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(Battle logic) |
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Red Flybots are the non-elemental member of the Flybot family, and as such are low level foes capable of some very annoying tactics. |
Red Flybots are the non-elemental member of the Flybot family, and as such are low level foes capable of some very annoying tactics. |
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− | The Red Flybot only has two offensive attacks, both non-elemental, but is capable of |
+ | The Red Flybot only has two offensive attacks, both non-elemental, but is capable of inflicting {{S|Syphon}} on the party, applying the {{S|Target}} status and most notably can invert buffs. While generally speaking the Red Flybot is not a foe that requires buffs to be put in place, if it is paired with a stronger foe (such as the [[Defender Mk III]]), it can become a major irritant. While it cannot do much alone, the Red Flybot should be swiftly taken care of when teamed up with stronger foes. |
In terms of resistances, the Red Flybot resists {{E|Bio}} and is immune to {{E|Earth}}, but is weak to {{E|Water}}, {{E|Thunder}} and especially {{E|Bomb}}. It resists the {{S|Stun}}, {{S|Syphon}}, {{S|Death}}, and {{S|Doom}} statuses, and due to being a robot is completely immune to {{S|Virus}} and {{S|Poison}}. |
In terms of resistances, the Red Flybot resists {{E|Bio}} and is immune to {{E|Earth}}, but is weak to {{E|Water}}, {{E|Thunder}} and especially {{E|Bomb}}. It resists the {{S|Stun}}, {{S|Syphon}}, {{S|Death}}, and {{S|Doom}} statuses, and due to being a robot is completely immune to {{S|Virus}} and {{S|Poison}}. |
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|Crit2 = 10% |
|Crit2 = 10% |
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|RdF2 = 10% |
|RdF2 = 10% |
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− | |Notes2 = 33% chance of 1x{{si5|confuse}} Confuse on Hard or Epic difficulties. |
+ | |Notes2 = Gets 33% chance of 1x{{si5|confuse}} Confuse on Hard or Epic difficulties. |
|Attack3 = Syphoning Signal |
|Attack3 = Syphoning Signal |
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|StatusStrength3 = 1x |
|StatusStrength3 = 1x |
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|Acc3 = 150% |
|Acc3 = 150% |
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− | |Notes3 = |
+ | |Notes3 = Status chance increased to 50% on Hard or Epic difficulties <br/> Also gives 2x{{si5|brave}} Brave to allies on Hard or Epic difficulties. |
− | |Attack4 = Recycle |
+ | |Attack4 = [[Recycle]] |
− | |Target4 = |
+ | |Target4 = Anyone |
|Element4 = None |
|Element4 = None |
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⚫ | |||
− | |Acc4 = 100% |
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⚫ | |||
|Attack5 = Set Target |
|Attack5 = Set Target |
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|StatusChance5 = 100% |
|StatusChance5 = 100% |
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|StatusStrength5 = 3x |
|StatusStrength5 = 3x |
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− | |Notes5 = Can't be dodged with Evade |
+ | |Notes5 = Can't be dodged with Evade and bypasses {{si5|bless}} Bless. |
}} |
}} |
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== Battle logic == |
== Battle logic == |
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+ | {{logic}} |
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− | ''(insert battle logic here)'' |
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+ | |||
+ | * If Syphoned, catch score >55 and all players are Lovable → Surrender; |
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+ | * If catch score >55 and all players are Lovable → Recycle on a random player; |
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+ | * If Syphoned → Stab (1/2), Laser (1/2); |
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+ | * If Berserked → Syphoning Signal; |
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+ | * If a randomly selected foe doesn't have Brave and two randomly selected players aren't Syphoned → Syphoning Signal (1/5); |
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+ | ** If a player has more than 100% buffs in total, or if a foe has more than 100% debuffs in total → Recycle (6/25); |
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+ | *** If the selected target doesn't have Target → Set Target (38/500), Stab (121/500), Laser (121/500); |
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+ | *** Otherwise → Stab (7/25), Laser (7/25); |
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+ | ** Otherwise; |
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+ | *** If the selected target doesn't have Target → Set Target (2/25), Stab (9/25), Laser (9/25); |
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+ | *** Otherwise → Stab (2/5), Laser (2/5); |
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+ | * Otherwise; |
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+ | ** If a player has more than 100% buffs in total, or if a foe has more than 100% debuffs in total → Recycle (3/10); |
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+ | *** If the selected target doesn't have Target → Set Target (14/200), Stab (63/200), Laser (63/200); |
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+ | *** Otherwise → Shot (7/20), Laser (7/20); |
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+ | ** Otherwise; |
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+ | *** If the selected target doesn't have Target → Set Target (2/20), Stab (9/20), Laser (9/20); |
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+ | *** Otherwise → Stab (1/2), Laser (1/2). |
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+ | |||
+ | Due to an oversight, the Red Flybot may use Recycle's targeting AI to select a target only to switch to a different attack afterwards, leading to situations where it'll attack its own allies or itself with its Stab, Laser and Set Target attacks. |
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== Summon == |
== Summon == |
Revision as of 14:11, 12 October 2019
- "Flying drones only exist to take up-skirt photos and other perverted spying! Let's smash them!"
