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"A crab-turtle hybrid with wings? Who engineers these bizarre chimeras?"
―Lance questions the biology of the Red Creep, Epic Battle Fantasy 5

The Red Creep is a foe and a summon in Epic Battle Fantasy 5. It is usually found along the Rainbow River, particularly on the northern banks near No Man's Land.

Appearance

The Red Creep is a large pink insect-like creature with six stubby legs, four red eyes, and a pair of rounded mandibles. It has a turtle-like shell with a red surface and a pair of feathery white wings sprouting from it.

Overview

The Red Creep is essentially a slightly more dangerous version of the Green Creep; it can tuck inside its shell to either buff its Magic Defence or spin around the battlefield to ram into the players for modest physical damage. Depending on how many times it attacks, its spin can be partially Wind-based with a chance to Stagger the target, or purely non-elemental with a chance to Weaken players.

Like its green counterpart, the Red Creep may also bounce off of other foes during its Shell Bump attacks; however, this will heal them instead of inflicting damage. Although the heal isn't particularly strong, it still encourages players to either take out the Red Creep quickly or use powerful attacks on its allies to prevent them from being healed back to full. It's also worth noting that the Red Creep will only use its 5x Shell Bump if there's at least two other foes remaining in the wave, so it can't heal its ally if there's only one other enemy left.

Higher difficulty levels improve the status infliction chances on the Red Creep's attacks, as well as the amount of HP it heals when it hits one of its allies. Its defensive maneuver also grants Defend status to further reduce incoming damage from all sources.

Red Creeps are immune to Water and resistant to Stun, Doom, and Death, but any other elements or status effects will work normally, especially since their Evade is below-average. In particular, they're weak to Thunder and especially Earth, so players can reliably take them down using skills like Quake or Shock. Giga Drill is also quite useful against them, given their tendency to Defend themselves and buff their Magic Defence.

If "More Foe Resistance" is enabled, the Red Creep loses its Thunder weakness and absorbs both Fire and Bomb.

Statistics

EBF5 Foe Icon Red Creep.png
Red Creep EBF5
A red shell never misses, and it hits with bone-crushing force too. Yet the impact somehow heals other foes instead of hurting them.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
230 4 4 4 4 4 3.6 38 3.7 3.7 22 33 20
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- -50% - -80% - - 100% - - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 50% - - - - - - - - - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Sea Shell Razor Claw White Feather - -
Name Sea Shell Razor Claw White Feather - -
Chance 25% 15% 100% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
2.31% per stack,
up to 20.79%
4.62% per stack,
up to 41.58%
1.98% per stack,
up to 17.82%
3.96% per stack,
up to 35.64%
16.5% -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Red Creep.png
Red Creep EBF5
A red shell never misses, and it hits with bone-crushing force too. Yet the impact somehow heals other foes instead of hurting them.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
230 4 4 4 4 4 3.6 38 3.7 3.7 22 33 20
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
200% - - -80% - 200% 100% - - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 50% - - - - - - - - - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Sea Shell Razor Claw White Feather - -
Name Sea Shell Razor Claw White Feather - -
Chance 25% 15% 100% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
-2.31% per stack,
up to -20.79%
-4.62% per stack,
up to -41.58%
1.98% per stack,
up to 17.82%
3.96% per stack,
up to 35.64%
16.5% -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Shell Bump Single 45 Physical 50% EBF5 Element Wind.png 10% 1x EBF5 Status Stagger.png 100% 10% 10%
Notes: Status chance increased to 25% on Hard or Epic difficulties.
3x Shell Bump random 50/3 Physical ---- 25% 2x EBF5 Status Weak.png 200% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
5x Shell Bump Random
Random Allies
50/3
-25/2 (heals)
Physical ---- 25%
--
2x
--
EBF5 Status Weak.png
--
200% 10% 10%
Notes: Status chance for enemies increased to 50% on Hard or Epic difficulties.
Healing inflicted to allies scales off Player Weather Attack and Accuracy.
Power when hitting allies changed to -50/2 Hard or Epic difficulties.
Defend Self -- -- ---- -- 40% Stat Mdef.png -- -- --
Notes: Buff strength increased to 50% on Hard or Epic difficulties.
Also gives Status Defend.png Defend on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable;
    • <79% HP → Flee;
    • Otherwise → Nothing;
  • If Berserked;
    • If there's less than 2 other foes left → 3x Shell Bump;
    • Otherwise → 5x Shell Bump;
  • <49% HP (<32% HP if playing on Hard/Epic), and it didn't use Defend last turn → Defend;
  • Otherwise → Shell Bump (1/3);
    • If there's less than 2 other foes left → 3x Shell Bump (2/3);
    • Otherwise → 5x Shell Bump (2/3).

Counter (only if Counter-Attacking Foes is enabled)

  • 25%;
    • <32% HP → Shell Bump;
    • Otherwise → 3x Shell Bump

Summon

The Red Creep can be captured and used as a summon. It hits a single foe with a powered-up Shell Bump, dealing physical Wind damage with a high chance of applying one stack of Stagger.

EBF5 Foe Icon Red Creep.png
Red Creep SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Smashes into a target with a powerful wind attack, which also staggers the target. 60 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 350 Physical 100% EBF5 Element Wind.png 100% 1x EBF5 Status Stagger.png 100% 10% 10%

Trivia

  • The Red Creep's appearance and description are references to the Red Shell item from the Mario Kart series, which homes in on the closest opponent. Additionally, the Red Creep's winged turtle shell makes it resemble a Koopa Paratroopa from the wider Mario franchise.
  • The Red Creep's Bestiary icon severely mispositions one of its wings in order to make it visible.
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