Epic Battle Fantasy Wiki
No edit summary
Tag: Visual edit
(Battle logic)
Line 17: Line 17:
 
Red Flybots are the non-elemental member of the Flybot family, and as such are low level foes capable of some very annoying tactics.
 
Red Flybots are the non-elemental member of the Flybot family, and as such are low level foes capable of some very annoying tactics.
   
The Red Flybot only has two offensive attacks, both non-elemental, but is capable of inflicting {{S|Syphon}} on the party, applying the {{S|Target}} status and most notably can invert buffs. While generally speaking the Red Flybot is not a foe that requires buffs to be put in place, if it is paired with a stronger foe (such as the [[Defender Mk III]]), it can become a major irritant. While it cannot do much alone, the Red Flybot should be swiftly taken care of when teamed up with stronger foes.
+
The Red Flybot only has two offensive attacks, both non-elemental, but is capable of inflicting {{S|Syphon}} on the party, applying the {{S|Target}} status and most notably can invert buffs. While generally speaking the Red Flybot is not a foe that requires buffs to be put in place, if it is paired with a stronger foe (such as the [[Defender Mk III]]), it can become a major irritant. While it cannot do much alone, the Red Flybot should be swiftly taken care of when teamed up with stronger foes.
   
 
In terms of resistances, the Red Flybot resists {{E|Bio}} and is immune to {{E|Earth}}, but is weak to {{E|Water}}, {{E|Thunder}} and especially {{E|Bomb}}. It resists the {{S|Stun}}, {{S|Syphon}}, {{S|Death}}, and {{S|Doom}} statuses, and due to being a robot is completely immune to {{S|Virus}} and {{S|Poison}}.
 
In terms of resistances, the Red Flybot resists {{E|Bio}} and is immune to {{E|Earth}}, but is weak to {{E|Water}}, {{E|Thunder}} and especially {{E|Bomb}}. It resists the {{S|Stun}}, {{S|Syphon}}, {{S|Death}}, and {{S|Doom}} statuses, and due to being a robot is completely immune to {{S|Virus}} and {{S|Poison}}.
Line 80: Line 80:
 
|Crit2 = 10%
 
|Crit2 = 10%
 
|RdF2 = 10%
 
|RdF2 = 10%
|Notes2 = 33% chance of 1x{{si5|confuse}} Confuse on Hard or Epic difficulties.
+
|Notes2 = Gets 33% chance of 1x{{si5|confuse}} Confuse on Hard or Epic difficulties.
   
 
|Attack3 = Syphoning Signal
 
|Attack3 = Syphoning Signal
Line 89: Line 89:
 
|StatusStrength3 = 1x
 
|StatusStrength3 = 1x
 
|Acc3 = 150%
 
|Acc3 = 150%
|Notes3 =50% chance of 1x{{si5|syphon}} Syphon on Hard or Epic difficulties <br/> Gives 2x{{si5|brave}} Brave to allies on Hard or Epic difficulties.
+
|Notes3 = Status chance increased to 50% on Hard or Epic difficulties <br/> Also gives 2x{{si5|brave}} Brave to allies on Hard or Epic difficulties.
   
|Attack4 = Recycle
+
|Attack4 = [[Recycle]]
|Target4 = Single
+
|Target4 = Anyone
 
|Element4 = None
 
|Element4 = None
 
|Notes4 = Inverts the target's buffs/debuffs, turning negatives into positives, and vice versa.<br/>Cannot miss and ignores {{si5|lovable}} Lovable.
|Acc4 = 100%
 
|Notes4 = Inverts the buffs, turning negatives into positives, and vice versa.<br/>Cannot miss and ignores Lovable.
 
   
 
|Attack5 = Set Target
 
|Attack5 = Set Target
Line 103: Line 102:
 
|StatusChance5 = 100%
 
|StatusChance5 = 100%
 
|StatusStrength5 = 3x
 
|StatusStrength5 = 3x
|Notes5 = Can't be dodged with Evade or resisted.
+
|Notes5 = Can't be dodged with Evade and bypasses {{si5|bless}} Bless.
 
}}
 
}}
   
 
== Battle logic ==
 
== Battle logic ==
  +
{{logic}}
''(insert battle logic here)''
 
  +
  +
* If Syphoned, catch score >55 and all players are Lovable → Surrender;
  +
* If catch score >55 and all players are Lovable → Recycle on a random player;
  +
* If Syphoned → Stab (1/2), Laser (1/2);
  +
* If Berserked → Syphoning Signal;
  +
* If a randomly selected foe doesn't have Brave and two randomly selected players aren't Syphoned → Syphoning Signal (1/5);
  +
** If a player has more than 100% buffs in total, or if a foe has more than 100% debuffs in total → Recycle (6/25);
  +
*** If the selected target doesn't have Target → Set Target (38/500), Stab (121/500), Laser (121/500);
  +
*** Otherwise → Stab (7/25), Laser (7/25);
  +
** Otherwise;
  +
*** If the selected target doesn't have Target → Set Target (2/25), Stab (9/25), Laser (9/25);
  +
*** Otherwise → Stab (2/5), Laser (2/5);
  +
* Otherwise;
  +
** If a player has more than 100% buffs in total, or if a foe has more than 100% debuffs in total → Recycle (3/10);
  +
*** If the selected target doesn't have Target → Set Target (14/200), Stab (63/200), Laser (63/200);
  +
*** Otherwise → Shot (7/20), Laser (7/20);
  +
** Otherwise;
  +
*** If the selected target doesn't have Target → Set Target (2/20), Stab (9/20), Laser (9/20);
  +
*** Otherwise → Stab (1/2), Laser (1/2).
  +
  +
Due to an oversight, the Red Flybot may use Recycle's targeting AI to select a target only to switch to a different attack afterwards, leading to situations where it'll attack its own allies or itself with its Stab, Laser and Set Target attacks.
   
