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"You are confronted by a group of robots. You know not to trust robots. Do you tell them how you really feel?"
―Opening narration

ROBO is a miniboss and a summon in Epic Battle Fantasy 5 introduced in the v2 update. It is found in a secret room right next to the Iron Fortress's main entrance, which becomes accessible once the Axe is obtained.

Appearance[]

ROBO is a grey robot with red eyes rendered in an 8-bit style. It appears to have a skull for a face and four wheels, two red eyes, and its arms are tipped with red prongs which apparently act as tasers.

ROBO's arcade room is located within a crevice outside Lance's Iron Fortress and is one of two that features NPCs. The two occupants (Kiev and his son) have taken refugee due to the presence of an impending apocalypse (his son complaining that he hates his new home because rats ate his shoes) much to Lance's displeasure. The makeshift base also appears to have housed other unwanted guests, with an infestation consisting of Flybots, a Creep, and a Squid.

Overview[]

As mentioned in its bestiary description, ROBO's attacks are very accurate, and many of them are guaranteed to be critical hits; this gives it great damage output, despite its mediocre offensive stats. As a result, Brave should be applied to reduce its potential damage. Like all Arcade foes, ROBO only has 25% elemental attacks, meaning that resistance is much less effective than normal. Instead, they should focus on getting resistance to Confuse, Stun, and Dispel, which ROBO can inflict repeatedly if left unchecked. Much like the Gray Pixel, ROBO's low base HP is offset by incredible defensive stats.

ROBO is weak to Thunder, Bomb, and Water, resists Fire and Ice, and is immune to Wind and Bio. With "More Foe Resistance" enabled, it absorbs Thunder and Holy.

Statistics[]

EBF5 Foe Icon ROBO
ROBO EBF5
WITH 128MB OF RAM, THIS MACHINE IS INCREDIBLY ACCURATE, AND ALWAYS LANDS CRITICAL HITS. DO NOT ENGAGE.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
112* 2 40 2 40 4 4 220 16 16 111 8 7
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% -50% 50% - 100% -50% -50% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 80% - 80% - - - - 100% 50% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 60% 20% 60% 20% 20% 20%
Item Drop Rate
Icon Steel Plate Copper Pipe Plastic Metal Gear P2 Processor
Name Steel Plate Copper Pipe Plastic Metal Gear P2 Processor
Chance 75% 75% 75% 75% 25%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.28% per stack,
up to 2.52%
0.56% per stack,
up to 5.04%
0 0 Immune -5.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon ROBO
ROBO EBF5
WITH 128MB OF RAM, THIS MACHINE IS INCREDIBLY ACCURATE, AND ALWAYS LANDS CRITICAL HITS. DO NOT ENGAGE.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
112* 2 40 2 40 4 4 220 16 16 111 8 7
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 200% 50% - 100% -50% -50% 100% 200% -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 80% - 100% - - - - 100% 100% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 60% 20% 60% 20% 40% 40%
Item Drop Rate
Icon Steel Plate Copper Pipe Plastic Metal Gear P2 Processor
Name Steel Plate Copper Pipe Plastic Metal Gear P2 Processor
Chance 75% 75% 75% 75% 25%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.28% per stack,
up to 2.52%
0.56% per stack,
up to 5.04%
0 0 Immune -5.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

ROBO gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:


After level 22, ROBO gains a 5% boost to Attack and Magic Attack, and a 2.5% boost to HP and Accuracy on every level-up (these boosts stack additively, acting as a multiplier). This boost caps out at level 36.

Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Robo Explosion Single 120 Magical 25% EBF5 Element Thunder 200%
100%
3x
20%
EBF5 Status Confuse
EBF5 StatDown Defence
200% 10% 10%
Slam Single 125 Physical 25% EBF5 Element Bomb 100% -- EBF5 Status Dispel 150% 200% 10%
Electrocute Single 50/2
40/4
10
Physical ----
25% EBF5 Element Thunder
25% EBF5 Element Thunder
--
--
100%
--
--
2x
--
--
EBF5 Status Stun
100%
125%
125%
200% 10%
Notes: Status strength on the last hit increased to 5x on Hard or Epic difficulties.
If EBF5 Status Syphon Syphoned, stops at the second hit.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Nothing*;
  • If Syphoned → Electrocute;
  • If Berserked → Robo Explosion;
  • Otherwise → Robo Explosion (1/3), Slam (1/3), Electrocute (1/3).

* "Nothing" also gives ROBO 2x Berserk.

* Slam always targets the best Dispel target based on player buffs, ignoring Lovable and Target.

Additionally, ROBO will retarget to a different player if their originally selected target is Confused or Stunned (unless no other targets are available).

Counter (only if Counter-Attacking Foes is enabled)

  • 25% and not Syphoned → Robo Explosion.

Summon[]

ROBO can be captured to be used as a summon; it can also be called between turns by the Alt Power Paw. It uses Robo Explosion to hit a single foe for decent magical Thunder damage, also having a high chance to inflict Stun and an extreme Accuracy debuff.

EBF5 Foe Icon ROBO
ROBO SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Blasts a single target with magical thunder damage, stuns them, and severely debuffs their accuracy. 65 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 280 Magical 100% EBF5 Element Thunder 100%
100%
1x
80%
EBF5 Status Stun
EBF5 StatDown Accuracy
100% 10% 10%
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