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"Flying drones only exist to take up-skirt photos and other perverted spying! Let's smash them!"
- ―Natalie's angry, mature remark, Epic Battle Fantasy 5
The Red Flybot is a foe and a summon in Epic Battle Fantasy 5. Red Flybots are typically found in the Iron Fortress but go on to appear in several other locations. It is a member of the Flybots enemy group.
Appearance
The Red Flybot is reminiscent of the Drill Bot from the previous games. The main body of the Red Flybot is a roughly spherical black robot with red lines running through it, while the body keeps itself aloft with a propeller. It has a central red orb for its "eye", along with two smaller ones towards the top of it. It has two arms which are capable of extending a blade out of them or firing lasers.
Judging by the color scheme it appears to be made out of reverse-engineered Cosmic Monolith technology.
Overview
Red Flybots are the non-elemental member of the Flybot family, and as such are low level foes capable of some very annoying tactics.
The Red Flybot only has two offensive attacks, both non-elemental, but is capable of inflicting Syphon on the party, applying the Target status and most notably can invert buffs. While generally speaking the Red Flybot is not a foe that requires buffs to be put in place, if it is paired with a stronger foe (such as the Defender Mk III), it can become a major irritant. While it cannot do much alone, the Red Flybot should be swiftly taken care of when teamed up with stronger foes.
In terms of resistances, the Red Flybot resists Bio and is immune to Earth, but is weak to Water, Thunder and especially Bomb. It resists the Stun, Syphon, Death, and Doom statuses, and due to being a robot is completely immune to Virus and Poison.
Statistics
Red Flybot | EBF5 | |
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A bulky maintenance robot. It uses non-elemental attacks and carries out a mix of utility functions, like reversing buffs. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
201 | 4 | 4 | 4 | 4 | 4 | 4.1 | 37 | 2.8 | 2.8 | 16 | 40 | 16 | |
Elemental Resistance |
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- | -50% | - | 100% | 50% | -80% | -50% | - | - | - | ||||
Status Resistance |
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- | 50% | - | 100% | 50% | - | - | - | - | - | - | 50% | ||
Debuff Resistance |
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- | - | - | - | - | - | - |
Item Drop Rate | |||||||
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Icon | ![]() |
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Name | Spring | Plastic | Iron Plate | Floppy | Dark Rune | ||
Chance | 50% | 50% | 50% | 50% | 5% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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2.8% per stack, up to 25.2% |
5.6% per stack, up to 50.4% |
Immune | Immune | 20% | -26.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Red Flybot | EBF5 | |
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A bulky maintenance robot. It uses non-elemental attacks and carries out a mix of utility functions, like reversing buffs. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
201 | 4 | 4 | 4 | 4 | 4 | 4.1 | 37 | 2.8 | 2.8 | 16 | 40 | 16 | |
Elemental Resistance |
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50% | 100% | 50% | 100% | 100% | -80% | 50% | - | - | 200% | ||||
Status Resistance |
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- | 50% | - | 100% | 50% | - | - | - | - | - | - | 50% | ||
Debuff Resistance |
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- | - | 30% | - | 30% | - | 30% |
Item Drop Rate | |||||||
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Icon | ![]() |
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Name | Spring | Plastic | Iron Plate | Floppy | Dark Rune | ||
Chance | 50% | 50% | 50% | 50% | 5% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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1.4% per stack, up to 12.6% |
2.8% per stack, up to 25.2% |
Immune | Immune | 20% | -26.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Stab | Single | 33 | ![]() |
---- | -- | -- | -- | 100% | 10% | 10% |
Laser | Single | 38 | ![]() |
---- | -- | -- | -- | 100% | 10% | 10% |
Notes: Gets 33% chance of 1x![]() | ||||||||||
Syphoning Signal | All | -- | -- | ---- | 25% | 1x | ![]() |
150% | -- | -- |
Notes: Status chance increased to 50% on Hard or Epic difficulties Gives 2x ![]() | ||||||||||
Recycle | Anyone | -- | -- | ---- | -- | -- | -- | -- | -- | -- |
Notes: Inverts the target's buffs/debuffs, turning negatives into positives, and vice versa. Cannot miss and ignores ![]() ![]() | ||||||||||
Set Target | Single | -- | -- | ---- | -- | 6x | ![]() |
-- | -- | -- |
Notes: Can't be dodged with Evade and bypasses ![]() Before the v2 update, only inflicted 3x ![]() |
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If Syphoned, catch score >55, and all players are Lovable → Surrender;
- If catch score >55 and all players are Lovable → Recycle;
- If Syphoned → Stab (1/2), Laser (1/2);
- If Berserked → Syphoning Signal;
- If a randomly selected foe doesn't have Brave and two randomly selected players aren't Syphoned → Syphoning Signal (1/5);
- If for any active player
[sum of buffs - sum of debuffs] > 100%
, or for any foe[sum of debuffs - sum of buffs] > 100%
→ Recycle (6/25);- If the selected target doesn't have Target → Set Target (38/500), Stab (121/500), Laser (121/500);
- Otherwise → Stab (7/25), Laser (7/25);
- Otherwise;
- If the selected target doesn't have Target → Set Target (2/25), Stab (9/25), Laser (9/25);
- Otherwise → Stab (2/5), Laser (2/5);
- If for any active player
- Otherwise;
- If for any active player
[sum of buffs - sum of debuffs] > 100%
, or for any foe[sum of debuffs - sum of buffs] > 100%
→ Recycle (3/10);- If the selected target doesn't have Target → Set Target (14/200), Stab (63/200), Laser (63/200);
- Otherwise → Shot (7/20), Laser (7/20);
- Otherwise;
- If the selected target doesn't have Target → Set Target (2/20), Stab (9/20), Laser (9/20);
- Otherwise → Stab (1/2), Laser (1/2).
- If for any active player
* Recycle always targets the best reverse target, ignoring Lovable and Target (except when catch score >55 and all players are Lovable, where it has a 20% chance of choosing the best reverse target and otherwise targets randomly).
Before the v2 update, due to an oversight, the Red Flybot could use Recycle's targeting AI to select a target only to switch to a different attack afterwards, leading to situations where it would attack its own allies or itself with its Stab, Laser and Set Target attacks.
Counter (only if Counter-Attacking Foes is enabled)
- 33%;
- If Syphoned → Stab;
- Otherwise → Laser.
Summon
The foe can be captured to be used as a summon.
Red Flybot | SP | ![]() | |||||||
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Inverts the buffs of a single foe or ally, turning negatives into positives, and vice versa. | 22 | Kept | |||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Anyone | -- | -- | ---- | -- | -- | -- | -- | -- | -- |