 
== Summon ==
 
== Summon ==

Revision as of 14:11, 12 October 2019

Emo0040 "Flying drones only exist to take up-skirt photos and other perverted spying! Let's smash them!"
―Natalie's angry, mature remark, Epic Battle Fantasy 5

The Red Flybot is a foe and a summon in Epic Battle Fantasy 5. Red Flybots are typically found in the Iron Fortress but go on to appear in several other locations. It is a member of the Flybots enemy group.

Appearance

The Red Flybot is reminiscent of the Drill Bot from the previous games. The main body of the Red Flybot is a roughly spherical black robot with red lines running through it, while the body keeps itself aloft with a propeller. It has a central red orb for its "eye", along with two smaller ones towards the top of it. It has two arms which are capable of extending a blade out of them or firing lasers.

Judging by the color scheme it appears to be made out of reverse-engineered Cosmic Monolith technology.

Overview

Red Flybots are the non-elemental member of the Flybot family, and as such are low level foes capable of some very annoying tactics.

The Red Flybot only has two offensive attacks, both non-elemental, but is capable of inflicting Syphon on the party, applying the Target status and most notably can invert buffs. While generally speaking the Red Flybot is not a foe that requires buffs to be put in place, if it is paired with a stronger foe (such as the Defender Mk III), it can become a major irritant. While it cannot do much alone, the Red Flybot should be swiftly taken care of when teamed up with stronger foes.

In terms of resistances, the Red Flybot resists Bio and is immune to Earth, but is weak to Water, Thunder and especially Bomb. It resists the Stun, Syphon, Death, and Doom statuses, and due to being a robot is completely immune to Virus and Poison.

Statistics

EBF5 Foe Icon Red Flybot
Red Flybot EBF5
A bulky maintenance robot. It uses non-elemental attacks and carries out a mix of utility functions, like reversing buffs.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
201 4 4 4 4 4 4.1 37 2.8 2.8 16 40 16
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- -50% - 100% 50% -80% -50% - - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 50% - 100% 50% - - - - - - 50%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon Spring Plastic Iron Plate Floppy Dark Rune
Name Spring Plastic Iron Plate Floppy Dark Rune
Chance 50% 50% 50% 50% 5%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
2.8% per stack,
up to 25.2%
5.6% per stack,
up to 50.4%
Immune Immune 20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Stab Single 33 Physical ---- -- -- -- 100% 10% 10%
Laser Single 38 Magical ---- -- -- -- 100% 10% 10%
Notes: Gets 33% chance of 1xEBF5 Status Confuse Confuse on Hard or Epic difficulties.
Syphoning Signal All -- -- ---- 25% 1x EBF5 Status Syphon 150% -- --
Notes: Status chance increased to 50% on Hard or Epic difficulties
Also gives 2xEBF5 Status Brave Brave to allies on Hard or Epic difficulties.
Recycle Anyone -- -- ---- -- -- -- -- -- --
Notes: Inverts the target's buffs/debuffs, turning negatives into positives, and vice versa.
Cannot miss and ignores EBF5 Status Lovable Lovable.
Set Target Single -- -- ---- 100% 3x EBF5 Status Target -- -- --
Notes: Can't be dodged with Evade and bypasses EBF5 Status Bless Bless.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If Syphoned, catch score >55 and all players are Lovable → Surrender;
  • If catch score >55 and all players are Lovable → Recycle on a random player;
  • If Syphoned → Stab (1/2), Laser (1/2);
  • If Berserked → Syphoning Signal;
  • If a randomly selected foe doesn't have Brave and two randomly selected players aren't Syphoned → Syphoning Signal (1/5);
    • If a player has more than 100% buffs in total, or if a foe has more than 100% debuffs in total → Recycle (6/25);
      • If the selected target doesn't have Target → Set Target (38/500), Stab (121/500), Laser (121/500);
      • Otherwise → Stab (7/25), Laser (7/25);
    • Otherwise;
      • If the selected target doesn't have Target → Set Target (2/25), Stab (9/25), Laser (9/25);
      • Otherwise → Stab (2/5), Laser (2/5);
  • Otherwise;
    • If a player has more than 100% buffs in total, or if a foe has more than 100% debuffs in total → Recycle (3/10);
      • If the selected target doesn't have Target → Set Target (14/200), Stab (63/200), Laser (63/200);
      • Otherwise → Shot (7/20), Laser (7/20);
    • Otherwise;
      • If the selected target doesn't have Target → Set Target (2/20), Stab (9/20), Laser (9/20);
      • Otherwise → Stab (1/2), Laser (1/2).

Due to an oversight, the Red Flybot may use Recycle's targeting AI to select a target only to switch to a different attack afterwards, leading to situations where it'll attack its own allies or itself with its Stab, Laser and Set Target attacks.

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Red Flybot
Red Flybot SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Inverts the buffs of a single foe or ally, turning negatives into positives, and vice versa. 22 Kept
Target Power Type Element Status Effect Acc Crit RdF
Anyone -- -- ---- -- -- -- -- -- --