(insert visual description)
|A red shell never misses, and it hits with bone-crushing force too. Yet the impact somehow heals other foes instead of hurting them.|
|Item Drop Rate|
|Name||Sea Shell||Razor Claw||White Feather||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
| 2.31% per stack,|
up to 20.79%
| 1.98% per stack,|
up to 17.82%
| 3.96% per stack,|
up to 35.64%
|Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
|Notes: Status chance increased to 25% on Hard or Epic difficulties.|
|3x Shell Bump||random||50/3||----||25%||2x||200%||10%||10%|
|Notes: Status chance increased to 50% on Hard or Epic difficulties.|
|5x Shell Bump|| Random|
| 50/3 |
|Notes: Healing inflicted to allies scales off Player Weather Attack and Accuracy.|
-50/2 power when hitting allies on Hard or Epic difficulties.
Status chance increased to 50% on Hard or Epic difficulties.
|Notes: Buff strength increased to 50% on Hard or Epic difficulties.|
Also gets Defend on Hard or Epic difficulties.
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If catch score >55 and all players are Lovable;
- <80% HP → Flee;
- Otherwise → Nothing;
- If Berserked;
- If there's less than 3 foes left → 3x Shell Bump;
- Otherwise → 5x Shell Bump;
- <49% HP (<32% HP if playing on Hard/Epic), and didn't use Buff last turn → Buff;
- Otherwise → Shell Bump (1/3);
- If there's less than 3 foes left → 3x Shell Bump (2/3);
- Otherwise → 5x Shell Bump (2/3).
The foe can be captured to be used as a summon.
|Smashes into a target with a powerful wind attack, which also staggers the target.||60||Kept|