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Emo0040.jpg "Flying drones only exist to take up-skirt photos and other perverted spying! Let's smash them!"
―Natalie's angry, mature remark, Epic Battle Fantasy 5

The Red Flybot is a foe and a summon in Epic Battle Fantasy 5. Red Flybots are typically found in the Iron Fortress but go on to appear in several other locations. It is a member of the Flybots enemy group.

Appearance

The Red Flybot is reminiscent of the Drill Bot from the previous games. The main body of the Red Flybot is a roughly spherical black robot with red lines running through it, while the body keeps itself aloft with a propeller. It has a central red orb for its "eye", along with two smaller ones towards the top of it. It has two arms which are capable of extending a blade out of them or firing lasers.

Judging by the color scheme it appears to be made out of reverse-engineered Cosmic Monolith technology.

Overview

Red Flybots are the non-elemental member of the Flybot family, and as such are low level foes capable of some very annoying tactics.

The Red Flybot only has two offensive attacks, both non-elemental, but is capable of inflicting Syphon on the party, applying the Target status and most notably can invert buffs. While generally speaking the Red Flybot is not a foe that requires buffs to be put in place, if it is paired with a stronger foe (such as the Defender Mk III), it can become a major irritant. While it cannot do much alone, the Red Flybot should be swiftly taken care of when teamed up with stronger foes.

In terms of resistances, the Red Flybot resists Bio and is immune to Earth, but is weak to Water, Thunder and especially Bomb. It resists the Stun, Syphon, Death, and Doom statuses, and due to being a robot is completely immune to Virus and Poison.

Statistics

EBF5 Foe Icon Red Flybot.png
Red Flybot EBF5
A bulky maintenance robot. It uses non-elemental attacks and carries out a mix of utility functions, like reversing buffs.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
201 4 4 4 4 4 4.1 37 2.8 2.8 16 40 16
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- -50% - 100% 50% -80% -50% - - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 50% - 100% 50% - - - - - - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Spring Plastic Iron Plate Floppy Dark Rune
Name Spring Plastic Iron Plate Floppy Dark Rune
Chance 50% 50% 50% 50% 5%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
2.8% per stack,
up to 25.2%
5.6% per stack,
up to 50.4%
Immune Immune 20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Red Flybot.png
Red Flybot EBF5
A bulky maintenance robot. It uses non-elemental attacks and carries out a mix of utility functions, like reversing buffs.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
201 4 4 4 4 4 4.1 37 2.8 2.8 16 40 16
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
50% 100% 50% 100% 100% -80% 50% - - 200%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 50% - 100% 50% - - - - - - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - 30% - 30% - 30%
Item Drop Rate
Icon Spring Plastic Iron Plate Floppy Dark Rune
Name Spring Plastic Iron Plate Floppy Dark Rune
Chance 50% 50% 50% 50% 5%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
1.4% per stack,
up to 12.6%
2.8% per stack,
up to 25.2%
Immune Immune 20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Stab Single 33 Physical ---- -- -- -- 100% 10% 10%
Laser Single 38 Magical ---- -- -- -- 100% 10% 10%
Notes: Gets 33% chance of 1xEBF5 Status Confuse.png Confuse on Hard or Epic difficulties.
Syphoning Signal All -- -- ---- 25% 1x EBF5 Status Syphon.png 150% -- --
Notes: Status chance increased to 50% on Hard or Epic difficulties
Gives 2xEBF5 Status Brave.png Brave to allies on Hard or Epic difficulties.
Recycle Anyone -- -- ---- -- -- -- -- -- --
Notes: Inverts the target's buffs/debuffs, turning negatives into positives, and vice versa.
Cannot miss and ignores EBF5 Status Lovable.png Lovable and EBF5 Status Target.png Target.
Set Target Single -- -- ---- -- 6x EBF5 Status Target.png -- -- --
Notes: Can't be dodged with Evade and bypasses EBF5 Status Bless.png Bless.
Before the v2 update, only inflicted 3x EBF5 Status Target.png Target.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned, catch score >55, and all players are Lovable → Surrender;
  • If catch score >55 and all players are Lovable → Recycle;
  • If Syphoned → Stab (1/2), Laser (1/2);
  • If Berserked → Syphoning Signal;
  • If a randomly selected foe doesn't have Brave and two randomly selected players aren't Syphoned → Syphoning Signal (1/5);
    • If for any active player [sum of buffs - sum of debuffs] > 100%, or for any foe [sum of debuffs - sum of buffs] > 100% → Recycle (6/25);
      • If the selected target doesn't have Target → Set Target (38/500), Stab (121/500), Laser (121/500);
      • Otherwise → Stab (7/25), Laser (7/25);
    • Otherwise;
      • If the selected target doesn't have Target → Set Target (2/25), Stab (9/25), Laser (9/25);
      • Otherwise → Stab (2/5), Laser (2/5);
  • Otherwise;
    • If for any active player [sum of buffs - sum of debuffs] > 100%, or for any foe [sum of debuffs - sum of buffs] > 100% → Recycle (3/10);
      • If the selected target doesn't have Target → Set Target (14/200), Stab (63/200), Laser (63/200);
      • Otherwise → Shot (7/20), Laser (7/20);
    • Otherwise;
      • If the selected target doesn't have Target → Set Target (2/20), Stab (9/20), Laser (9/20);
      • Otherwise → Stab (1/2), Laser (1/2).

* Recycle always targets the best reverse target, ignoring Lovable and Target (except when catch score >55 and all players are Lovable, where it has a 20% chance of choosing the best reverse target and otherwise targets randomly).

Before the v2 update, due to an oversight, the Red Flybot could use Recycle's targeting AI to select a target only to switch to a different attack afterwards, leading to situations where it would attack its own allies or itself with its Stab, Laser and Set Target attacks.

Counter (only if Counter-Attacking Foes is enabled)

  • 33%;
    • If Syphoned → Stab;
    • Otherwise → Laser.

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Red Flybot.png
Red Flybot SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Inverts the buffs of a single foe or ally, turning negatives into positives, and vice versa. 22 Kept
Target Power Type Element Status Effect Acc Crit RdF
Anyone -- -- ---- -- -- -- -- -- --
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