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The Red Crystal is a foe in Epic Battle Fantasy 4. It appears primarily as a helper to Dark Godcat/The Destroyer and Dark Natalie bosses. It is a member of the Crystal enemy class.

Appearance

As the name suggests, the Red Crystal is a large crimson gemstone with a black symbol on it, somewhat resembling a mass of thorns or perhaps fire. Around the crystal is a set of four small orbiting crystals of the same color.

Overview

The Red Crystal is a foe scarcely fought, but is still fairly tough given how unexpected it will be for the first time. As the color scheme hints at, the Red Crystal specializes in Fire-elemental attacks and therefore may inflict Burn or Berserk on players. It also has a buffing skill, improving both offenses of its allies somewhat.

Defensively, while the Red Crystal absorbs both Fire and Thunder, it has no other resistances and a great many weaknesses. As such, there are many ways the player can go about slaughtering them; Flood, Air Strike, Iceberg, Gaia Bloom, Airwave, Aqua Arrow, and Icicles are all great choices for fighting Red Crystals.

Statistics

Icon bestiary ebf4 red crystal Red Crystal EBF4
A crystal made from pure hotness. Uses fire attacks, buffs other foes, and can berserk players.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
240 4 4 4 4 4 4 50 5 5 50 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
200% 200% -100% -50% - -50% -50% -50% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- - 100% - 100% - - - - - - -
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Magma Sample Item Ruby Item Glass - - - -
Name Magma Sample Ruby Glass - - - -
Chance 50% 50% 50% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
-7% Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Quad Prick Single 40 Stat Attack 30% Element Fire -- -- -- 100% 10% 10%
Grind Single 45/9 Stat Attack 30% Element Fire -- -- -- 100% 10% 10%
Dragon Flame Single 60 Stat Magic 100% Element Fire 100% 5x Status Burn 100% 10% 10%
Hellfire Single 45 Stat Magic 100% Element Fire 50% 3x Status Berserk 100% 10% 10%
Energy Shot
(Fire Blast)
Centered 30 Stat Magic 100% Element Fire 50% 1x Status Burn 100% 10% 10%
Buff Allies -- -- ---- -- 20%
20%
Stat Attack
Stat Magic
-- -- --
Notes: On Hard and Epic difficulties, buff strength is increased to 30%.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked → Energy Shot;
  • Syphoned → Grind;
  • Otherwise → Quad Prick (1/6), Grind (1/6), Dragon Flame (1/6), Hellfire (1/6), Energy Shot (1/6), Buff (1/6).
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