As the name suggests, the Red Crystal is a large crimson gemstone with a black symbol on it, somewhat resembling a mass of thorns or perhaps fire. Around the crystal is a set of four small orbiting crystals of the same color.
The Red Crystal is a foe scarcely fought, but is still fairly tough given how unexpected it will be for the first time. As the color scheme hints at, the Red Crystal specializes in Fire-elemental attacks and therefore may inflict Burn or Berserk on players. It also has a buffing skill, improving both offenses of its allies somewhat.
Defensively, while the Red Crystal absorbs both Fire and Thunder, it has no other resistances and a great many weaknesses. As such, there are many ways the player can go about slaughtering them; Flood, Air Strike, Iceberg, Gaia Bloom, Airwave, Aqua Arrow, and Icicles are all great choices for fighting Red Crystals.
|A crystal made from pure hotness. Uses fire attacks, buffs other foes, and can berserk players.|
|Item Drop Rate|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Final damage is randomized by ±5% (except for Doom) and rounded down.|
Attacks and Abilities
|Notes: On Hard and Epic difficulties, buff strength is increased to 30%.|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Berserked → Energy Shot;
- Syphoned → Grind;
- Otherwise → Quad Prick (1/6), Grind (1/6), Dragon Flame (1/6), Hellfire (1/6), Energy Shot (1/6), Buff (1/6).