- ―Natalie's angry, mature remark, Epic Battle Fantasy 5
The Red Flybot is a foe and a summon in Epic Battle Fantasy 5. Red Flybots are typically found in the Iron Fortress but go on to appear in several other locations. It is a member of the Flybots enemy group.
Appearance
The Red Flybot is reminiscent of the Drill Bot from the previous games. The main body of the Red Flybot is a roughly spherical black robot with red lines running through it, while the body keeps itself aloft with a propeller. It has a central red orb for its "eye", along with two smaller ones towards the top of it. It has two arms which are capable of extending a blade out of them or firing lasers.
Judging by the color scheme it appears to be made out of reverse-engineered Cosmic Monolith technology.
Overview
Red Flybots are the non-elemental member of the Flybot family, and as such are low level foes capable of some very annoying tactics.
The Red Flybot only has two offensive attacks, both non-elemental, but is capable of inflicting Syphon on the party, applying the Target status and most notably can invert buffs. While generally speaking the Red Flybot is not a foe that requires buffs to be put in place, if it is paired with a stronger foe (such as the Defender Mk III), it can become a major irritant. While it cannot do much alone, the Red Flybot should be swiftly taken care of when teamed up with stronger foes.
In terms of resistances, the Red Flybot resists Bio and is immune to Earth, but is weak to Water, Thunder and especially Bomb. It resists the Stun, Syphon, Death, and Doom statuses, and due to being a robot is completely immune to Virus and Poison.
Statistics
Red Flybot | EBF5 | |
---|---|---|
A bulky maintenance robot. It uses non-elemental attacks and carries out a mix of utility functions, like reversing buffs. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
201 | 4 | 4 | 4 | 4 | 4 | 4.1 | 37 | 2.8 | 2.8 | 16 | 40 | 16 | |
Elemental Resistance |
|||||||||||||
- | -50% | - | 100% | 50% | -80% | -50% | - | - | - | ||||
Status Resistance |
|||||||||||||
- | 50% | - | 100% | 50% | - | - | - | - | - | - | 50% | ||
Debuff Resistance |
|||||||||||||
- | - | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | |||||||
Name | Spring | Plastic | Iron Plate | Floppy | Dark Rune | ||
Chance | 50% | 50% | 50% | 50% | 5% |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
2.8% per stack, up to 25.2% |
5.6% per stack, up to 50.4% |
Immune | Immune | 20% | -26.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Attack List | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Stab | Single | 33 | ---- | -- | -- | -- | 100% | 10% | 10% | |
Laser | Single | 38 | ---- | -- | -- | -- | 100% | 10% | 10% | |
Notes: Gets 33% chance of 1x Confuse on Hard or Epic difficulties. | ||||||||||
Syphoning Signal | All | -- | -- | ---- | 25% | 1x | 150% | -- | -- | |
Notes: Status chance increased to 50% on Hard or Epic difficulties Also gives 2x Brave to allies on Hard or Epic difficulties. | ||||||||||
Recycle | Anyone | -- | -- | ---- | -- | -- | -- | -- | -- | -- |
Notes: Inverts the target's buffs/debuffs, turning negatives into positives, and vice versa. Cannot miss and ignores Lovable. | ||||||||||
Set Target | Single | -- | -- | ---- | 100% | 3x | -- | -- | -- | |
Notes: Can't be dodged with Evade and bypasses Bless. |
Battle logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If Syphoned, catch score >55 and all players are Lovable → Surrender;
- If catch score >55 and all players are Lovable → Recycle on a random player;
- If Syphoned → Stab (1/2), Laser (1/2);
- If Berserked → Syphoning Signal;
- If a randomly selected foe doesn't have Brave and two randomly selected players aren't Syphoned → Syphoning Signal (1/5);
- If a player has more than 100% buffs in total, or if a foe has more than 100% debuffs in total → Recycle (6/25);
- If the selected target doesn't have Target → Set Target (38/500), Stab (121/500), Laser (121/500);
- Otherwise → Stab (7/25), Laser (7/25);
- Otherwise;
- If the selected target doesn't have Target → Set Target (2/25), Stab (9/25), Laser (9/25);
- Otherwise → Stab (2/5), Laser (2/5);
- If a player has more than 100% buffs in total, or if a foe has more than 100% debuffs in total → Recycle (6/25);
- Otherwise;
- If a player has more than 100% buffs in total, or if a foe has more than 100% debuffs in total → Recycle (3/10);
- If the selected target doesn't have Target → Set Target (14/200), Stab (63/200), Laser (63/200);
- Otherwise → Shot (7/20), Laser (7/20);
- Otherwise;
- If the selected target doesn't have Target → Set Target (2/20), Stab (9/20), Laser (9/20);
- Otherwise → Stab (1/2), Laser (1/2).
- If a player has more than 100% buffs in total, or if a foe has more than 100% debuffs in total → Recycle (3/10);
Due to an oversight, the Red Flybot may use Recycle's targeting AI to select a target only to switch to a different attack afterwards, leading to situations where it'll attack its own allies or itself with its Stab, Laser and Set Target attacks.
Summon
The foe can be captured to be used as a summon.
Red Flybot | SP | ||||||||
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Inverts the buffs of a single foe or ally, turning negatives into positives, and vice versa. | 22 | Kept | |||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Anyone | -- | -- | ---- | -- | -- | -- | -- | -- | -- |