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{{For|[[Natalie]]'s "Regen" skill in [[Epic Battle Fantasy 3]]|Slime Bunny}}
 
{{For|[[Natalie]]'s "Regen" skill in [[Epic Battle Fantasy 3]]|Slime Bunny}}
 
{{Quote|Recovers HP at the start of each turn.|Regen's hover-over tip|[[Epic Battle Fantasy 4]]}}
 
{{Quote|Recovers HP at the start of each turn.|Regen's hover-over tip|[[Epic Battle Fantasy 4]]}}
[[File:Status Regen.png|left]]'''Regen''' (abbreviation of '''regeneration''') is a recurring positive [[Status effects|status effect]] in the {{EBF|s}}, introduced in {{EBF|2}}. Its icon is a green cross. It heals target's [[Stats#Health Points (HP)|HP]] each turn. Additional application of Regen will increase the duration of the ailment, but does not affect the strength of the heal.
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[[File:Status Regen.png|left]]'''Regen''' (abbreviation of '''regeneration''') is a recurring positive [[Status effects|status effect]] in the {{EBF|s}}, introduced in {{EBF|2}}. Its icon is a green cross. It heals a portion of target's [[Stats#Health Points (HP)|HP]] each turn; exact formula depends on the game. Additional application of Regen will increase the duration of the ailment, but does not affect the strength of the heal.
   
 
Like most status effects, it vanishes after the battle (in ''EBF3'' and onwards) / upon reaching a checkpoint (in ''EBF2''), when inflicted by {{s|Dispel}}, upon death (except if with {{s|Auto-Revive}}, unless in ''EBF2''), or after a number of turns. Alternatively, a damage-over-time effect like {{s|Poison}} can offset the HP gain.
 
Like most status effects, it vanishes after the battle (in ''EBF3'' and onwards) / upon reaching a checkpoint (in ''EBF2''), when inflicted by {{s|Dispel}}, upon death (except if with {{s|Auto-Revive}}, unless in ''EBF2''), or after a number of turns. Alternatively, a damage-over-time effect like {{s|Poison}} can offset the HP gain.
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Assuming all of Natalie's stat points went into Magic Attack (+50), as well as ''Mighty Mage'' (+4), ''Wizardry'' (+9) and ''Bunny!'' (1.5x) skill bonuses were taken, Regen's heal maxes at <code>round(17 * 1.5 * (100 + 50 + 4 + 9))</code> = 4157 HP per turn, +0-10% due to randomization.
 
Assuming all of Natalie's stat points went into Magic Attack (+50), as well as ''Mighty Mage'' (+4), ''Wizardry'' (+9) and ''Bunny!'' (1.5x) skill bonuses were taken, Regen's heal maxes at <code>round(17 * 1.5 * (100 + 50 + 4 + 9))</code> = 4157 HP per turn, +0-10% due to randomization.
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No foes utilize Regen yet.
   
 
== ''[[Epic Battle Fantasy 3]]'' ==
 
== ''[[Epic Battle Fantasy 3]]'' ==
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* [[Holy Rune]]'s heal — 100% chance, 3x length, targets all foes.
 
* [[Holy Rune]]'s heal — 100% chance, 3x length, targets all foes.
   
* [[Akron]]'s unused heal — 100% chance, 3x length, targets all foes.
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* [[Akron]]'s unused heal (only in submerged form) — 100% chance, 3x length, targets all foes.
* Megalixir, used by [[Ancient Monolith]], [[Light Clay]] and [[Rune Claw]], was supposed to apply 3x Regen alongside the heal, but it doesn't because of incorrect syntax used to get foe slots to target the status at.
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* Megalixir, used by [[Ancient Monolith]], [[Light Clay]] and [[Rune Claw]] (only in Holy mode), was supposed to apply 3x Regen alongside the heal, but it doesn't because of incorrect syntax used to get foe slots to target the status at.
   
 
== ''[[Epic Battle Fantasy 4]]'' ==
 
== ''[[Epic Battle Fantasy 4]]'' ==
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{{VersionDisclaimer4}}
Regen takes effect at the beginning of the affected's side's turn. For players, it heals for a third of their maximum health per turn, ±5%.
 
   
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Regen takes effect at the beginning of the affected's side's turn. The strength of the heal is calculated by <code>MaxHP * Hit2HP / 150</code>, with a random factor of 10%. Most entities (including the players) have Hit2HP at 50, resulting in roughly 1/3 of their maximum health recovered per turn; several foes, usually bosses and massive enemies, have a lower Hit2HP value and thus will have lower HP percentage recovery per turn. See the [[Hit2HP]] article for a list of everyone's Hit2HP and resulting heal strength.
{{todo|Heal formula for the foes.}}
 
   
 
Regen is available to players through the following skills and equipment:
 
Regen is available to players through the following skills and equipment:
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* [[Alchemy Set]] ([[Staves|staff]]) may inflict the status on the user — up to 50% chance and 2x length.
 
