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"Beating the crap out of me and my friends will only make me stronger! (Don't you know how anime and video games work?)"
―Matt, Epic Battle Fantasy 5
Revenge.png

Revenge is a physical weapon-elemental skill available for Matt since Epic Battle Fantasy 2.

Description

Upon casting, Matt's weapon glows red and he strikes an enemy with a jumping slash attack. Unlike most skills, Revenge's power is not set; instead, it scales with Matt's current health compared to his maximum health, becoming stronger the lower it gets. The exact mechanics of this formula depend on the game.

In Epic Battle Fantasy 3, the aptly-named Avenger boosts the power of Revenge; at Level 4, it gains the ability to counter enemy attacks with it. The Anarchy in Epic Battle Fantasy 4 and the Berzerker in Epic Battle Fantasy 5 also have a chance to counter enemy attacks with Revenge.

Although Revenge can be powerful, it has too many drawbacks to be practical. It requires Matt to be at low health and have his allies dead to reach its maximum power; given that it's possible to reach similar or higher levels of damage with significantly less risky set-ups, Revenge is generally very situational at best.

Foe Users

Epic Battle Fantasy 4

Epic Battle Fantasy 2

"You've made me angry!"
―Matt, Epic Battle Fantasy 2

Revenge only applies Black Fang's Poison and the Attack debuff from Anarchy and/or Swordbreaker; it does not support other effects like the MP drain from Rune Blade or MP Leech.

Before the EBF Collection update, the skill didn't gain additional power when Natalie was dead.

Revenge
Gains power as P1's HP decreases, and if P2 is dead.
Target Type Element Status Effect MP Acc RdF
Single Stat Attack.png Element Weapon.png Element Weapon.png 30 100% 10%
Power Status Chance Status Strength
? (100%) (100%)
Skill Bonuses
Name Effect
Never Forgive 1.4x damage multiplier
Swordbreaker 150% chance of 20% Attack debuff
(200% chance and 40% strength with Anarchy equipped,
no effect if Black Fang is equipped)

Power formula: (9999 - CurrentHealth) ^ 1.06, adding 7000 on top of that if Natalie is dead.

At 1 HP, Revenge reaches a maximum of 24374 power.

Epic Battle Fantasy 3

EBF3 Skill Revenge.png
Revenge
More powerful when user's HP is low.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon.png Element Weapon.png 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 ? (100%) (100%) 12 100
2 ? (100%) (100%) 15 300
3 ? (100%) (100%) 18 2000
Requirement(s)
EBF3 Skill Quick Slash.png
Note: Bonus skills have zero occurrence chance.

Power formula: (100 - (Remaining HP % rounded to nearest integer)) ^ 1.15 * 1.5 / (4 - SkillLevel), with the bold part applied only if Avenger is chosen.

At <0.5% health and max level of the skill, Revenge will have 199.5 power, with Avenger further boosting that to 299.25.

Epic Battle Fantasy 4

"The corpses of my fallen allies shall give me strength!"
―Matt, Epic Battle Fantasy 4
\

Revenge now adds additional power for each knocked out ally, and has slightly increased base Accuracy.

EBF4 Skill Revenge.png
Revenge
Power depends on current HP and number of dead allies. Element and effects depend on current weapon.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon.png Element Weapon.png 120% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 ? (100%) (100%) 12 100
2 ? (100%) (100%) 15 300
3 ? (100%) (100%) 18 1000
4 ? (100%) (100%) 22 3000
Requirement(s)
EBF4 Skill Quick Slash.png

Power formula:
Phase one: (100 - Remaining HP % rounded down) ^ 1.3, adding 200 on top of that for each dead player.
Phase two: result * (0.2 + 0.2 * SkillLevel).

At <1% health and max level of the skill, Revenge will have 398 power, which is increased to 998 when all allies are dead.

Epic Battle Fantasy 5

"YOU'RE GONNA HAVE A BAD TIME!!!"
―Matt's second time using Revenge, Epic Battle Fantasy 5
EBF5 Skill Revenge.png
Revenge
A potentially devastating attack which hits a single target. Its power increases if Matt's HP is low, and if his allies are dead. The power listed below is the maximum possible.
  • Element and effects depend on current weapon.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon.png Element Weapon.png 120% 10% 10%
Level Power Status Chance Status Strength AP Cost
1 400* (100%) (100%) 100
2 600* (100%) (100%) 300
3 800* (100%) (100%) 1000
4 999* (100%) (100%) 3000
Note: *Displayed power shows the theoretical max power.

Power formula:
Phase one: (100 - Remaining HP % rounded down) ^ 1.3, adding 150 on top of that for each dead player.
Phase two: result * (0.2 + 0.2 * SkillLevel).

At <1% health and max level of the skill, Revenge will have 398 power, with that increased to 998 when all allies are dead. This means the listed "maximum" power values are all actually slightly incorrect, since you can never quite reach those values.

Trivia

  • Matt's line upon using Revenge the second time in EBF5 references the Undertale boss Sans, which in turn is a reference to skit from South Park.
  • The Brown Bear summon in EBF5 uses similar mechanics as Revenge to calculate its power.
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