
Notes: Gets 100% chance of 3x ![]() | ||||||||||
Wave Guns Burst | All | 60/3 | ![]() |
50% ![]() |
-- | -- | -- | 150% | 110% | 10% |
Notes: Gets 100% chance of 2x ![]() | ||||||||||
Machine Guns | Random | 200/18 | ![]() |
50% ![]() |
-- | -- | -- | 100% | 10% | 10% |
Notes: Instead of targeting completely randomly, after each hit there's a 25% chance to swap to a different target. | ||||||||||
Drying Ray | All | 70 | ![]() |
---- | 50% | 3x | ![]() |
100% | 10% | 10% |
Notes: Status chance increased to 100% on Hard or Epic difficulties. | ||||||||||
Energy Barrage | All | 50 | ![]() |
100% ![]() |
-- | -- | -- | 100% | 30% | 10% |
Flare | All | -- | -- | ---- | 80% | 50% | ![]() |
150% | -- | -- |
Battle Logic[]
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If catch score >55 and all players are Lovable → Wave Guns Burst (1/5), Machine Guns (1/5), Drying Ray (1/5);
- If a randomly selected player has at least a 10% Accuracy debuff → Energy Barrage (2/5);
- Otherwise → Energy Barrage (4/15), Flare (2/15);
- Otherwise → Wave Guns (1/5), Wave Guns Burst (1/5), Machine Guns (1/5), Drying Ray (1/5);
- If a randomly selected player has at least a 10% Accuracy debuff → Energy Barrage (1/5);
- Otherwise → Energy Barrage (2/15), Flare (1/15).
Counter (only if Counter-Attacking Foes is enabled)
- 25% → Machine Guns.
Summon[]
Prototype 9X can be captured and used as a summon; in Equip Remix, it also has a low chance of being called between turns by the Alt Shadow Blaster. It uses a powered-up version of its Wave Guns Burst to hit all foes for physical Dark damage; unlike the foe's version, it has normal Accuracy and no associated status effect in exchange for pure elemental damage, higher power, and an even better critical hit chance.
Relative to its cost, Prototype 9X is one of the most powerful multi-target summons in EBF5 due to its huge critical rate; unless the targets have Brave, it's effectively guaranteed to score a double critical hit for twice as much damage as its base power suggests. Applying effects such as Bad Luck and Stagger can further amplify its crit chance, potentially letting it inflict triple criticals; in fact, this is one of the easiest ways to earn the "Critical Condition" Medal.