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== Appearance ==
 
== Appearance ==
They are Red rhombuses that have a black pattern on them, though it would not appear to be connected. They use a small variety of strong Fire Elemental attacks. In Lankyroot Jungle, using Cloudburst is recommended.
+
They are Red rhombuses that have a black pattern on them, though it would not appear to be connected.
   
 
== Overview ==
 
== Overview ==
  +
They use a small variety of strong Fire Elemental attacks. In Lankyroot Jungle, using Cloudburst is recommended.
''(insert in-battle behaviour summary here)''
 
   
 
== Statistics ==
 
== Statistics ==

Revision as of 21:04, 25 November 2017

The Red Crystal is a foe that was introduced in Epic Battle Fantasy 4. It is a rare foe that only appears when fighting The Destroyer, Dark Natalie, and Dark Godcat (in Lankyroot Jungle). It is the Fire elemental counterpart to Blue Crystal.

Appearance

They are Red rhombuses that have a black pattern on them, though it would not appear to be connected.

Overview

They use a small variety of strong Fire Elemental attacks. In Lankyroot Jungle, using Cloudburst is recommended.

Statistics

Icon bestiary ebf4 red crystal Red Crystal EBF4
A crystal made from pure hotness. Uses fire attacks, buffs other foes, and can berserk players.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
240 4 4 4 4 4 4 50 5 5 50 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
200% 200% -100% -50% - -50% -50% -50% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- - 100% - 100% - - - - - - -
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Magma Sample Ruby Glass - - - -
Name Magma Sample Ruby Glass - - - -
Chance 50% 50% 50% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
-7% Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.