* [[Alchemy Set]] ([[Staves|staff]]) may inflict the status on the user — up to 50% chance and 2x length.
* Green Cross ([[Flairs|flair]]) may inflict the status on the user — up to 30% chance and 2x length.
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* [[Green Cross]] ([[Flairs|flair]]) may inflict the status on the user — up to 30% chance and 2x length.
   
 
Enemy abilities that utilize Regen:
 
Enemy abilities that utilize Regen:

Revision as of 07:54, 8 August 2018

"Recovers HP at the start of each turn."
―Regen's hover-over tip, Epic Battle Fantasy 4
Status Regen

Regen (abbreviation of regeneration) is a recurring positive status effect in the Epic Battle Fantasy series, introduced in Epic Battle Fantasy 2. Its icon is a green cross. It heals a portion of target's HP each turn; exact formula depends on the game. Additional application of Regen will increase the duration of the ailment, but does not affect the strength of the heal.

Like most status effects, it vanishes after the battle (in EBF3 and onwards) / upon reaching a checkpoint (in EBF2), when inflicted by Dispel, upon death (except if with Auto-Revive, unless in EBF2), or after a number of turns. Alternatively, a damage-over-time effect like Poison can offset the HP gain.

Epic Battle Fantasy 2

Regen takes the effect during the foes-to-players turn transition, before Poison. The strength of the heal is calculated by: 17 * Natalie's base Magic Attack, with the stat specified as shown in the Help menu.

Regen is available to players through the following skills and equipment:

  • Slime Bunny (summon) — 100% chance to set Regen length to 10 turns for both players.
  • Mystery Potion's good statuses variant (20%) — 100% chance to set Regen length to 5 turns for one player. As it doesn't stack, it can potentially be harmful if Slime Bunny is summoned often.

Skill bonuses related to Regen:

  • Bunny! for Natalie — Boosts Regen's heal by 50%.
  • Bunny!!! for Natalie — Grants 20% chance to summon Slime Bunny after foes' turn, with the status taking effect right after.

Assuming all of Natalie's stat points went into Magic Attack (+50), as well as Mighty Mage (+4), Wizardry (+9) and Bunny! (1.5x) skill bonuses were taken, Regen's heal maxes at round(17 * 1.5 * (100 + 50 + 4 + 9)) = 4157 HP per turn, +0-10% due to randomization.

No foes utilize Regen yet.

Epic Battle Fantasy 3

Regen takes the effect during the foes-to-players turn transition, before Poison. The strength of the heal is calculated by...

  • For players: Natalie's Magic Attack not affected by buffs, equipment and permanent stat food * current power of the Regen skill / 2, with 10% randomness factor. The first part is calculated by round(6 * 1.13 ^ level). At level 30 and with the skill maxed, it would heal for 5850 HP, ±5%. Doesn't heal if the skill isn't learned.
  • For foes: round(level ^ 3 / 6), not randomized. At level 30, it would heal for 4500 HP.

Additionally, the status is capped at 5x length on players, but isn't limited on foes.

Regen is available to players through the following skills and equipment:

  • Regen — 100% chance, 5x length, targets all players. Can be randomly summoned by level 5 Whitemage Dress after foes' turn, with the status taking effect right after.

Enemy abilities that utilize Regen:

  • Czars' buff — 100% chance, 3x length, targets all foes.
  • Holy Eye's heal — 100% chance, 2x length, targets all foes.
  • Holy Rune's heal — 100% chance, 3x length, targets all foes.
  • Akron's unused heal (only in submerged form) — 100% chance, 3x length, targets all foes.
  • Megalixir, used by Ancient Monolith, Light Clay and Rune Claw (only in Holy mode), was supposed to apply 3x Regen alongside the heal, but it doesn't because of incorrect syntax used to get foe slots to target the status at.

Epic Battle Fantasy 4

Stats before the Battle Mountain update are listed in brackets.

Regen takes effect at the beginning of the affected's side's turn. The strength of the heal is calculated by MaxHP * Hit2HP / 150, with a random factor of 10%. Most entities (including the players) have Hit2HP at 50, resulting in roughly 1/3 of their maximum health recovered per turn; several foes, usually bosses and massive enemies, have a lower Hit2HP value and thus will have lower HP percentage recovery per turn. See the Hit2HP article for a list of everyone's Hit2HP and resulting heal strength.

Regen is available to players through the following skills and equipment:

  • Alchemy Set (staff) may inflict the status on the user — up to 50% chance and 2x length.
  • Green Cross (flair) may inflict the status on the user — up to 30% chance and 2x length.

Enemy abilities that utilize Regen: